12-04-2012 04:23 PM
Nocturnal__Gamer wrote:
dragonsroc wrote:Dante is an inferior character. He has no range. His only range is his axe attack that isn't even a good ranged attack at all. He MUST be right next to you and hit you with relatively slow attacks to combo you. Like said before, his attacks are extremely punishable. I know you've already conceded, but it's obviously you don't believe us. Play Dante. Try to perform his empty cancel. You'll see it's hardly worth it to do this loop. It's extremely hard to empty cancel three times in a row consistently and it's pointless when you can do much simpler combos for ~10-20 AP less.
^This and not this atthe same time. Dante is hard to use with no range but False Blood is completely worth learning and doing consistently. Which I'm getting to point of being able to do it consistently. Normaly what I would do is press square 3 times, then FBC then do square three times again and then do the up + square move and do the usual air combo.
If you do this, you can't kill them at the end of the combo which is what people are complaining about. People are complaining that Dante can empty cancel 3 times for AP and then kill them on the 4th where they would normally be ejected from a full combo.
12-04-2012 04:29 PM
dragonsroc wrote:
Nocturnal__Gamer wrote:
dragonsroc wrote:Dante is an inferior character. He has no range. His only range is his axe attack that isn't even a good ranged attack at all. He MUST be right next to you and hit you with relatively slow attacks to combo you. Like said before, his attacks are extremely punishable. I know you've already conceded, but it's obviously you don't believe us. Play Dante. Try to perform his empty cancel. You'll see it's hardly worth it to do this loop. It's extremely hard to empty cancel three times in a row consistently and it's pointless when you can do much simpler combos for ~10-20 AP less.
^This and not this atthe same time. Dante is hard to use with no range but False Blood is completely worth learning and doing consistently. Which I'm getting to point of being able to do it consistently. Normaly what I would do is press square 3 times, then FBC then do square three times again and then do the up + square move and do the usual air combo.
If you do this, you can't kill them at the end of the combo which is what people are complaining about. People are complaining that Dante can empty cancel 3 times for AP and then kill them on the 4th where they would normally be ejected from a full combo.
That is understand able that but at the same time FBC requires speed an precision. Not a lot of people are gonna be doing it, although if they are going to nerf FBC then they need to buff him because his level 1 9 times out of 10 isn't even an option. You have to for Dante's level 2 in every game mode you play.
12-04-2012 04:31 PM
Even then, Dante's level 2 is hardly even as good as Toro's level 1.
12-04-2012 04:31 PM
12-04-2012 04:32 PM
12-04-2012 04:33 PM
12-04-2012 04:35 PM - edited 12-04-2012 05:05 PM
Honestly the only thing I'd like to see changed with Dante is his gun attacks. Increase their range by 150% and cause them to generate the same amount of AP as if they were hitting during combos (4 bullets = 10 AP). Also give his Down Circle (the fireball) an extra 25% range. His combos should also be a little more consistent against the whole cast such as trying to combo his Up Throw into his Up Square (doesn't work on the whole cast...some characters have wonky hitboxes).
12-04-2012 06:04 PM
12-11-2012 08:59 AM
12-11-2012 09:06 AM