06-04-2011 10:15 AM
UNITS OF THE WORLD: ISRAEL
Last Updated: June 4, 2011
Sorry about the absence of updates for the past few days; hopefully PSN will stay up from here on. Anyway, it's time to continue the Units of the World series, starting with Israel!
The land of Israel has been a focal point for three of the world's major religions (Judaism, Christianity, and Islam) for almost 2,000 years, and those roots go back far further than that. This is why such a tiny, seemingly insignificant nation has held so much of the world's attention in recent decades. It has also been the cause of much strife for the country. Israel has effectively had to fight for its continued existence since its people were repatriated and re-established its status as a country in 1948, and the combat effectiveness of its military reflects that. A larger military power attacking them has more than once found it to be a costly mistake.
In 70 AD, a Jewish revolt against mighty Rome was crushed by Titus, who then dispersed the Jewish people to the far corners of the Roman Empire. In 1948, only a few short years after six million of their kinsmen had been murdered by Adolph Hitler's Nazi regime, Jewish settlers began to return en masse to Palestine, their old homeland, as the Bible had predicted would happen two millennia before (and the Bible states that key events such as the Rapture and Tribulation period will occur BEFORE the generation living "when the olive tree again casts forth its branches" passes away; it has now been 63 years. Read into that what you will.).
But the people who had inhabited the land of Palestine in the Jews' absence didn't take kindly to their return; they too laid claim to it (Jews and Arabs both look to Abraham as their common ancestor, and there is a bitter blood feud going back to that time regarding inheritance). Thus the Jews that had come home now found themselves surrounded by enemies and seen as invaders by many outside nations; it was a perilous situation. The United States was almost the only nation that gave them any recognition or support whatsoever, most of it due to Israel's significance to American Jews and Christians.
The history of the region since then has been one of often unrelenting violence. In 1967, in response to two years' worth of terrorist attacks, shelling from the Golan Heights, and the build-up of tanks near the border in Egypt, Israel made a preemptive attack against the combined forces of Egypt, Jordan, Syria, and Iraq, devastating their forces and capturing several key strategic areas of land, which have since been referred to as the Occupied Territories. The dispute over that land from the Palestinians who live there has led to countless incidents of strife and violence since then. During the Yom Kippur War in 1973, a massive Egyptian tank force crossed the Suez Canal, coordinating with the Syrian army coming down from the north; though initially pushed back by the sheer numbers, Israel's forces recovered and again routed their enemies. In 1976, 100 IDF (Israeli Defense Force) commandos raided the Entebbe airport in Uganda where a hijacked Air France plane with over 100 hostages, including many Jewish passengers, was sitting. All but three hostages were rescued (a fourth was murdered by Ugandan soldiers at a local hospital), all of the hijackers were killed, and the only Israeli casualty was the team's leader, Jonathan Netanyahu, the older brother of current Israeli Prime Minister Benjamin Netanyahu. Since that time, Israel and its military forces have had to be on constant alert, and the ill will toward their very existence may only be growing beyond merely the Arab world.
With such things in mind, all Israeli males must spend a certain amount of time in the military. Their pilots have earned a reputation (going back to the aforementioned wars) for being some of the best and most experienced in the world, and indeed many of their aircraft are among the best fighters and helicopters as well, most imported from the USA. Israel's frequent battle experience has led to many innovations in their home-grown military technology; the world-famous Uzi, with its one-handed short-barrel design previously limited to larger, less wieldy submachine guns, is an Israeli weapon. The sloped front of the Merkava tank (along with the placement of the engine at the front of the vehicle) are both measures taken to add protection to their crews, and the result is that they are among the best-protected tanks in the world.
A player using Israel in DSP HD would do well to play to the Production Type's strengths, meaning you should use them almost exclusively for terrestrial maps (their navy is a REAL weak spot). With no mobile artillery, no carriers or assault ships, and no naval Intercept capability, Israel is simply too hamstrung in too many ways to be effective at projecting power or dominating a naval engagement. What they obviously ARE good at, however, is creating and maintaining a DEFENSIVE front on land.
So here are the units of Israel.
Israel's F-15s are imports from the US, and have proven the fighter to be one of the best in the world. Once during training exercises an Israeli F-15 collided with another plane, which was destroyed. The F-15's pilot managed to stabilize his aircraft by turning on the afterburners and was able to land safely back at the airfield. What he and the emergency personnel there found when he landed was shocking...the F-15 had lost one of its ENTIRE WINGS and had still been able to get back!
The F-15 Ra'am can be outfitted with a 12 hex missile designed specifically for use against ships.
The F-16I Sufa is a lethal fighter and can also carry facility and ground unit-destroying 2,000 lb bombs.
The Kfir C-7 is a pretty basic fighter with some anti-ground capability.
The Phalcon707 is Israel's eye-in-the-sky.
The venerable C-130 is one of the most widespread transport planes in the world.
The AH-1S Cobra is a nice anti-ground chopper that can also attack ships in a pinch.
Another US import, the AH-64A Apache carries the best overall set of potential weapons packages for an Israeli helicopter.
The AS-565 Panther is Israel's primary anti-submarine helicopter; it can also be outfitted to attack ships on the surface.
The MD-500, also known as the "Lahatut", is a cheap but effective anti-ground specialist.
Another worldwide US export, the UH-1 Iroquois can serve both as a troop carrier as well as an effective anti-ground assault copter.
A holdover from the Cold War era, the M60 Sabra is nonetheless a decent tank with its 120mm smoothbore cannon.
The Magach M7 is another tank of fairly average capability.
One thing that Israel commonly includes on their tanks (though some others may include them as well) is a 2 hex-range mortar for use against infantry.
The Merkava II refined the Merkava II by adding a larger main gun.
The Merkava IV is the current iteration of Israel's most famous tank. It probably isn't quite on par with the Big Three (Abrams, Challenger, Leopard) in terms of armor protection, but its sloped surface makes up for a lot of that, and it has proven repeatedly to be a very effective unit on the battlefield.
The Achzarit functions as a troop carrier.
The Zelda is another APC (Armored Personnel Carrier) emplyed by Israel.
The HMMWV, otherwise known as the "Hummer", replaced the Jeep in US military service shortly prior to the First Gulf War and is now a common sight among forces around the world.
The Hummer's armored cousin offers better survivability for those dangerous reconnaisance missions.
The Nagmachon is an unusual-looking unit designed primarily for an anti-infantry role.
The M109, like all other Israeli artillery in DSP HD, will be unable to move and shoot in the same turn. That's a serious liability if you're trying to move forward with your forces. However, do keep in mind that under certain settings ALL artillery will automatically "intercept" and fire on approaching enemy ground forces that come within their range, so at least there's no cheap "running up right next to somebody and shooting them without fear" stuff going on as is the case in DS VII.
The Rascal has decent range equivalent to the US Paladin but, again, can't move and shoot in the same turn.
The Machbet is an anti-air specialist that, in sufficient numbers, can ruin opposing air forces' day.
With great anti-air range, Intercept capability, and the ability to shoot down ballistic missiles, the Arrow 2 is considered to be superior to the Patriot.
The Jericho 1 has the range and mega-hex capability to keep opposing ground forces honest.
The Jericho 2 has great range at 50 hexes, and can greatly assist Israel's ground forces from well behind their own lines.
Israeli Commandos have earned a reputation over the years as some of the best and most battle-experienced in the world.
The Sa'ar Eilat is the largest and best-equipped ship in the Israeli navy. With a glaring lack of Air Intercept capability and less overall range than many other ships, however, it is apparent that Israel's main focus is one of defense rather than power projection.
The Sa'ar 4.5 Hetz carries the same anti-ship missiles as the Eilat, making it a decent but not exceptional medium-range threat.
The Sa'ar 4 Reshef is made for close-quarters naval combat only...meaning its survivability against the long ranged navies of larger nations isn't good.
Every navy in the game has a Transport ship. Which is good, because if you're playing as Israel, they're the ONLY way to get your ground forces across bodies of water (outside of aircraft, which have nowhere near as much carrying capacity).
Yes, I too was shocked when I first played Daisenryaku VII and realized that Israel's navy had not one but TWO small (but effective!) submarines. This is the Dolphin, which has a generous 10 hex range against ships.
While not as long-ranged as the Dolphin, the Gal still has a 6 hex anti-ship attack. And both of the Israeli submarines are cheap enough to field in sufficient numbers to give opposing navies fits if you're feeling frisky and decide to try them on a naval map.
Well, that wraps up Israel for now. What do you think of their capabilities? Can they hold their own against heavyweights like the US and Russia, or are they meant for use in a "non-superpower" match? Feel free to chime in with your thoughts!
06-06-2011 04:12 PM
Units of the World: GERMANY
Last Updated: June 6, 2011
Hey everyone, it's time to cover the units you'll likely be seeing from Germany in DSP HD.
After their defeat during World War II, Germany was rebuilt and split on East and West between the superpowers behind NATO and the former Warsaw Pact. For decades the country and particularly the Berlin Wall were symbols of the division between capitalism and communism, between freedom and oppressive rule. It also was a focal point for the armies of both sides, who kept massive amounts of troops stationed in the area in preparation for what may well have turned out to be the opening salvos of World War III.
Of course that didn't happen, fortunately. The Berlin Wall came down and families were reunited, as was their nation. Germany re-established itself as a key player in the new European Union and is still very influential in world events.
A player using Germany in DSP HD will find that they play quite similarly to Israel; they have some really nice air units, some of the best tanks and ground support in the world, but not much to speak of in a naval sense (part of which goes back to post-WWII restrictions placed upon Germany by the Allies, who didn't want them once again building up a mighty army with intent to conquer as had happened twice already in the 20th Century). This means you won't find any carriers, nuclear missile submarines or larger warships in the German arsenal, and that in turn makes it hard for them to project power on a naval map. So a terrestrial-centered map is their forte.
On to the units of Germany:
With its 8 hex-range Meteor air-to-air missiles, the Typhoon is hands-down Germany's best fighter and one of the better ones in the game.
The F-4F-ICE Phantom II is a Cold War holdover but still an effective air superiority fighter, and can also be equipped with bombs.
The Tornado ADV is a purely air to air specialist, best used against helicopters.
The A400M is a large-capacity transport that is Germany's best option for getting heavy vehicles to the front lines quickly.
The Tiger is probably Germany's best overall helocopter, and can be equipped for a wide variety of mission parameters.
The PAH-1 is a cheap and effective anti-ground deterrent.
With a combination of good range per turn and a very nice load-carrying capacity, the CH-53 Super Stallion can help get your ground troops to the front in a hurry.
The NH90 also boasts decent carrying capacity, and its range per turn outdoes the Super Stallion's by 1 hex.
The Lynx ASW can be outfitted to hunt either submarines or ships.
The NFH is another sub hunter whose effectiveness outperforms the Lynx ASW if the depth charge hits its intended target.
Here is yet ANOTHER sub-hunter, the Sea King. Considering how much the Germans proved about the effectiveness of submarines in both World Wars, it perhaps should come as little surprise that they seem to have a focus on being able to defend against them.
The Leopard series is considered by many experts to be the best overall MBT (Main Battle Tank) in the world currently, though to date it has been far less battle-tested than the Abrams.
The Leopard 2A6 is the current iteration of the series, and is deadly effective against other armor.
Most tanks only specialize in destruction, but the Leopard 2PSO can also rebuild and aid in construction.
Designed primarily for an anti-infantry role, the Fennek is equipped with 40mm grenades.
The Puma is also designed with killing enemy infantry in mind, plus it has a bit of a better line of sight than the Fennek.
Yet another anti-infantry specialist named after a mammal, the Wiesel can also be used for acquiring decent line of sight in a pinch.
The Marder A3 is an above average tank killer with its Milan.
One of, if not the, best mobile artillery units in the game the PzH2000 can wreak long range havoc from five hexes away against ground forces.
The Gepard is Germany's most effective mobile anti-air unit, and can be devastating against helicopters.
The Roland is no slouch in the anti-air department, either; in fact its main attack outranges the Gepard by a hex.
While not as intimidating as the superpowers' larger warships, the Sachsen does have good versatility and decent anti-air and ground range. It also has Intercept capability against aircraft, which gives it the edge over Israel's Sa'ar Eilat.
The Brandenburg is another versatile German warship, and can kill everything from aircraft to ships to submarines.
The Braunschweig is a fairly close-ranged attack specialist against other ships.
Not to be confused with the mobile anti-air unit of the same name, the Type143A Gepard is a small vessel meant for close quarters exchange.
And not to be confused with the helicopter of the same name, the Type148 Tiger has pretty much the same function as the Gepard.
Supply ships; don't leave port without 'em (or you'll likely be sorry you did in a few turns).
The Type206A is a small short range-attack sub designed very similarly to Israel's Gal.
The Type 209-1400 is another close range anti-ship submarine.
The Type212A adds an extra hex of anti-ship attack range to the subs above, but admittedly that isn't saying much. The trick will be successfully getting close enough to get off a shot.
The current class of the German U-Boats is the Type214 with its 6 hex anti-ship Exocet torpedoes.
Well, that concludes Germany for now. I welcome your thoughts so far on the series.
06-08-2011 12:17 PM
I'm impressed with Germanys selection... it seems to be a pretty good defensive balance of forces with a (something for everybody) kinda feel going on. I'd expect them to build bigger badder subs but I guess smaller faster cheaper is the way to go with mass U-boats?
I'm going over these with a fine tooth and enjoying reading up on the units. Also the props on the
06-08-2011 06:26 PM
Units of the World: AUSTRALIA
Last Updated: June 8, 2011
And now for something completely different...or at least a Production Type not featured in DS VII that stands a good chance of making it into DSP HD. This section will cover the units of the Land Down Under, Australia.
Despite its size (it's the only country that's also a continent), Australia is not very populous, nor is it by any means a superpower. Founded as a British penal colony in 1788, it swiftly developed its own distinct personality, from the charming, immediately recognizable dialect to a reputation for tough and rugged individualism. Of the country's roughly 26 million inhabitants, about three-fourths live in major cities and almost all of those ring the country's outer edge along the coasts. The interior, affectionately known as the Outback, occupies probably three-fourths of the overall landmass of the continent, is arid and desert in nature, and thus is not very habitable. Much of the rest of the country is low-lying and, in the north, covered by jungle and swampland.
These conditions create an atmosphere for creatures to thrive that must have been simply terrifying for those early colonists to adapt to and learn to live with, and it's certainly not an easy situation even in some urban areas of Australia now. Over three out of every four snake species in Australia is poisonous, and many, such as the Inland Taipan (Fierce Snake if you saw it featured on the late Steve Irwin's show "The Crocodile Hunter"), the Tiger Snake, and the Brown Snake, are at the top of the list for most venomous in the entire world (and that's before you even begin to mention all the various species of Sea Snakes, ALL OF WHICH are venomous). Of course the world's current largest reptile, the Saltwater Crocodile (or "Saltie"), a monster which can reach well over 20 feet in length and can and will kill and eat people, swims in the swamps, estuaries, and shallow seas of the northern region. Several deadly species of spiders live there in such numbers that people have to sweep dead ones out of their pools before taking a dip. And just when you thought it MIGHT be safe to go into the water, there's the cute-looking but deadly venomous five-inch Blue-Ringed Octopus and the Sea Wasp, a jellyfish considered by many to be the deadliest animal in the ocean. Men subjected to its stings are reputed to have died screaming maniacally from the pain.
What? Oh, no, I'm not trying to discourage Australian tourism; sorry about that.
Anyway, that's certainly an aspect of Australia that's earned the country such an image of being one of the last bastions of the "Great Frontier" left in the world. It's a tough environment filled with far more than cuddly koalas and kangaroos.
But on we move to the unit types featured for Australia in the game. Australia is the first country we're covering that honestly should be put into a "lighter" weight class than some of the previous nations. This is due to the fact that, as you will see, their military is very much designed for homeland defense and not much else. They have some very nice units, including several American imports, but frankly not very many of them at all in any category (outside troop transports, perhaps), and they actually COMPLETELY lack any mobile artillery or ranged anti-ground missile attacks whatsoever. Carriers, ditto. I think that the way things will play out with Australia and/or similar countries in DSP HD is that players will use them in support roles during Alliance matches (say, 3 on 3 or 4 on 4), or they may use such countries exclusively against each other with "no superpowers" rules in place. But realistically I just don't see them surviving for very long in a match with one or more long range-equipped opponents like the US or Russia. Anybody who can end up pulling that feat off would be a better Daisenryaku player than I am, I'll admit hurriedly.
So here we go with Australia:
Australia's best fighter, the F/A-18E Super Hornet is a US import and one of the world's best air superiority fighters.
The F-111 Aardvark is regarded by Jack Power as one of the better anti-ground attack jets in the game. So my guess is that it truly is.
The B-737 gives the Aussies a decent eye-in-the-sky.
The C-17 Globemaster III is another US import (and DS VII returning veteran) that has good carrying capacity.
According to the specs above, the B-707's purpose is NOT resupplying air units but rather GROUND units, obviously when it's on the tarmac at an airfield. At the very least it could get to the front lines much faster than Supply Trucks.
Meet Australia's best attack helo, the ARH Tiger.
Here is the AS-355 Ecureuil. I included this little transport helicopter as much for its unusual and hard-to-pronounce name as anything else.
The S-70 combines decent carrying capacity with good range per turn.
Here's the S-70B/C; it figures with such a long coastline that Australia would include an effective sub-hunter among its aerial forces.
The M1A1 Abrams is Australia's best (and only) MBT, or Main Battle Tank. Which certainly makes it one of the better ones in the game.
The ASLAV-25 appears to have been designed primarily with anti-infantry capabilities in mind. It can also function as a troop transport.
I'll admit that I did a double-take when I first looked upon the Bushmaster. Is it just me or does this troop transport vaguely resemble one of those custom vans from the 1970s? Darn it, now I've got that "Chevy Van" tune stuck in my head.
The Landrover comes in both vanilla and Recoilless varieties. Nice gun for a four-wheeler!
The Mobile Rapier offers some nice mobile anti-air capability.
With Air Intercept capability and decent anti-ship range, the Adelaide should defend Australia's coast quite capably in DSP HD.
The Anzac adds anti-submarine capability to the Adelaide's already versatile arsenal.
The Kanimbla is an assault ship with no weapons; in other words, it's a glorified transport ship that can land units on beaches.
The Canberra is a sizable assault ship capable of carrying a substantial load, as you can see.
Australia's main (meaning only) submarine, the Collins has a nice 10 hex effective range against ships.
So that's Australia for now. What do the rest of you think? Any other new, heretofore unseen Production Types any of you would like to see in upcoming posts? Please let me know and I'll do my best to accommodate you.
06-13-2011 10:50 AM
Units of the World: NORTH KOREA
Last Updated: June 13, 2011
When the Korean War ended during the mid-1950s, Korea was divided by North and South, with the US and its allies maintaining a strong presence in the South ever since, while Communism took hold in the North. Since Kim Jong Il's rise to the head of the government, the country has seemed less like a Communist state and more like an authoritarian rule in many ways. Freedoms of expression which are not in line with government policy can be met with dire consequences, and virtuall all religious freedoms have been outlawed. Young men brought into the military are pretty much brainwashed to serve their ruler, Kim Jong Il, with absolute obedience and in some ways a sense of worship.
A nation comprised of a little less than 27 million people, North Korea's military units are mostly a mix of older Soviet and Chinese models. Many of them are relics from the Cold War era and thus are far outdated and outmatched by most other modern armed forces. What makes North Korea so dangerous, however, is their nuclear capability (their most recent delivery systems could be capable of reaching the West Coast of the United States) and their proclivity for brinksmanship. Several times in the past few years alone their military forces have made unprovoked attacks on South Korean installations and ships, as if to try to provoke an armed conflict. Should such a scenario happen, it is likely that the US and China would be drawn into the fighting against one another, and the results of that could be catastrophic for countless millions of people on both sides.
A player using North Korea in DSP HD will likely find most of their units are simply outmatched in a one-on-one match with most Production Types, simply because they are so antiquated. But their anti-ground missiles make them a great option for multiplayer games, perhaps in a support role for a larger country's forces.
On we go to the units of North Korea.
I wasn't kidding about some of North Korea's units being OLD. The MiG-17 Fresco is a throwback to the 1950s and 60s in Soviet fighter design.
The MiG-23 Flogger is one of North Korea's best planes, and can carry a decent anti-ground payload as well as engage other aircraft.
The MiG-29 Fulcrum is North Korea's most advanced air superiority fighter.
As is the case with several other former Soviet allies, units like the Frogfoot are commonly seen among North Korea's fighting forces. As I mentioned regarding the Frogfoot during Russia's overview, it is a highly effective anti-ground jet though its range before needing to be refueled leaves much to be desired.
The Beagle is North Korea's main bomber.
The Il-76M Candid gives North Korea a quick option for transporting several units to the front lines.
The Hind is a staple of North Korea's anti-ground helicopter forces. Unlike in DS VII, it can also carry a unit of Infantry.
The Mi-26 Halo combines great carrying capacity with good speed, and should be a favorite transport unit for players.
The Z-5 can carry troops and can also fire on ground targets.
The Chonma-hoIV is one of several North Korean tank models. It is outmatched in design by Western tanks, but its 115mm smoothbore cannon is still a lethal means of attack.
The Pokpung-ho is North Korea's best overall MBT (Main Battle Tank), with a nice 125mm smoothbore main cannon.
Again we go old school, and I mean seriously; the T-55 is a Russian design dating from the Cold War era.
The Type 86 IFV can carry troops and has two different (and decent) anti-armor attack methods.
The M-1989 Koksan has fairly good range for mobile artillery but cannot move and shoot in the same turn.
The M-1992 has a three-hex range and also can't move and shoot in the same turn; that means these artillery units would best serve a defensive role in a DSP HD match.
The M-1989 is North Korea's primary mobile AA (Anti-Air) unit.
The S-125M Neva M is a decent anti-air missile system with Intercept capability.
The M-1991 has good (5 hex) range and can deal megahex damage to opposing ground forces. Definitely one of North Korea's better ground units!
Now we're getting into what makes North Korea so potentially dangerous: their anti-ground missiles. The Musudan has a good 12-hex range and can megahex-damage enemy ground units.
The Nodong has an excellent 30 hex range, so it can strike from relative safety far behind your front lines.
Made (in)famous during the First Gulf War, Scuds are widely found across the Middle East and Asia. The Scud C has good 25 hex range and, at least according to Jack Power, can't be intercepted since it reaches its target in a single turn.
The Taepodong I is a SERIOUS threat that can reach well into an opposing player's territory with its 60 hex range. Several of these could wreak some real havoc.
The Taepodong 2 is designed for much closer ranged attacks than the previously mentioned iteration. It is designed primarily for use against ground forces, while the other is meant to target and destroy facilities and bridges.
The Light Commandos are an infantry unit I haven't seen so far outside North Korea (they may be, for all intents and purposes, their Special Forces, but I'm not certain). Anyway, I figured I'd share them with you guys.
The Chongjin is a small warship designed strictly for up-close combat.
The Komar, like most other North Korean naval units, is short-ranged and simply out-classed by most Western warships.
Probably North Korea's best overall warship, the Najin is nonetheless hampered by its relatively short anti-ship range and lack of anti-air Intercept capability.
The Sariwon adds a little submarine-hunting capability but has to get literally on top of an enemy unit to fire. This is a HUGE liability in a match, especially against a skilled opponent.
The Soju fares better at sub-hunting with a 5 hex range attack.
The Romeo is an old-school submarine design with only 1 hex of effective range. Guess that makes it "the North Korean Undersea Coffin".
The Song-0 is North Korea's other main submarine. Again, they won't likely be projecting power very well navally against anyone in a DSP HD match.
So that's North Korea. Sorry about the delay in getting this installment to you all the past few days; I've been getting pretty busy lately! Anyway, I hope you enjoyed it!
06-13-2011 01:09 PM
I enjoy these! Three things
a) I'm SO GLAD my favorite gunship gets to carry a squad now (The HIND) . Keep an eye on me when I start pushin' those out.
b) It seems as though Korea is mainly a focus fire kind of force. And dare I say VERY quantity over quality? Not a bad option if your map contains low resources....
c) Taepodong!! Nooooooooooooooooooooooo, are you kidding me!?!? For those who aren't familiar.....Scramble some anti ground aircraft, hurry up and locate this platform, and try to take it out.....quickly...
06-14-2011 08:21 AM
Units of the World: SOUTH KOREA
Last Updated: June 14, 2011
Now we turn to South Korea. Since the Korean War the US has had a strong military presence there, and the results of that along with South Korea's proximity to multiple Communist nations means that their arsenal is an interesting mix of East and West. They employ several units made by the former Soviet Union as well as many manufactured in America. But they also have several unique (and powerful) units as well. It all adds up to a surprisingly versatile Production Type that a savvy player may just be able to make serious noise with in DSP HD.
I'm going to do a few new things this time around (I plan to update my earlier Production Types I've already covered to implement these changes as well, though it may take awhile); first I'm going to show BOTH the towed and the deployed in-game model for fixed artillery and missile systems. Also, this time around I am showing all of the infantry unit types available to that particular faction so that you all can study their various weapons packages and overall capabilities.
So off we go with the Units of South Korea.
The F-4E Phantom II has been in service for decades, but still offers an effective punch against both air and land targets. It can even be equipped to strike at ships.
The F-5E Tiger II is another older fighter that can equip bombs.
The presence of the F-15K Slam Eagle means that South Korea has one of the best air superiority fighters in the game.
The F-16C Fighting Falcon is probably the most versatile fighter plane in South Korea's air force; it is deadly against other aircraft as well as ground and naval surface forces.
The RF-4 is made for straight aerial reconnaissance and not much else.
Lethal against ground units and relatively inexpensive to produce, the Cobra is a common sight in many air forces around the world.
The MD-500 (the same helicopter as the Lahatut that Israel employs) is another great anti-ground option.
The Chinook has great carrying capacity and good speed for moving troops to the front swiftly.
It may be of a slightly unusual design, but the SA-316 is death against submarines.
The Super Lynx is another excellent sub-killer.
The K1A1 is a Western design-inspired tank that is certainly one of the better ones in the game.
Are you looking at an MBT that's superior to even the vaunted "Big Three" (Abrams, Challenger, Leopard)? According to Jack Power, you may just be; while not as battle-tested as some of those other tanks, the Black Panther looks to be a next-generation MBT force to be reckoned with.
The venerable Patton is a holdover from the Cold War era.
Yes friends, that is a Russian-made tank in South Korea's arsenal. Its 2 hex-range Sniper anti-armor missiles compliment the superb armor of the K2 quite nicely as a potential one-two punch.
The BMP-3 is another Russian import with troop-carrying capability and some decent offensive weaponry.
The KM410 is made primarily for recon duties; if it gets caught out in the open, it's most likely dead.
The K9 is a good mobile artillery piece and can move and shoot in the same turn.
The M110 has the same range as the K9 but can't move and shoot in the same turn, so its role would be primarily defensive.
The M101 can be deployed en masse to make for a highly effective defensive weapon around choke points and facilities.
The K136 Kooryong has a three hex effective range but does have megahex capability, so a few of these could be useful near your front lines.
The GDF-003 is a basic towed anti-air piece.
The K30 Biho is an effective deterrent against helicopters.
The K-SAM Chonma is a nice mobile anti-air deterrent.
Hercules! Hercules! Combining anti-air range superior to the Patriot with Intercept capability, this gives South Korea a great means of protecting its facilities from both aircraft as well as cruise missiles.
Okay, ruminate on this for a moment. 10 hex range against ships from a land-based unit PLUS Intercept capability. Yeah, I can see it being difficult to mount a naval invasion of South Korea in DSP HD.
The KLCAC gives South Korea a hovercraft to ferry other units swiftly across both land and sea. I told you this is a versatile Production Type!
Infantry make up the backbone of any nation's footsoldiers.
Marines are a little more expensive and tougher than regular Infantry.
South Korea is one of many nations to employ Militia, as seen here. They're half the price of Infantry but not as well-equipped.
As their name implies, Paratroopers are primarily trained to operate behind enemy lines after being dropped by aircraft.
Combat Engineers can fight, but their primary function is building and repairing bridges and facilities.
Commandos are the elite of most armed forces, and are also versatile enough to repair damaged facilities and bridges. They're also considerably harder to kill than regular Infantry.
Construction Corps can do heavy lifting that Combat Engineers take longer to accomplish if they can do it at all.
The Sejong the Great has a very versatile array of offensive weaponry (12 hex range against ships, 20 hex cruise missile range against land targets, 15 hex range against aircraft), plus it has Intercept capability). To borrow a phrase from American Idol, South Korea "is in it to win it" in a DSP HD match! Seriously nice stuff.
The Chungmugong Yi SunSin may have a hard-to-pronounce name, but it looks to be a highly versatile ship with good range against both air and sea as well as Intercept capability.
Those South Koreans like them some fancy names for their warships. Levity aside though, this vessel isn't half bad with that nice 12-hex range against ships and ample anti-air capability.
The Pohang is a short-ranged ship that carries anti-submarine depth charges.
ANOTHER ship with great anti-ship range. The Ulsan packs a wallop for a small-to-medium sized vessel.
The Dokdo has very good carrying capacity for an assault ship and helps give South Korea a bit of power-projection capability.
The Go Jun Bong is smaller than the Dokdo, but is a capable assault ship as well.
The Chang Bo-go is meant for close-range attacks against ships and other submarines.
The Type214's Exocet torpedoes and their 6 hex range can give an opposing player a very bad day.
Well, I don't know about the rest of you, but I think South Korea makes for a very intriguing Production Type to experiment with. Of the nations that aren't in DS VII, I think I enjoyed looking over their units the most so far. Great versatility and serious firepower for a small country!
Till next time...
06-14-2011 08:42 AM
The F-4 is hands down MY favorite fighter jet (I use the term fighter loosely because it has so many roles). I actually got to sit in one at the Navy Museum up in north Florida. ....got posters, a small scale F-4e (it was a fun day)
The thing I like about the F-4 PII is its durability, combat range, carrying capacity, vs. Land and Air capabilities, etc...although not the thinnest arrow in the quiver (its a semi-truck with wings and bombs) and won't outrun most things.
Any country that uses this plane is O.K. on my list!
06-16-2011 07:22 PM
Units of the World: UNITED KINGDOM
Last Updated: June 16, 2011
Great Britain is one of the most influential nations in world history. The island country was once so powerful that their language and culture spread literally to all parts of the globe. During Queen Victoria's reign during the 19th Century, the popular saying was that "the Sun never sets on the British Empire". Many current nations, including the United States and Australia, were once colonies of the Crown.
While the UK's influence in world affairs has diminished somewhat, their military is still one of the mightiest on Earth when called upon, and they have been a staunch ally of the United States and NATO since World War II. In Daisenryaku VII, however, the British forces never seemed able to achieve their true potential. With no air Intercept capability and several key unit types which were poorly represented, most players (including myself) quickly began to choose other Production Types.
Rest assured, the UK will be much better represented in DSP HD. With a much greater unit variety, very good power projection capability via Sea, and Intercept capability, they are now perhaps in the Top Five most powerful Production Types. A skilled player using the UK should be more than able to hold their own.
So here we go with the units of the United Kingdom!
Able to be equipped for both air-to-air and air-to-ground/surf missions, the F-35 is a versatile, escellent fighter. It also now has acces to the UK's lethal 8-hex Meteor anti-air missiles. About the only thing that could bring it down now is Bruce Willis driving a semi around an endless on-ramp (I kid, of course).
The Harrier is another VTOL fighter jet, and a versatile one at that.
The Sea Harrier first caught the public's imagination during the UK's war with Argentina during the Falkland Islands Campaign, where it performed excellently.
The Jaguar is perhaps Britain's best fighter-bomber.
The Tornado is a good fighter designed primarily for use against other aircraft.
The Typhoon and its Meteor missiles can give any other Production Types some serious headaches in the battle for aerial dominance.
The Typhoon F .2 can equip the Brimstone, which can attack both land and sea units.
The Vulcan has a 10-hex range against ground units and facilities when equipped with the Blue Steel, a huge improvement from the Production Type's glaring lack of overall range in DS VII.
The TSR2 can carry either regular or laser-guided 1,000 lb bombs.
The Sentinel R.1 is made for straight aerial reconnaissance.
The WAH-1 Apache is a lethal anti-ground deterrent.
The Merlin comes in both transport and sub-hunting varieties. This is the transport, which has decent speed and good carrying capacity.
The Merlin and its Stingray depth charges are death to enemy submarines.
The British Challenger is regarded by many experts to be the best-protected tank in the world.
The Challenger 2 CSP equips a 120mm smoothbore main cannon in place of the rifled main gun on the regular Challenger 2.
The Challenger Mk.3 is actually the predecessor to the above tanks, but is still a very capable MBT.
The Chieftan is the predecessor to the Challenger series.
The Warrior is a decently armed transport vehicle for a unit of Infantry.
The Sabre is fairly effective against other land units if used in conjunction with more powerful units like MBTs and artillery.
The Saxon has very modest anti-infantry capabilities; its primary purpose is as a troop transport.
The UK employs a few different types of Landrovers; this one equips the highly effective Milan anti-tank missile.
You may remember the AS90 as the Braveheart from DS VII. It is an above average mobile artillery unit that can move and shoot in the same turn.
The Mobile Rapier gives the UK a decent mobile anti-air unit.
The towed version of the Rapier is more of a hassle to deploy and set up than its mobile counterpart, but the tradeoff is that it has Intercept capability. Several of these deployed strategically could prove very useful in defending against enemy air attacks.
With a very good 11-hex range against aircraft as well as Intercept, the Bloodhound gives UK players a level playing field against other Intercept-capable Production Types.
The British SAS is regarded as one of the best Special Forces in the world; they're able to function in a wide variety of environments and mission parameters.
The SBS (Special Boat Squadron) is the closest thing the UK has to the US Navy's S.E.A.L.s.
With a wide variety of impressive weaponry, the Type45 Daring is the UK's most powerful warship.
The Sheffield is no slouch either, with Air Intercept capability and lethal Stingray anti-submarine torpedoes.
The Manchester has pretty much the same capabilities as the Sheffield, but that's a good thing.
The Broadsword may be smaller than the aforementioned ships, but its 6 hex-range Exocet anti-ship missiles are nonetheless deadly.
The Triton can serve a wide variety of purposes despite its small size; it has some very good attacks against air and sea (against both ships and subs).
The Queen Elizabeth gives Great Britain an honest-to-goodness carrier, which most other Production Types can't boast.
The Invincible is a capable assault ship and comes equipped with Goalkeeper anti-air missiles for protection.
The Astute has a 10 hex range against ships. Nice. It also has a 40 hex range against facilities and land targets. That by itself makes the UK a very dangerous adversary in DSP HD.
The Swiftsure pretty much emulates the Astute's offensive capabilities one-for-one.
The Trafalgar equips the same weapons package as the previous two submarines. Yeah, I'm sensing a theme here. The UK is now a serious player in Daisenryaku, folks.
The Vanguard has 20 hexes of range against facilities and land units, and is lethal against ships and other subs as well.
So that's the United Kingdom for now. What do you guys think of them now that they have some units with great range and Intercept ability?
06-19-2011 07:43 PM
Units of the World: SAUDI ARABIA
Last Updated: June 19, 2011
Today I figured I'd go with a Middle-Eastern country I believe will be included in the default 22 nations for DSP HD, namely Saudi Arabia.
One thing that is abundantly clear, moreso than even in DS VII with its eight nations to select from, is that all Production Types will not be created equal in DSP HD, which will feature nearly three times that many. Saudi Arabia features a handful of truly above-average unit types, but the majority of their forces are badly outdated or outmatched by larger, more powerful militaries. They definitely fall into a second or even third-tier category for matchmaking, meaning I wouldn't persoanally attempt to use them except in matches against other smaller, less versatile countries.
This situation will indeed be realistic and true-to-life in DSP HD, but as you might imagine may not please everybody from every region should their country not be presented as a true power in the game. Fortunately, the Unit and Production Type Editors will prove more than sufficient for anyone who wishes to add a little need "punch" here or there. One word of advice, however; I think I speak for many others in the community when I say that actual online matches should/will feature the actual default units and weapons selections should we get to someday enjoy this online together, though occasionally we may throw in a "fantasy scenario" where anything goes. After all, the Daisenryaku series prides itself in providing the most realistic turn-based strategy representation of warfare available as is; I think the default settings will provide more than enough challenge and sheer entertainment value!
Anyway, here we go with the units of Saudi Arabia...
The variations of the F-15 Eagle among so many countries make it one of the best-represented aircraft in the game.
The F-5E Tiger II is a decent fighter-bomber.
Like the Tiger, the Hawk is designed primarily for use against ground targets.
The B-707 can resupply ground units when sitting on the tarmac at an Air Base or Airport.
The Kiowa Warrior is a good ground-attack specialist and also boasts good line-of-sight for recon duties.
The S-70 is a decent troop-carrying capacity and good 9-hex per turn speed.
The KV-107 boasts good carrying capacity and decent speed.
The Super Puma is a good sub hunter that can also switch packages to attack surface vessels.
Yes, you're looking at Saudi Arabia's best tank, the Patton. The M60 was certainly a servicable MBT in its day, but now it's just way outmatched by modern armor.
The VCC-1TUA uses its TOW missiles to kill tanks and other enemy vehicles.
The LAV-25 has fairly decent armor-penetrating ability but is best used against infantry.
The Commando is basically a small anti-infantry vehicle. I wouldn't advise using it on the front lines as it'd be toast quickly.
With a short range for a mobile artillery unit (3 hexes) and no Move-and-Shoot capability, the M109 is best used in defense rather than when trying to push forward.
The AMX-30GCT AU-F-1 is a unit some of you may recognize from France's arsenal in DS VII. Given France's influence in the region during the last century and before, perhaps the adoption of some French units by the Saudi military is an after-effect.
The M163A1 PIVADS is an older mobile anti-air unit that must be deployed in bunches to have good effect.
Now this is more like it; I've personally seen what the Shahine can do in sufficient numbers to even powerful American aircraft, and can vouch that it's definitely above average for a mobile anti-air piece.
The Crotale is another very good mobile anti-air weapons system. At least Saudi Arabia has these in abundance.
The pride of the Saudi navy, the Al-Riyadh is actually a very capable warship and could pose some challenge for those of larger Production Types. It also enjoys Air Intercept capability.
The Al-Siddiq lacks the versatility of the Al-Riyadh but still packs the same 6-hex anti-ship attack, the Exocet.
The Medina has good versatility despite lacking Air Intercept; it is effective against aerial units as well as ships and submarines.
Just a reminder not to forget to include the humble Minesweeper in your fleet; you could save yourself some major pain in a match by doing so!
...and that's about it, at least for the"unique" unit types. There's no way to spin-doctor it; Saudi Arabia simply lacks way too many essential unit types to project power well across land OR sea. If they're included in a multiplayer match at all with larger nations, it should certainly be in a support role.
Hopefully I'll be back soon; I'll try to look at Canada next!