Wow. Only two of these left.
I don't believe I've ever touched on this, believe it or not. I may have touched on the Story Mode back before we knew what we were in for, but I haven't brought it up since we got the full scoop.
People seem to be angry with the fact that this game doesn't have a true "Story Mode." Well, about that...
You know what other fighting games don't have true story modes? Pretty much every fighting game. And I hate to break it to you, but pretty much every single-player game mode from all of the Smash Bros. games (excluding the polarizing Subspace Emissary) is comparable to the PSAS Arcade Mode, but without any actual semblance of story attached to it. Hell, the original's 1P mode is exactly the same as PSAS's Arcade Mode, but without the unique ladder for each character.
The fact of the matter is, if you were looking for a story mode out of fighting games, your logic was flawed from the start. Pretty much the only fighting games with story modes are the terrible MK spinoff games (well, I liked 'em, but they were awful by most peoples' standards) that appeared in Midway's final years and the most recent game from the most casual-friendly fighting game series on the planet. I'm sure you can guess which game I'm talking about, and for the record I'm not dissing Smash Bros. (it's Smash Bros., if you couldn't guess) by calling it casual-friendly. When we were told that SuperBot was composed of hardcore fighting game fans and that this was, in a generalization, a more hardcore fighting game version of Smash Bros., we should have expected nothing more than, well, something out of a hardcore fighting game. And that doesn't entail a true story mode.
From what I've seen of the Arcade Mode, I like it. There are still a few questions I have left - as to whether it is a concrete ladder or whether each rung's parameters (such as whether it's a 1v1, 2v2, FFA, etc.) is randomized, for example - that I haven't found out based on my admittedly-little experience, but either is honestly fine by me. The Arcade is and pretty much always has been (or since the dawn of consoles, at least) a way to pass time and get used to each character after you've trained with him/her enough. The fact that we get tongue-in-cheek rivalry cutscenes on top of that is great. Hell, the fact that we even get rivalries is great. The Arcade Mode doesn't take itself seriously while still following the usual Arcade Mode guidelines, which is something that I personally enjoy, considering this entire subgenre is something you shouldn't really take seriously from the outset.
How do you guys feel about the Arcade Mode? If you feel it should have a true story mode, get out. Nah, I'm kidding. Make sure to make your voices heard below!
As long as the little cutscenes are all clever/funny I'll be very happy.
I mean I say Kratos v. Sweet Tooth and I really enjoyed watching it. Same with Dante v. Nariko.
I just hope that there are 20 scenes and not only 10. Like I hope if you play as Sweet Tooth you see a different Sweet Tooth v. Kratos cutscene.
Honestly. Im really glad there isn't some goofy or serious story in All Stars. It doesn't need one and we don't need the excellent individual game worlds to be ruined by one. Worse still, we'd have a bigger outcry from people about how horrible a narrative All Stars has if they did try to do a real one.
I like the idea that All Stars is set in a sort of Hub Multiverse type realm known as Playstation and all these individual IPs move freely within it. Thats all the reason I need to play a game between Cole and Drake.