So me and my friends were playing the game today, and one of them came up with a great patch they could add. How about, when you start a combo, have the regular ap gain, but if you repeat it, you get less and less ap gain until you get none, to avoid button mashing. This is a great idea Superbot should consider.
Next, with me catching wind of the new Heavenly Sword stage, Fearless, ive wondered, what will the stage intro be like? All the soldiers marching into the center? Or just a landscape shot?Lets get creative ideas! What will the WipEout vehicles do to the stage? Will the soldiers flip out? I love this new stage, already, and im looking foreward to new stages in the future!
The problem is that if it's for individual moves I could see that working since that would force you to learn to actually play the character and such, but for entire combos that would be retarded. Not every character has a lot of different combo starters. While Raiden would be pretty much unaffected, characters like Big Daddy who start almost every combo on air forward triangle, down square, or air down square would suffer.
How would this even work if it is full combos getting stale? Would it stale everything if I started with the same combo starter, or just the moves I'm repeating? Would I be able to circumvent this system by just replacing one move in my combo with one that would normally give less AP? Does this apply to grab combos?
Pretty much unless you want it like Smash's stale moves, the system won't work, but if you do do it that way then a single combo could probably refresh everything.