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Feb 08 2013
By: JonathanCarabalo Lombax Warrior 220 posts
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Why the Cell was useless

3 replies 129 views Edited Feb 8, 2013

7 local memory stores, connected to each other and an L2 cache via a DMA.  There's no way a program can extract performance from it without massive, direct assembler coding.  Load to memory, load to memory, multiply, multiply, back to main memory, etc. 

 

Thus - $100, 220 million transistors, but 90% of developers didn't use it.

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Re: Why the Cell was useless

Feb 8, 2013
Companies like Naughty Dog & Quantric Dream seem to have full command of the CELL processor, but then again it would only make sense that exclusive developers would have the means and resources to exploit what the CELL can do.

Most other developers that are multiplatform are likely more concerned that all versions work about the same...
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Re: Why the Cell was useless

Feb 11, 2013

Logical_Dolphin wrote:
Companies like Naughty Dog & Quantric Dream seem to have full command of the CELL processor, but then again it would only make sense that exclusive developers would have the means and resources to exploit what the CELL can do.

Most other developers that are multiplatform are likely more concerned that all versions work about the same...

These companies use the Cell processor as much as an ordinary developer can.  Still - not really utilizing anything close to its theoretical potential - due to its bad design.

Massive Action Game - MAG, utilizes Cell even better.  I made a thread about that one: https://community.us.playstation.com/t5/Off-Topic-Discussions/Ultra-Cell-utilization-MAG/m-p/3951457...

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Re: Why the Cell was useless

Feb 11, 2013

JonathanCarabalo wrote:

Logical_Dolphin wrote:
Companies like Naughty Dog & Quantric Dream seem to have full command of the CELL processor, but then again it would only make sense that exclusive developers would have the means and resources to exploit what the CELL can do.

Most other developers that are multiplatform are likely more concerned that all versions work about the same...

These companies use the Cell processor as much as an ordinary developer can.  Still - not really utilizing anything close to its theoretical potential - due to its bad design.

Massive Action Game - MAG, utilizes Cell even better.  I made a thread about that one: https://community.us.playstation.com/t5/Off-Topic-Discussions/Ultra-Cell-utilization-MAG/m-p/3951457...


I disagree because Naughty Dog has stated in the past that the Uncharted 2 usses close to 100% of the PS3's power. Since Naughty Dog & Quantric Dream are owned by Sony, they would have access to tools that other developers don't.

 

http://www.vg247.com/2009/10/23/uncharted-2-used-close-to-100-of-ps3s-power/

 

Also it isn't that the CELL processor has a bad design, it is just that it is very powerful and would take long time to utilize its potential, this is the same issue developers had with the PS2's EE (CPU)...

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