You know what is scary? Jak's wave concussor and Radec's lvl 1 in lag, Did a 1v1 against a Radec and his missiles were so haywire one flew of the screen and came back 3 seconds later and killed me. They actually weakended Sackboy by his combos, that needs a buff because his combos were not impossibleto do on some of the charcters. His jam going to 15 or 20 would also make it usuable.
Here is my Dan buff list
> triangle: when shield is out it can break blocking, but Dan also stops, as if he hit an enemy without his shield / actually be able to do something useful in the air
> square: less startup, but not quite as much as in the air
V circle: fireball has the same properties as FP's Mage unless it hits the ground
^ circle: start delay decrease (srsly, he can swing a sword faster than throwing a piece of meat?)
Lv 1: a slight range increase
Lv 3: slows enemies within bubble, no time reset if they leave the bubble, faster time to kill
They nerfed the jam for a reason, if they brought it back then the corner spammers would also. As for radec's lvl 1 that's weird, mine miss most the time cause of lag :/
I know why they nerfed it, but why make it next to useless. Sackboy is a keepaway character, and his jam only gives 10, why not make it 15 or exactly like the cake at 20. At least then I can play Sackboy like a keepaway character instead of a combo character like Raiden or Kratos, which he is worse at.