If they can put a mode where you can smash people off the stage using attack pushback instead of just supers then this game would be tops. The more AP you have the more suspectible you are to dying. This would encourage a high risk high reward style of play given that you dont lose your AP if you die in normal modes.
it sounds wonderful in theory but they would have to change the core physics of the game and change the stages that don't have ways to fall off and i think the game may be too late in development for a change that big
It's NOT FANMADE. I don't know which person on the team wrote that, but look at thier REAL site:
See on the upper-right-hand part of the page, where it says 'like' for the facebook thng? Yeah, it leads to THAT page. It's real
No it doesn't. Look at the number of likes. Right now it's at 882. That matches the number of likes on the All Stars section of the official Plasytation page.
The Facebook page you're talking about has 1,014 likes right now. So that page is just a really popular fanmade page.
^IceColdKilla44 is right, the page with 1014 fans isnt real. The picture of the staff was taken off the SuperBot website and the request for a demo is clearly an attempt to flood their inbox. If they wanted to release a demo they would, they wouldnt need a petition of emails to do so.
Maybe they should add different game modes that involve either health bars or super meters or any other ideas someone can come up with even if it means percentages
like i said, i could easily see them putting in a health mode, however, a percentage mode is a ridiculous amount of work this late in production. let me explain. its not as simple as adding a new interface at the bottom. in order for their current supers only mechanic to work, they had to create an entire physics system where each and every attack move of every character has a certain amount of knockback. if each character has 2 dozen moves and let's say hypothetically there are 25 characters, that's 600 attack moves that they have determined knockback for. in order to implement a percentage mode, they would have to scrap that entire physics system and create a new one that directly connects the amount of knockback for each attack move to the percentage that each character has as well as create new versions of the walled in stages that allow players to be knocked out...and this game come out in like 5 or 6 months. a health mode would be easy to implement as you wouldn't to remake stages are redetermine knockback physics. i don't mean to sound rude to you, v3f4k8, i'm actually referring to everyone who keeps saying that a percentage mode should be put in instead (not saying you are because youre not). i don't think they understand how much of the game would have to be uprooted
Marko is right. Even though I don't like the system, it is way too late to change the system into a percentage thing, even as a side mode. They would need to add a ring out system which would mean redoing ALL the stages over again so that ppl can fall off. Plus They would need to add more moves per character, like up specials so characters can reach the edges when knocked off.
At this point, they can only tweak the system so that it does not widely mess up the system. Online patches in games often fix certain problems, but inadvertently mess up other aspects of the game because they were not properly tested.
It would be worse to add a health system this late in the game. The final game would be laggy and glitchy as heck, even if they work day and night.
Also, Omar and other devs say that there will be NOOOOOOOO health system.
Update on press release:
A few weeks ago, PSABR debuted with relatively positive reception from the press, despite the inevitable claims of being a SSB “clone.” With the little amount of time the press had with the game, a good majority of them found the game to be fun, but none had enough time with the game to determine whether or not the gameplay had deep competitive offerings. E3 just passed and the press once again had hands-on time with the game, but this time, reception for the battle system was not quite as encouraging. While most critics still acknowledged the game for being fun, their doubts about the competitive quality of the battle system continue to grow. Some critics went so far as to say that PSABR currently lacks the depth and tactical value present in the SSB series:
The good news is that most critics found the game to be fun! The bad news, however, is that most critics felt the game was lacking a robust competitive battle system. Still, it’s hard to evaluate gameplay, especially the entirety of a fighting mechanic, in such a short amount of time, so maybe everyone just needs more time with the game (hopefully we’ll see a beta). What do you guys think? If SuperBot wants to compete with SSB on a competitive level (which unfortunately they are going to be forced to), do you think they need to reevaluate their battle system in search for something deeper? While a lot of people are opposed to the Super-only system, some are quite fond of it and are willing to give it a chance. Do you think SuperBot should consider including a ring out and/or health/percentage system after the mixed reception PSABR has received?
On a positive note, some gamers out there are trying to strip down the battle system and from their observations are coming up with some pretty interesting gameplay strategies:
Whether they’re just grasping for straws in search for something more desirable, I don’t know. But it’s a worthwhile effort nonetheless!
Chill, thanks! :] I wonder though...does this mean in stock, you can kill with basic attacks?
I'm assuming stock mode will focus around the current system of killing only by supers. The difference will probably be in the method of scoring by which players are given a set number of lives that can only be depleted when they are killed off by a super. Just my guess, but who knows? They might try to do something different with it.