Neutral square: he does a quick punch, a 2 punch then kick combo if pressed repeatedly.
Side square: remote bomb, where he plants a remote bomb down infront of him that he can detonate at any time by pressing the button again. Its explodes in a cross formation and its explosion range is 1 square by 1 square, like in his game.
Down square: mine bomb, where he plants a mine bomb under him that sinks underground, only a tiny blinking red light being visible, this move doesnt do much damage and is detonated by a player stepping on it. Its explosion range 1 square by 1 square and it explodes in a cross formation, like in his games.
Up square: upward bomb toss where he tosses a regular bomb upward a short distance, can be charged to be trown higher up. Neutral triangle: bomb drop, where he drops a bomb under him. the type of bomb that he drops depends on how long he waits before using this move. the 4 different bombs he can use in this move are: normal bombs explode in cross formations and their explosion range is 1 square by 1 square and takes 0 secs before u can use this bomb, spike bomb which explodes in cross formation and their explosion range is 6 squares by 6 squares and take 10 secs before u can use this bomb. sensor bomb explodes in cross formation, and their explosion range is 9 by 9 squares and takes 20 secs before u can use this bomb. finally dangerous bomb which explodes in square formation and its explosion range is 12 by 12 squares and takes 30 secs till you get to use this bomb, plus their explosion goes through walls/floors.
Neutral triangle: bomb drop, where he drops a bomb under him. the type of bomb that he drops depends on how long he waits before using this move. the 4 different bombs he can use in this move are: normal bombs explode in cross formations and their explosion range is 1 square by 1 square and takes 0 secs before u can use this bomb, spike bomb which explodes in cross formation and their explosion range is 6 squares by 6 squares and take 10 secs before u can use this bomb. sensor bomb explodes in cross formation, and their explosion range is 9 by 9 squares and takes 20 secs before u can use this bomb. finally dangerous bomb which explodes in square formation and its explosion range is 12 by 12 squares and takes 30 secs till you get to use this bomb, plus their explosion goes through walls/floors.
Down triangle: bomb kick, where he kicks bomb infront of him that slides across the floor. The type of bomb he kicks depends on how long he waits before using this move. The bombs are: regular bomb that has the same functions as in his other move. bouncy bomb which bounces off walls, explodes in cross formation, its explosion range is 6 by 6 squares and it takes 10 secs till u can use this bomb. power bomb which explodes in cross formation and its explosion range goes fully across the screen, and it takes 20 secs till you get to use this move.
Side triangle: bomb punch, where he punches a bomb infront of him that flies in an arc formation a short distance and if bomb hits you before landing, you are momentarily stunned. you get different bombs for this move aswell which are: normal, same functions as other moves. rocket bomb that flies across screen and if it connects with enemy or wall, exolodes, its explosion range is 9 by 9 squares and explodes in cross formation, and it takes 20 seconds till you can use this move. Split bomb, that separates into 3 separate bombs after 5 secs that fly into random parts of an arena, each bomb explodes in cross formation, and eachs explosion range is 12 by 12 squares, this bomb taking 30 seconds till it can be used.
Up triangle: bomb recovery where he puts bomb under him which explodes, propelling him upward.
Side Circle: Reflect Shield...he pulls out a shield that is able to reflect any projectiles back at opponents
Down Circle: Bomb Pump...any normal bombs that were placed on the ground using down triangle that are beside Bomberman when he uses this move, will be pumped up to big sizes, causing bigger explosions
Up Circle: Jet Pack, flies a very short distance upward, causing any characters near to be pushed on the ground from the jetpack lift off...can be charged to fly higher.
Neutral Circle: Bomb Change, he turns into a Normal looking bomb, he is a decoy bomb though, so he doesn't explode, he can move in this state...press button again to turn back into Bomberman...this move is to fool opponents into thinking you are a bomb and leave you alone...it can be used to slowly creep towards your opponent, and change back into Bomberman, taking them by surprise, and attacking them...while in this form, the movement speed is the same speed as kicked bomb sliding across the floor...it also looks like it is sliding...so opponents will think that you are a bomb that has been kicked and try to jump over you or dodge you, but you can just stop rught behind them, and turn into Bomberman, attacking them.
Level 1 super: throws giant bomb at medium distance that makes big explosion.
Level 2 super: starts juggling a bunch of bombs and then tosses them up in the air and they fall down on 1 quarter of the stage, then on another quarter of the stage while bomberman covers his head and runs the opposite side of where the bombs are gonna land trying to not get hit by any bombs, indicating to enemies where the bombs are gonna land next.
Level 3 super: He plants a gravity bomb from Bomberman 64 The Second Attack that is able to create black holes to suck up and kill players.
*to balance him, you can all his bombs able to harm bomberman aswell but does only half the damage to him.
Item: Mystery Bomb...A bomb with a question mark on it that randomly picks an effect, and once tossed, whichever effect it is, it has a different effect on the person hit by it...The different effects are, teleporter bomb (teleports the opponent to a random spot on the arena, stunning them), electric bomb (electricutes opponent and keeps them in place, similar to Sir Dan's Arrows), wind bomb (has similar effect to Big Daddy's wind plasmid), clay bomb (has similar effect to Evil Coles goop attack where he throws the black goo on the floor, any opponent touching it being stuck in place), and water (traps opponent in a bubble, similar to what Dr. Nefarious does to you on the San Fransisco level).
Backgrounds: Classic Bomberman Grid, Futuristic Bomberman Grid, Explosion Background, Bomberman Jetterz Background.
Minion: Pretty Bomber
Taunt: He points and laughs at the opponent, a bomb dropping behind him and exploding, frightening Bomberman.
Intro: Walks in, juggling bombs, and tosses them up...them raining down and landing on his head, making him dizzy.
Winning Outro: tosses a bomb up in the air and it explodes in fireworks, him looking happy.
Losing Outro: Holds a bomb about to explode, but it is a dud, so he frowns.
Winning Stats Screen: He has his hands on his hips, with a happy face.
Losing Stats Screen: He is sitting down with a dizzy face.
Theme Music: Original Bomberman Theme, Bomberman 64 Theme, Bomberman Ultra Theme.
Up: Kicks opponent up, places a bomb under them, and lets them drop on it, the bomb exploding and making them pop up into the air...can be connected into level 1.
Side: Tosses a bomb to the opponent, them catching it, and it exploding in their hand, making them fly backwards.
Down: He jumps back, kicking a bomb at them, it sliding, causing them to trip, then the bomb exploses and makes them flip towards Bomberman who punches them, the opponent flying backwards.