I was playing in the game and when I reached boss battle at the end, all you have to do is defeat the characters and he becomes vulnerable, but the problem is that he just lets you hit him, he doesn't even put up a fight, he hits you once and after that, you can just hit him and finish him off with ease, at least make him attack back on all-star difficulty so it's at least a challenge...
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And have like a huge HP bar for him too,so instead of just one hit every time he comes back (which is three times) we actually have to hit him fast
I really wanted him to do more himself than just the chin smash of doom which doesnt even really matter if it hits you because you just recover and hit him anyway. He needed to be his own hazard rather than just being all the other ones and have plenty of moves which can deblitate you in varying ways. Overall it was a very dissapointing boss battle, far too easy and far too boring.
And, when he smashes his chin on the ground, he should have small fragments of his polygons shoot out, and if they hit you they cause you to crumple (There can be a lot of them initially). Once you manage to reach him, he could shoot out a few more of those shards every now and then (But bigger and ejecting), just to keep it interesting. Then, when he rises back up after a set amount of time, he ejects the player again. And, doing a super on him while he is vulnerable will do massive damage.