
12-27-2011 10:50 AM
One thing that I would like to see added to at least 2013 is the ability to update rosters from the MLB roster online update feature without having to start a Franchise over from scratch.
But all of these upgrades that I have read here are the common ideas that I have wanted:
Double headers
Ran Outs
In game updates of how other players in the league are doing
In game updates of how Division rivlas are doing
In game updates of what is needed for a player to either break a record or eclipse the league leaders
12-29-2011 01:36 PM
What also would be cool would be to have Them showing fans running on the field and being chased by secruity. Then eventually get arrested by police or secruity.
01-02-2012 07:38 AM
I believe that there should be changes....
First of all have the option to play in the retractable roof open or close.
Rain delays so we could play doubleheaders
Have the All-stars wear the team jerseys, instead of the workout jerseys in the All-Star Game.
Authentic All-Star Workout Jerseys (as DLC).
More Classic Stadiums like the 1923-73 Yankee Stadium, and also the Tokyo Dome.
Season Opener (in the REAL 2012 Schedule) in the Tokyo Dome.
Option to create a schedule, balanced and unbalanced schedule
Create a Team and Stadium in the game similar to Madden, NCAA Football, etc, but in a much deeper way.
Presentations for the National broadcast games like (FOX, TBS, ESPN, etc...)
Different Announcers for each team (if permitted from the TV or radio side)
Spanish Announcers (the game is globalized now, should be an option)
Entrance Music for the players coming from the bullpen like Mariano Rivera, coming out to Enter Sandman...etc.
Certain Traditions like take me out of the ballgame, or God bless America, in certain teams
Hats worn from Special Events, like 9-11, Memorial Day, 4th of July, Canada Day(for the Jays), Military Days for specific teams like the Padres
Throw back the Clock days and Sunday afternoon games (or certain nights) when teams wear specific jerseys for certain games. Spanish jerseys, for the Spanish-themed nighs, etc...
Most of the others I agree and it will be a better game.
01-10-2012 12:30 PM
1. More User friendly franchise trade system like in 2k11
2. during season extensions
3. More realistic franchise budgets
02-10-2012 06:39 PM
I would like to be able to change a players potential in the edit roster on main menu. Go Jeff Locke!!
02-13-2012 07:25 AM
Hey guys, I haven't found a better thread to post this in so I'm trying it here.
Anybody know if I'll be able to use the eye from the Move system to help in creating my RTTS character?
03-31-2012 12:49 AM
I'd like to see a few more batting stances from popular previous players like Ken Griffey Jr. or other great hitters. I noticed the game did have babe ruth and I think it would be cool if that idea were expanded farther. Also I would like for bryce harper to be included in a roster update. Other than that the game is great and I cant get enough
04-02-2012 01:37 PM
Hello i have MLB 12 The Show,I love the game,The game looks so real,If anyone would like to play,Send me a message xmb,Im a rookie but id be glad to play anyone.
04-19-2012 09:59 AM
There's a war going on in the video game world, but it's over dollar signs, not virtual land.
A boxed copy of Call of Duty: Modern Warfare 3, the world's top-selling console game, costs $60.Angry Birds, the world's biggest mobile game franchise, costs $1 for software that you can download in under a minute. The pricing gap between what's traditionally considered the highest-tier premium games and the fast-evolving mobile, tablet, and social gaming market is widening, and it's spelling disaster for countless game makers caught in the middle.
According to The NPD Group, physical content sales were down 8% in 2011. This year hasn't been a cakewalk either, with sales continuing to slide. Though some of the blame can rightfully be foisted upon the decline of the once-mighty Wii, it's apparent that people aren't buying games like they used to, and the industry is scrambling to figure out why. http://arstechnica.com/gaming/news/2012/04/why-are
The sentiment that games cost too much is certainly not new. Wired's Chris Kohler recently outlined a list of reasons games cost too much and combated the argument that the used game market can be blamed. Nexon America's CEO Daniel Kim told GamesIndustry International that "Free-to-Play" games (often called "Freemium" because users are incentivized to pay small premiums for more content) are not going away and the traditional model will have to change.
He's right. $60 has always been an embarrassing, crippling barrier of entry compared to gaming's entertainment peers. A brand new book, DVD, or CD rarely breaks the $20 mark, and even the highest tier Blu-rays cap out at around $30. Why are new games so pricey?
Publishers have long blamed console games' high price on a plethora of issues. Skyrocketing development costs is a biggie, as is piracy. Most recently, publishers are taking aim at the used game market, charging thathttp://www.gamesindustry.biz/articles/2012-04-12-t
- Psychologically, $60 just sounds expensive. This isn't anecdotal, this is common sense. Unless you're financially independent, $60 outright repels a vast slice of the entertainment consumer populace that the games industry desperately needs to convert to grow and survive.
- People are having fun playing more affordable games. The choice and product quality at the bottom end of the pricing scale -- anything under $15 or so -- has grown tremendously in a relatively short period of time. Games like Draw Something, Angry Birds, and Infinity Blade aren't only played by 'casual' gamers.
That being said, the top perennial franchises like Halo, Elder Scrolls, Battlefield, and Madden aren't going anywhere, at least for a while longer. Games that critics and consumers universally laud as "must-haves" can continue to support this massive premium. But it's the mid-tier titles, the unestablished IPs, the riskier endeavors, the worthwhile games that don't quite master the magic formula, that will never get off the ground. Even highly-praised franchise entries like Rayman Origins struggle, and publishers like THQ have been threatened with NASDAQ delisting despite enjoying sales that "exceed expectations." Black Rock, creators of critical darlings Pure and Split/Second, weredenied sequels by publisher Disney to focus on freemium content and eventually shuttered entirely.
The most egregious example of old-school thinking is the release of Plants vs. Zombies on PlayStation Vita. One of the rarer "crossover" successes, the game costs $3 on the iPhone but a whopping $15 on the Vita for an identical product. Why? Because it's a dedicated gaming device and core gamers are accustomed to paying higher premiums. How long can this madness last?
It's not just Facebook and smartphones that threaten to steal that audience. The consoles themselves have thriving online stores in Xbox Live Arcade and PlayStation Network, offering gaming alternatives with high production value and more relaxed pricing. Just look to successes like Battlefield 1943 (over 1MM units sold), Xbox's Castle Crashers (sold 2.6 million), and recent PS3 hit Journey, which quickly became the PSN's fastest-selling title ever.
If the Old Guard would just drop the charade that $60 is the only feasible price point, they might find an unexpectedly higher volume of purchasers to mitigate the reduced revenue per gamer. I realize that the $60 Call of Duty costs some tens of millions more to develop, market, and distribute than the $1Angry Birds, but is there really a $59 differential there? Someone wiser than me in economics can surely model up a theory that finds a middle ground.
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04-20-2012 02:24 AM