it would have a cool down time so you cannot shoot of rockets all day, for how vulnable they are be nice if had more fight making it number one target if it is not allready when defending used correctly it could be devistating but not be able to fight long if defended correctly
No rockets are useless what are you gonna shoot at a bunker? people not gonna get kills with it like to actually get a rocket kill u gonna catch a person standing still
I always thought they'd be a nice addition to Acq and Dom, but not Int. However, yes, I do agree a longer cooldown period would serve best for the APC. To reply to the person who said something like, "No, it's not like you'd find someone standing still long enough to kill them." No, perhaps you won't find anyone standing still, but those bunker turrets never move so it's a win/win.
Even if we all give our vote for it, Zipper doesn't seem to want to do anything with MAG that'll take more effort than changing some news.
If there's a MAG2 (I'm 50-50 'bout that) I'd like there to be some light tanks. Don't make them a forward spawn, just a vehicle with something larger than a 20mm cannnon.
I kinda like the idea of the improved APCs in Interdiction, one of my pet-peeves about that game is blue-dots trying to knock out a red-APC with the 20mm from a blue. The hit-marker means you managed to damage it, but it doesn't mean you actually doing anything. Slug 'em once on the way by so you get an assist, but you'll get more kills if you focus on the red-dots jumping out of it...