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Sackboy
Registered: 10/30/2011
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Re: Day 75: Arcade Mode

Nov 18, 2012

DivinePaladin27 wrote:
Oh, for the record, I'm not working off of much when I spoke about this, as after the R&CvJ&D rivalry cutscene, I felt like I wanted to find out for myself what the others were.

Anyway, I'll go start that thread compendium now.

Only 2 more posts! That means 2 more days!Smiley Happy

I don't know why everyone expects so much from this game. 3d computer-generated cutscnes every 2 seconds would be great, but that's not really reasonable. I'm happy that this game is taking a "traditional" fighiting game approach, because I'm a huge fighting game fan. I've started my personal ps history playing Tekken on ps1 with my father, and this game has a lot of potential when it comes to Arcade Mode. We'll only see on the 20th.

 

Divine, you do a great job on these threads and deserve recognition!



"They're all good at killing."
-Omar Kendall IGN LIvestream [18:33] 11/14/12
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Treasure Hunter
Registered: 02/25/2012
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Re: Day 75: Arcade Mode

Nov 18, 2012
Heh, turns out I was completely wrong. I actually touched on the Story Mode within the first week! Oh well, I feel it's different enough from that thread.
ecdf9e46
Visit PAStadium's YouTube Channel for all of your Project Axis needs!
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Treasure Hunter
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Re: Day 75: Arcade Mode

Nov 18, 2012
just call it ardade mode
#ProtectorProgramme
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Treasure Hunter
Registered: 08/15/2012
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Re: Day 75: Arcade Mode

Nov 18, 2012
*arcade
#ProtectorProgramme
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Fender Bender
Registered: 09/07/2012
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Re: Day 75: Arcade Mode

Nov 18, 2012
i expected this, so no worries from me!
Play For Fun!
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