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Mar 06 2013
By: BIGPOPPA21089 I Only Post Everything 876 posts
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116 ap Dante combo

6 replies 125 views Edited Mar 6, 2013
3x Square, bold cancel, 3x square, 2x triangle, up circle, jump, 2x forward square, forward triangle, up circle.

116 ap without setting off the eject system.

Broken dante or is there something i dont know about dante? I rarely use him i was just messing around and the attack data reads 116 with no eject.
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Wastelander
Registered: 02/25/2013
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Re: 116 ap Dante combo

Mar 6, 2013
116?
Dante can reach up to 203 at maximum, lol. I have a practical 188 combo myself.
Once you start incorporating his aerial finishers, I think you'll be pleasantly surprised. Smiley Happy
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Lombax Warrior
Registered: 11/04/2010
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Re: 116 ap Dante combo

Mar 6, 2013

Dante's guns register as "Twitch" Damage (that's what superbot called it, anyway), which doesn't count towards the 100 ap burst. Which is why in some videos showing his more complex combos his bursts end with AP amounts ranging around 160-180.

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Wastelander
Registered: 02/25/2013
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Re: 116 ap Dante combo

Mar 6, 2013
Also, if you were wondering why there was no eject, I believe bursts come out around 130, if I'm not mistaken.
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Survivor
Registered: 11/08/2012
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Re: 116 ap Dante combo

Mar 6, 2013
Can't he get a 200 ap burst combo? Or is that heihachi?
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Lombax Warrior
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Re: 116 ap Dante combo

Mar 6, 2013

GnomeWizard wrote:
Can't he get a 200 ap burst combo? Or is that heihachi?

Found this. Aside from the fact that it starts with a from the back scythe hit (which no one will really fall for), it seems simple to do for Dante afficionados.

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Hekseville Citizen
Registered: 11/29/2012
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Re: 116 ap Dante combo

Mar 6, 2013

Once you accumulate 100 ap or surpass that point the the target will burst. This does not include the bullet hits. The idea for the 203 burst is to get as many bullet hits in then end the combo at 95 ap on your non bullet hits and finish with a 30 ap strike.

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