
03-27-2010 09:55 AM
ULTIMATE TECHNIQUES
ON-LAND CHARGE
03-27-2010 06:56 PM
I stated at the beginning that in order to succeed in Ninja Gaiden Sigma 2, you must be ruthless and efficient. This particular section deals with that concept --- terminating foes made easy!
It goes without saying that you must be familiar with any weapon you choose to equip, be it the Dragon Sword, Vigoorian Flail, Lunar Staff, etc. As with the moves and combos listed, it's also quite tempting to just keep switching weapons just for the sake of it. As with the need for defense, you can get away with fooling around on the lower difficulty settings; when push comes to shove, however, having a near intimate knowledge of any given weapon's strengths and weaknesses goes a long way in helping you beat the game.
Without further ado, let me introduce you to a move that, along with Ultimate Techniques, should be considered your best friend:
IZUNA DROP
Of the above weapons, three have the ability to execute the Izuna Drop while in the air --- Falcon's Talons, Lunar Staff, and Enma's Fang. The commands are as follows:
To make things easier in jumping towards an opponent, I recommend that you do Wind Run (Square + X) as this move makes Ryu go towards the closest opponent.
Also worth noting are three weapons that can counter into an Izuna Drop:
Countering into an Izuna Drop is very useful in situations where you are being pressured by foes. The benefits are obvious --- you're very likely to score an instant kill and have Essence to absorb for an Ultimate Technique as a result of that kill. If you're using a strong weapon, you'll likely kill more than one enemy with the Ultimate Technique which will allow you to chain another and possibly another depending on how many enemies there are.
Both Momiji and Ayane have their versions of the Izuna Drop as well. The launching command is the same (Square Triangle).
Ayane's is the most awkward to complete as she sometimes doesn't launch the opponent due to her short reach. The best thing to do if you want to perform the Lightwing Izuna is to either stun your foe with her exploding kunai or do Dark Raven (her version of the Guillotine Throw) and then start the move after.
You might get thrown off with Momiji as well as she goes through the move in a slower fashion than Ryu (with all weapons except for Enma's Fang). Don't be fooled --- just input the command as you normally would and the move will execute. Momiji can do her Izuna Falcon in the air as well (same command as Enma's Fang --- see above), but the hit rate is poor.
04-01-2010 08:27 PM
Hey cool man! Did you do something similar for NGS 1? I'm still playing that one.
did 1 have trophies? I hope i can be "that damn good" one day.
04-03-2010 09:51 AM
Butter_Naif wrote:Hey cool man! Did you do something similar for NGS 1? I'm still playing that one.
No, I didn't make a walkthrough (or anything of the sort) for the first Ninja Gaiden Sigma. To be honest, I barely got by in that game .
Sigma 1 was my first foray into the world of Ninja Gaiden and I hadn't really learned to utilize a lot of what I've posted here. I made sure to use lots of Izuna Drops, but I wasn't consistent with using Ultimate Techniques. I should revisit Sigma 1 and see how I fare on higher difficulties now.
Butter_Naif wrote:
did 1 have trophies?
Unfortunately (or fortunately for those who like having a high completion percentage), Ninja Gaiden Sigma does not have trophy support.
Butter_Naif wrote:I hope i can be "that damn good" one day.
I'm still working on being "damn good," hehehe.
I do fine in situations where there are tons of enemies, but boss killing is something I have to work on. I'm just amazed by the top Master Ninjas out there that make mince meat of the bosses. Out of all the bosses, Genshin (or Fiend Genshin) is the only one that I can take on with ease. If we're talking Team Mission Mode in Ninja Gaiden Sigma 2, I enjoy fighting the Hayabusa clones.
04-03-2010 11:14 AM
thanks mmmig!
I started practicing my moves, and techniques last night.
Just keep playing the same stage over and over again putting stress on a particular technique.
I'm tired of using up all my spirit elixir, and my talisman of rebirth on wimps. ![]()
Plust i want to start integrating ninpo.
This game is freaking cool. you really have to learn how to fight. And there are so many tools that you can use!!
This game is freaking awesome! And i haven't even gotten to the izuna drop stuff yet.
One thing i like to do is see how far down i can slice down Doku when we first see him. haven't beaten him yet. It's tough. But i've gotten lucky enough to chop him up significantly.
Can't wait to get to NGS2. But i'm not gonna rush 1.
09-04-2010 02:14 PM
OBLITERATION TECHNIQUES
AMPUTATION 101
True Dragon Sword
Lunar Staff
Enma's Fang
Kusari-gama
Blade of the Archfiend
Tonfa
Falcon's Talons
As you play I'm sure you'll notice that most, if not all, level 1 Ultimate Techniques will leave some enemies with missing limbs. Finish them off with Obliteration Techniques.
One important thing to keep in mind is that enemies with missing limbs are, in certain ways, more dangerous than those that have all limbs intact. Why? They're desperate and they can deal heavy damage if left unchecked. The safest way to perform an Obliteration Technique is to first stun that particular enemy by way of shuriken or Wind Path.
***Heavenly Justice isn't a move in the traditional sense. Rather, it's a way Ryu can extend or abruptly get out of a combo by canceling out of the current one. To use Heavenly Justice, you can either press L1 and tilt the left stick towards the direction of your choice --- or you can simply tap X. I prefer the latter. Going back to Broken Lantern, you can do Square, Square and then interrupt that with Heavenly Justice by pressing X. The tell tale sign that you've done the move is you'll see Ryu dash with an after image glimmer. As soon as Ryu dashes, press Triangle to execute Broken Lantern. Note that Heavenly Justice is exclusive to the Tonfas.
****For extra damage, cancel the second hit of Fleeting Blossoms into Broken Lantern via Heavenly Justice. Sound confusing? Follow this sequence: Tilt left stick towards opponent + Triangle, Triangle, X, Triangle. This combo does a lot of damage against bigger fiends and boss types.
09-04-2010 02:18 PM
Ultimate Techniques (continued)
As was previously mentioned, each weapon's Ultimate Technique has an efficiency rating of sorts. To clarify, some are fantastic in all respects while some, while relatively weak overall, excel against certain enemy types. Below is my take on each weapon's Ultimate Technique.
True Dragon Sword
Vigoorian Flail
Although you can add more hits (and a bit more damage) to both the level 1 and level 2 charges of the Flail's Ultimate Technique by mashing on Triangle while said Technique is active, it is still vastly outclassed by the other weapons.
Enma's Fang
Tonfa
The Tonfa boasts the most devastating level 1 and level 2 Ultimate Techniques in the game --- bar none. Although it doesn't quite have the raw power of say, the Blade of the Archfiend's level 2 Ultimate Technique, both Spring Wind and Uncontrollable Bloom reign supreme in their ability to dismember and as such, full contact will result in an instant kill on ALL enemies*. Barring some sort of environmental interference with the attack animation, there is no exception to this.
*The exceptions are against enemies that cannot be dismembered (i.e., Rasetsu, acid worms)
Eclipse Scythe
Blade of the Archfiend / Dragon's Claw & Tiger's Fang
Kusari-gama
Falcon's Talons
Lunar Staff
As most Ninja Gaiden veterans know, Hazy / Heavenly Shadow is one of the best Ultimate Techniques in the game. Firstly, like the Kusari-gama's UTs, Hazy / Heavenly Shadow fully animates regardless of whether you make contact with an enemy or not. As such, you don't really need to wait until the last second to hit confirm. Secondly, Hazy / Heavenly Shadow deal heavy damage on ALL enemy types and is an instant kill against the vast majority. Although some enemies will be left standing, Hazy / Heavenly Shadow is guaranteed to dismember. NOTE: Against the red Werewolves (the stronger variant), avoid using Heavenly Shadow as there is some sort of hit box error where the latter portion of the UT will be hit or miss. Use Hazy Shadow as much as possible.
09-26-2010 06:15 PM
09-27-2010 05:39 PM
09-28-2010 08:59 AM
Very nice!!
My personal favortie is the Lunar Staff.