12-21-2012 08:49 AM
12-21-2012 11:32 AM
I say the guns either need a stun (up and down at least) or they need more ap in general. i hate having the solely for the sake of mobility
lv1 could use some sort of buff. less ap or less startup.
12-21-2012 11:39 AM
12-21-2012 12:40 PM
12-21-2012 12:41 PM
12-21-2012 01:47 PM
The guns already allow Dante to hit ~180 AP in a combo. Making them generate more AP would increase this far, FAR too much.
Being able to cancel on a whiff would be good, it would reward execution.
12-21-2012 02:34 PM
godlessmode wrote:
The guns already allow Dante to hit ~180 AP in a combo. Making them generate more AP would increase this far, FAR too much.
Being able to cancel on a whiff would be good, it would reward execution.
what this guy said.
Also, you cannot lower the cost of his level one otherwise he would be able to start a combo AT THE VERY BEGINNING OF THE MATCH and kill you with the combo into level 1.
12-21-2012 02:55 PM
GnomeWizard wrote:
Have you guys played the DmC demo? His pistols don't really do much..
However, in the demo i noticed you can keep an enemy in the air if you continuously shoot them, so the pistols do have some stun in them
12-21-2012 03:48 PM
Lol why do you need to buff Dante? He has great range, easy AP hoarding combos and I believe he can combo into his level 1.
**bleep** it. Let's buff Raiden too.
12-21-2012 04:34 PM - edited 12-21-2012 04:35 PM
He's ridiculously unsafe and has no good approaches?
mac102991 wrote:Lol why do you need to buff Dante? He has great range, easy AP hoarding combos and I believe he can combo into his level 1.
**bleep** it. Let's buff Raiden too.