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Dec 20 2012
By: Plasmakirby Lombax Warrior 219 posts
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Cole's Shield

18 replies 814 views Edited Dec 20, 2012

From what I understand, it absorbs projectiles into ap, right? Could someone give a list of all projectiles it absorbs? I know it won't absorb all of them

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Fender Bender
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Re: Cole's Shield

Dec 20, 2012
I tried it with drakes AK.... I have no clue why it wont absorb those. But it will absorb his barrel... Just not his bullets. So confusing.

MAY THE SQUARE DRIVE YOUR BLADES KRATOS!
Currently playing: FF14, MGSV, Witcher 3.
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Fender Bender
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Re: Cole's Shield

[ Edited ]
Dec 20, 2012

littlejcr wrote:
I tried it with drakes AK.... I have no clue why it wont absorb those. But it will absorb his barrel... Just not his bullets. So confusing.

It absorbs both

 

problem is, the sheild doesn't last long enough to absorb all the bullets leaving him open.

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Lombax Warrior
Registered: 11/11/2012
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ive beenRe: Cole's Shield

Dec 20, 2012

i know ive been hit by jaks bullets even though i KNOW the shield should have taken it

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Fender Bender
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Re: ive beenRe: Cole's Shield

Dec 20, 2012

Plasmakirby wrote:

i know ive been hit by jaks bullets even though i KNOW the shield should have taken it


Maybe you should run some tests?

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Lombax Warrior
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Re: ive beenRe: Cole's Shield

Dec 20, 2012

I did test against radec a bit. apparently you can absorb his nades, sticky nade, multishot, and even the sniper!

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Lombax Warrior
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Re: ive beenRe: Cole's Shield

[ Edited ]
Dec 20, 2012

I believe it absorbs projectiles and converts it into 10 ap.

 

Edit: nope, I'm wrong, depends on what you absorb, Radec's sniper converts into 30 ap, a bullet from his assault rifle converts into 5.

 

Making a list, but I'm leaving out the really obvious ones like Radec's sniper rifle or Drake's Assault rifle for the time being, and making note of ones you can't absorb that you thought one could in separate lists, updating over time;

 

CAN ABSORB:

 

Items;

RPG-7 Rocket Launcher: 30 AP per rocket 

Hedgehog Mine*:  Not the actual item; 10 to 70 AP depending on how many spikes it absorbs upon detonation (highest amount achieved being right on top of it as it goes off, can still disable supers if you're too close, otherwise you're unharmed.

LR-3 Railgun (Disabling ray gun): 20 AP, Does not disable you if absorbed.

Killer Bees (Two little ships that follow and attack): 5 AP per shot

Freeze Rocket: 5 AP

Dohvat Laser Designator (Air strike gun): 20 AP per rocket absorbed

 

 

Radec;

All grenades: 0-5 AP depending on the move used

 

Drake;

Barrel: 10 AP

Grenades: 20 AP

 

Sir Dan;

Boomerang Axe: 20 AP

Mutton: 10 AP

Electric arrow: 5 AP 

 

Sweet Tooth;

Moltov Cocktail: 5 AP

Mine (while still a projectile): 5 AP

 

Fat Princess;

Mage Fireball: 20 AP

Bomb Explosion: 20 AP

 

Coles;

Shock Grenades*: Undetonated 0 AP, Explosions can be absorbed if in detonated on the ground in front of you for 10 (Evil) or 20 (Good) AP

Lightning Tether: 0 AP

Lightning bolts: 5 AP

Alpha Blast: 30 AP (Evil) 10 AP (Good)

Redirect Rocket: 0 AP

Frost Orb: 10 AP

 

Sly Cooper;

Electric Slide*: 10 AP, still stuns and damages

 

Nariko;

Shield Toss: 20 AP

Rockets: 20 AP

 

CAN'T ABSORB:

 

Items;

Murder of Crows

Sackbot

Sonic Rift (stunning grenade that slides across the ground)

Fusion Bomb (Rare bomb that splits into several more bombs)

Great Scythe Tornado

Medusa's Gaze 


Sir Dan;

Crawling Skull

 

Sweet Tooth;

Fire Spit

Shotgun attacks

 

Cole;

Ice Spike

Ice Pillar

Ice Drop

 

Big Daddy:

Cyclone

 

Sly Cooper:

Alarm Clock

Hat Mine

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Treasure Hunter
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Re: Cole's Shield

Dec 20, 2012
Wow thank you!
The rocket launcher?! Awesome!


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Fender Bender
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Re: ive beenRe: Cole's Shield

Dec 20, 2012
awesome list there!
Play For Fun!
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Lombax Warrior
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Re: ive beenRe: Cole's Shield

Dec 20, 2012

wow that's pretty cool. looks like im gonna have to invest some times into cole. I wonder which one is the coolest? or pros and cons between the two

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