One major reason why a Valkyria Chronicles character should rep for Sega being that the series has stayed Sony-exclusive up until the card battle online game and the first one is currently the best-selling Sega title on the PS3. Since I couldn't decide who would be more worthy between the lead heroine or villainess, I decided to make two move-sets. You can read Selvaria's version here and decide which is better. I'd also like to note that I'm using terminology from the Prima Guide, so if you haven't read it, some stuff could get confusing.
First off, Alicia:
Name: Alicia Melchiott
Series: Valkyria Chronicles
Appears on: PS3, PSP, Browser
Fighting Game Archetype: Keepaway
Specialty: Marksmanship, tactical command
, , : Quick Pistol
(Air) : Air Quick Pistol
⇐ or ⇒ : Grenade Toss
(Air) ⇐ or ⇒ : Air Grenade Toss
⇑ + (Ground and Air): Randgrizer
⇓ + : Evasion
(Air) ⇓ + : Air Evasion
Note: Multiple orders can be stacked upon each other and are impossible to interrupt. If an Assist Fighter dies, they can be rescued but can’t enter the battle for 15 seconds.
, , , , : Aim Rifle
(Air) , , : Air Rifle Fire
⇓ + (Ground and Air): Call Rosie (Order)
⇐ or ⇒ + (Ground and Air): Call Largo (Order)
⇑ + (Ground and Air): Sniper Support (Order)
(Ground and Air): Awaken Potential (Order)
Properties: Causes 1 of 3 Potentials to randomly activate between Mysterious Body, Undodgeable Shot or Resist Crossfire. Unlike other orders, these three can't be stacked.
⇒ + (Ground and Air): Unit Forward
⇐ + (Ground and Air): Fall Back
⇑ + (Ground and Air): Retreat (Order)
⇓ + : Ragnaid Canister (Order)
⇐ or ⇒ + Throw: Alicia makes a point-blank headshot with her rifle.
⇑ + Throw: Either Largo or Jann if Largo is unavailable point-blank blasts the ground beneath the victim with the Anti-Tank Lance, sending them into a Full Launch.
⇓ + Throw: Either Rosie or Edy if Rosie is unavailable blasts the enemy with the Flamethrower, causing a Crumple-State.
Block: Alicia hides behind a Sandbag. Being near Largo or Rosie has them hide behind the sandbag as well, buffing their defense. Alicia is allowed to use Aim Rifle under this state as well.
Dodge: A simple roll.
Air Dodge: Alicia clutches her rifle while falling.
Level 1 Super: Squad 7 Team Attack (150 AP cost)
Level 2 Super: Entering Combat (450 AP cost)
Level 3 Super: Valkyrian Awakening (750 AP cost)
Intro 1: Squad 7, Move Out!
Intro 2: Moving Out
Intro 3: My turn, okay!?
Intro 4: The 7’s have arrived
Note: The Edelweiss pulls up behind Alicia during all of these.
Outro 1: Operation Complete
Outro 2: For New Life
Outro 3: Another victory for the 7’s
Outro 4: An inhuman power
Taunt 1: Scouted
Taunt 2: Another Action Complete
Taunt 3: Baked fresh!
Secondary Costume: Bruhl Town Watch uniform
Victory Music 1: An abridged version of the standard Operation Complete music.
Victory Music 2: A snippet of the final crescendo of A Love Passed On (Orchestral).
'm actually replaying VC right now. Such an amazing game. I applaud your creativity here so much. You took a lot of time to think the moves out quite a bit. Your Intros are absolutely perfect. And I love that you put the ground drop evasion in there. I guess if I had to critique something, 2 things come to mind. First, I think the Edelweiss Level 2 Super lasts a really short time for a level 2, so I'm assuming it's powerful enough to basically guarantee instant death for everyone. Second, I don't care for her circle moves at all(minus the Ragnite Heal). I'd rather have Rosie or Largo either move more on their own, or have them come out for one attack. I get you were going for the command aspect from the game, but it makes it feel like I lost one whole button off the controller with the current circle set up. If you don't have squad mates out, your circles are useless. None the less, I can't commend you enough, and great job
I'd rather have Rosie or Largo either move more on their own, or have them come out for one attack.
You mean like Fat Princess?
I never though of it that way, honestly. I just assumed players would have Rosie and Largo out as often as possible. I didn't really want to make their A.I. all that smart, or they'd be too powerful. Maybe the whole concept is too complicated for a fighter?
I'm also not really what I'd do with the circle attacks otherwise (I think I've maxed out everything she does).
On another note, The Edelweiss kills anything that gets near it almost instantly with auto-aimed interception fire, leaves a wide explosion witht the mortars and fires some pretty fast projectiles. Also, since Alicia hops atop the thing, it's nearly impossible to interrupt unless you're using a Super and she jumps into it as she's activating the thing (you could throeretically try to hit her with a distince-Super from afar, but she's often too high off the ground and in most cases the Edelweiss will win at ranged combat). I made it as expensive as Clank Goes Commando for how powerful I believe it is.
I suppose I could either make it 8 seconds, like Clank Goes Commando to help it get more kills or keep it as-is and make it less expensive.
Thanks. You outta try the first one. It's a masterpiece.
It's funny how Selvaria's move-set seems to have gotten more attention. I wanted her to represent the action-side of VC with Alicia on the more tactical side. I guess action just works better for a fighter.