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Treasure Hunter
Nocturnal__Gamer
Posts: 5,242
Registered: ‎02-25-2011

Re: Buff Dante!


halfhoff wrote:

i only have two request for buffs on dante. 

 

1. being able to cancel, if you MISS the opponent,

2. guns gain more Ap


^This

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Lombax Warrior
Plasmakirby
Posts: 219
Registered: ‎11-11-2012

Re: Buff Dante!

I say the guns either need a stun (up and down at least) or they need more ap in general. i hate having the solely for the sake of mobility

 

lv1 could use some sort of buff. less ap or less startup.

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Uncharted Territory
blondewolf41196
Posts: 1,423
Registered: ‎07-11-2012

Re: Buff Dante!

His rushdown is very hard because of how bad the pistols are they're pretty much useless (Except for canceling :smileyhappy:) they need to gain more Ap or stun for like a second or two...

I think most Dante main's would agree.
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PlayStation MVP
GnomeWizard
Posts: 1,887
Registered: ‎11-08-2012

Re: Buff Dante!

Have you guys played the DmC demo? His pistols don't really do much..
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PlayStation MVP
GnomeWizard
Posts: 1,887
Registered: ‎11-08-2012

Re: Buff Dante!

Maybe they could add a way to charge the pistol like he does in DmC to let it gain some more ap and stun them. I think that would be fair(:
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Lombax Warrior
godlessmode
Posts: 76
Registered: ‎11-28-2012

Re: Buff Dante!

 

The guns already allow Dante to hit ~180 AP in a combo.  Making them generate more AP would increase this far, FAR too much.

 

Being able to cancel on a whiff would be good, it would reward execution.

Come watch competitive and casual PSASBR play:
http://twitch.tv/hotboxgaming
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Grease Monkey
Mogilicudi
Posts: 281
Registered: ‎11-29-2012

Re: Buff Dante!


godlessmode wrote:

 

The guns already allow Dante to hit ~180 AP in a combo.  Making them generate more AP would increase this far, FAR too much.

 

Being able to cancel on a whiff would be good, it would reward execution.


what this guy said.    

 

Also, you cannot lower the cost of his level one otherwise he would be able to start a combo AT THE VERY BEGINNING OF THE MATCH and kill you with the combo into level 1.

 

 

Check out my channel for Combo Videos and Tournament matches!
www.youtube.com/mogilsumi
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Lombax Warrior
Plasmakirby
Posts: 219
Registered: ‎11-11-2012

Re: Buff Dante!


GnomeWizard wrote:
Have you guys played the DmC demo? His pistols don't really do much..

However, in the demo i noticed you can keep an enemy in the air if you continuously shoot them, so the pistols do have some stun in them

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Lombax Warrior
mac102991
Posts: 137
Registered: ‎09-05-2012

Re: Buff Dante!

Lol why do you need to buff Dante? He has great range, easy AP hoarding combos and I believe he can combo into his level 1.

 

**bleep** it. Let's buff Raiden too.

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Gaming Beast
Fromundaman
Posts: 2,167
Registered: ‎11-21-2012

Re: Buff Dante!

[ Edited ]

mac102991 wrote:

Lol why do you need to buff Dante? He has great range, easy AP hoarding combos and I believe he can combo into his level 1.

 

**bleep** it. Let's buff Raiden too.


He's ridiculously unsafe and has no good approaches?

Here's a fun question: What does a Dante player do against someone who literally just holds L1 all day? Nothing is safe on block to my knowledge, his grabs don't lead into anything (Again to my knowledge), and his ranged moves are only good if you're already comboing the opponent.

I mean really, would it break him to let him bold cancel when he hits a blocking opponent?
Hmmm... actually would that be too much? Seems like that would make him go from really unsafe to one of the safest characters in the game with constant pressure. Ummm... **bleep**. How the **bleep** do you fix this character?

The Fro never sleeps.png


 

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