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Uncharted Territory
Registered: 07/24/2012
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Re: 1vs1 Gameplay

Oct 9, 2012

feldspar831 wrote:
i hate ffa in brawl. i prefer 1v1

Umh, don't know. Brawl was more a party game, so free for all are more funny I think.

Melee was more skill-oriented, so 1v1 turned up amazing sometimes.

They both work both ways, anyway.

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Survivor
Registered: 08/08/2012
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Re: 1vs1 Gameplay

Oct 9, 2012

S-o-h-a-i-l wrote:
I really don't see the need to save up your supers in 1 vs 1 matches.

There isn't many but, level 2's and 3's probably has better sucsess rate.

 

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Treasure Hunter
Registered: 12/10/2011
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Re: 1vs1 Gameplay

Oct 9, 2012
I guess, but wouldn't it be quicker to get and execute level 1s then to save up for level 2s and 3d that will potentially get you the same amount of kills, yet have taken a longer time to get. I'd just use my level 1 whenever the meter filled.
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Fender Bender
Registered: 03/07/2009
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Re: 1vs1 Gameplay

Oct 9, 2012
It's faster to use level1s, but of course they're easier to dodge. As players get better you'll need to be more skilful to get your level1 kills.
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Treasure Hunter
Registered: 02/25/2012
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Re: 1vs1 Gameplay

Oct 10, 2012
I never really liked Smash 1v1 all that much, honestly, but having played about a match and a half of 1v1 in the EU Beta (I believe I've explained how I did this before, so I'll spare the time unless somebody asks), I can say that I really enjoyed it. It felt a bit more fluid to me, and the Supers really did add a sense of unpredictability rather than "Oh god, I'm at XXX%, I better play it safe).
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