Reply
Sep 27 2012
By: Murphburger First Son 3 posts
Offline

Ninja Guide

[ Edited ]
8 replies 361 views Edited Sep 30, 2012

Here's a mini ninja guide that I put together.  It could be expanded and improved but this is a start.

 

 

Playing as a ninja is the most hair-raising, enjoyable way to experience MAG.  As a ninja you'll be able to wreak havoc on enemy buildings, slaughter red dots, and give your team a serious wildcard advantage.  Instead of a typical LMG shoot 'em up or patient (but boring) sniper class, the ninjas use original, unorthodox methods to catch enemies by surprise and take over the battlefield.  

 

 

Ninja-skillz:

Learning the art of sneaking around and surprising enemies takes time, training, and quick-fire strategy.  Here's a little break-down of some of the basic skills.

 

       #1 Avoidance: Your goal is to sneak into the enemies' camp undetected so you can cut or blast them in the back.  Think about the places where you normally feel the urge to go to (common hotspots on the battlefield) and avoid these spots like the plague.  Instead, go to weird locations where no sane player would venture.  Sometimes it even works to run directly through a group of enemies that are firing in another direction (all their attention is focused elsewhere).  Try studying the maps by hitting select during a game to see where the globs of blue dots are and make note not to go to these locations.  Eventually just try to memorize all the choke points and dangerous alleys for all the maps.  Big, open clearings are also your enemy.  Stick to nooks in buildings, overgrown bushes, and rock mazes to disappear like that spare sock in the dryer from last week.

 

       #2 Don't attack until it's time!: Hoping out of the bushes to knife an oncoming group of four enemies is generally a terrible idea (you may get one or two but good luck killing everyone).  Knowing when to strike is essential and often counterintuitive.  Always wait until you are in complete control of a situation before making your move.  A good rule set to go by is: only attack when the enemy is isolated, plan how you'll carry out the attack (who to kill first, second, third, etc.), and know where you'll run to after the attack.  

 

Keep in mind that when attacking an enemy, they'll only be able to see what's in their field of vision.  So if you need to attack a big glob of (lets say 4 or 5) red dots, make sure they're all looking in the other direction and then move in, killing from back to front.  Going back to front ensures that they'll never see a teammate dying, leaving you with the element of surprise!  There won't be a counter if they don't know they're being attacked (Long, narrow alleys work especially well for ambushes btw).  

 

Just like with sniping, always attacking from one spot will work well for about two minutes and then a sea of red dots will flood your radar and mop you up.  Have a few hideouts in mind so you can move around on the map and keep the enemy guessing.    If you keep moving after each kill, the enemy will have no way to find you because the only way they can detect you is with line of sight.  Also, if you know an enemy will check up on a specific spot you can plan a new ambush to get them yet again!

 

 Whatever you do just remember that there's no rush to attack because the enemy doesn't know you exist.  If you're killed you will not be respawned by your team and you'll need to re-infiltrate the enemy territory all over again.  So cool those jets and wait for the perfect attack opportunity.  

 

        #3 Don't forget your team: MAG is a team game.  This is not COD.  Even though you'll be sneaking around on your own, you should still communicate with your teammates!  Tell them if you've cleared out an objective, are setting charges on a AAA, pwning the bejesus out of all the SEVR lag switchers, etc.

 

 

 

Good skill tree:

The most important skills are: Speed (you'll need to outrun your prey and any pursuers), CQC Knife Reach + Speed, Sensor Jammer, and Motion Sensor.  The jammer and sensor may seem optional but they greatly improve your abilities.  With maxed out jamming you can sprint without anyone (even guys with maxed out motion sensors) being able to detect you.  Since you'll need to sprint for kills and quick escapes, this is an essential skill.  Likewise, motion sensing is necessary because it will give you the jump on the vast majority of enemies.  You'll be able to hide in thick bushes that you can't see out of, for example, but still know that ten feet away from you there are two enemies running to the south.  That means you'll be able to  quickly cook up plans before attacking enemy groups with a 0% chance of being seen or, if you're on the run, avoid pursers more easily.

 

Use whatever weapon you're comfortable with as long as it's silenced.

 

Extra fun silliness: Ninjas can do some goofy things like: Kill lots of snipers (good opportunity for pistol headshot practice), yell loudly in an Arnold Schwarzenegger voice as you jump down from trees onto guys (bonus points when the enemy screams back), single-handedly lock down enemy spawn points for a round or two (controlling helicopter spawns in domination is the best!)

 

 
-------------------------------------------------------
01001100011011110110111101101011001000000110001001100101011010000110100101101110011001000010000001111001011011110111010100100001
Please use plain text.
Message 1 of 9 (361 Views)
Reply
0 Likes
Lombax Warrior
Registered: 03/01/2012
Offline
177 posts
 

Re: Ninja Guide

Sep 27, 2012
didnt knife reach get taken out like 3 patches ago...?...also i heard if you jailbreak ps3 you can still use it


Please use plain text.
Message 2 of 9 (346 Views)
Reply
0 Likes
Lombax Warrior
Registered: 03/01/2012
Offline
177 posts
 

Re: Ninja Guide

Sep 27, 2012
you realize even full upgraded sensor jammer doesn't hide you jumping


Please use plain text.
Message 3 of 9 (343 Views)
Reply
0 Likes
Lombax Warrior
Registered: 03/02/2011
Offline
198 posts
 

Re: Ninja Guide

Sep 27, 2012

You should rename the thread "Tryhard Guide"

Hunnimonster
Please use plain text.
Message 4 of 9 (314 Views)
Reply
0 Likes
Wastelander
Registered: 03/10/2012
Offline
856 posts
 

Re: Ninja Guide

Sep 27, 2012

Murphburger wrote:

Here's a mini ninja guide that I put together.  It could be expanded and improved but this is a start.  Ideas are welcome!

 

 

Playing as a ninja is the most hair-raising, enjoyable way to experience MAG.  As a ninja you'll be able to wreak havoc on enemy buildings, slaughter red dots, and give your team a serious wildcard advantage.  Instead of a typical LMG shoot 'em up or patient (but boring) sniper class, the ninjas use original, unorthodox methods to catch enemies by surprise and take over the battlefield.  

 

 

Ninja-skillz:

Learning the art of sneaking around and surprising enemies takes time, training, and quick-fire strategy.  Here's a little break-down of some of the basic skills.

 

       #1 Avoidance: Your goal is to sneak into the enemies' camp undetected so you can cut or blast them in the back.  Think about the places where you normally feel the urge to go to (common hotspots on the battlefield) and avoid these spots like the plague.  Instead, go to weird locations where no sane player would venture.  Sometimes it even works to run directly through a group of enemies that are firing in another direction (all their attention is focused elsewhere).  Try studying the maps by hitting select during a game to see where the globs of blue dots are and make note not to go to these locations.  Eventually just try to memorize all the choke points and dangerous alleys for all the maps.  Big, open clearings are also your enemy.  Stick to nooks in buildings, overgrown bushes, and rock mazes to disappear like that spare sock in the dryer from last week.

 

       #2 Don't attack until it's time!: Hoping out of the bushes to knife an oncoming group of four enemies is generally a terrible idea (you may get one or two but good luck killing everyone).  Knowing when to strike is essential and often counterintuitive.  Always wait until you are in complete control of a situation before making your move.  A good rule set to go by is: only attack when the enemy is isolated, plan how you'll carry out the attack (who to kill first, second, third, etc.), and know where you'll run to after the attack.  

 

Keep in mind that when attacking an enemy, they'll only be able to see what's in their field of vision.  So if you need to attack a big glob of (lets say 4 or 5) red dots, make sure they're all looking in the other direction and then move in, killing from back to front.  Going back to front ensures that they'll never see a teammate dying, leaving you with the element of surprise!  There won't be a counter if they don't know they're being attacked (Long, narrow alleys work especially well for ambushes btw).  

 

Just like with sniping, always attacking from one spot will work well for about two minutes and then a sea of red dots will flood your radar and mop you up.  Have a few hideouts in mind so you can move around on the map and keep the enemy guessing.    If you keep moving after each kill, the enemy will have no way to find you because the only way they can detect you is with line of sight.  Also, if you know an enemy will check up on a specific spot you can plan a new ambush to get them yet again!

 

 Whatever you do just remember that there's no rush to attack because the enemy doesn't know you exist.  If you're killed you will not be respawned by your team and you'll need to re-infiltrate the enemy territory all over again.  So cool those jets and wait for the perfect attack opportunity.  

 

        #3 Don't forget your team: MAG is a team game.  This is not COD.  Even though you'll be sneaking around on your own, you should still communicate with your teammates!  Tell them if you've cleared out an objective, are setting charges on a AAA, pwning the bejesus out of all the SEVR lag switchers, etc.

 

 

 

Good skill tree:

The most important skills are: Speed (you'll need to outrun your prey and any pursuers), CQC Knife Reach + Speed, Sensor Jammer, and Motion Sensor.  The jammer and sensor may seem optional but they greatly improve your abilities.  With maxed out jamming you can sprint without anyone (even guys with maxed out motion sensors) being able to detect you.  Since you'll need to sprint for kills and quick escapes, this is an essential skill.  Likewise, motion sensing is necessary because it will give you the jump on the vast majority of enemies.  You'll be able to hide in thick bushes that you can't see out of, for example, but still know that ten feet away from you there are two enemies running to the south.  That means you'll be able to  quickly cook up plans before attacking enemy groups with a 0% chance of being seen or, if you're on the run, avoid pursers more easily.

 

My personal choice for skills right now is:

- Everything in CQC except "Close Quarters Swap Speed 3"

- Everything in Spec Ops except "Improved Explosive Detectors" and "Acoustic Locator 3"

- Everything in Medial except "Resupply Rate"

- Everything in Athleticism except "Launcher Move", "Paratrooper", and "Sprint Recovery 3"

- "Extended Bleed Out 3", "Increased Health 3", "Impact Resistance 2", "Explosive Resistance 2", and "Chemical Resistance 2"

 

Using a silenced PDW for medium range (only when really needed) to try one-shot-kill headshots.  Shotgun if the enemy is aware of your presence and you don't want to risk knifing (remember they can knife you back pretty easily if they know where you are).  Do whatever weapons work for you!

 

Extra fun silliness: Ninjas can do some goofy things like: Kill lots of snipers (good opportunity for pistol headshot practice), yelling loudly in an Arnold Schwarzenegger voice as you jump down from trees onto guys (bonus points when the enemy screams back), single-handedly locking down enemy spawn points for a round or two (controlling helicopter spawns in domination is the best!)

 

Shooting downhill:

BTW, never ever ever go prone when shooting downhill at an oncoming target.  This will expose your head, leaving a simple shot for your opponent.  If you miss an easy shot in this position, even someone with a PDW could take you out in one bullet.  

 

Are you related to Blazer, by chance?

 

"Not many people believe in divine retribution. That's because this world's a lazy fellow. However, once in a blue moon, he does a good job." -Kirishima Yukihime

"UUUNIVERSEEEEEEEEEEEEEE!" - Kashiwazaki Sena
Please use plain text.
Message 5 of 9 (309 Views)
Reply
0 Likes
First Son
Registered: 06/16/2011
Offline
3 posts
 

Re: Ninja Guide

Sep 27, 2012

ok, ok it's not for everyone and sometimes it's hard to rack up lots of kills.  With some practice it gets easier though.  I had a 29-4 game today with some other pretty good matches too.  Using the silenced smg is nice but it makes it so easy it almost feels like cheating.

-------------------------------------------------------
01001100011011110110111101101011001000000110001001100101011010000110100101101110011001000010000001111001011011110111010100100001
Please use plain text.
Message 6 of 9 (285 Views)
Reply
0 Likes
Lombax Warrior
Registered: 03/01/2012
Offline
177 posts
 

Re: Ninja Guide

Sep 28, 2012
thats the reason why no-one on these forums would use "ninja tactics". If your half decent you go around +40-13 every game and don't need to hide in bushes. I realize its fun to army crawl the map,but if it doesn't yeild any ribbons besides a combat melee it's just not worth it, maybe a "commando's guide to a grim" would be met with better feedback.


Please use plain text.
Message 7 of 9 (253 Views)
Reply
0 Likes
First Son
Registered: 06/16/2011
Offline
3 posts
 

Re: Ninja Guide

[ Edited ]
Sep 30, 2012

I guess you're right.  I don't always get +40-13 using this method and it doesn't yield too many ribbons.  Some of these tactics may be better in an overall "commando's guide to a grim" like you suggested.  This guide is more for fun (it's exciting to run around knifing enemies in the back) than a good way to get lots of grims.  The 29-4 was on supression but I guess that's not a great score and it is supression.  Oh well, whatever

-------------------------------------------------------
01001100011011110110111101101011001000000110001001100101011010000110100101101110011001000010000001111001011011110111010100100001
Please use plain text.
Message 8 of 9 (238 Views)
Reply
0 Likes
Lombax Warrior
Registered: 08/10/2010
Offline
145 posts
 

Re: Ninja Guide

Sep 30, 2012

Overall a  good guide, but I'm going to throw in a few personal changes, and begin with a statement about the "Ninja" playstyle...

 

Statement: The true ninja playstyle is near dead, in the old skool days, being a ninja meant sneaking into the backfield of a domo/aqui and destroying the support utilities(moartars, motor pools, sensors, gates, roadblocks, and the AAA) while simultaneously hassling the engineers and anyone spawning in the back... These days, with sabo being the main game mode being played, it's more like being a ghost, you want to flank and/or cut off the spawn... if you're defending, your objective should be to counter the other ghosts, move to a spot with a good vantage point first thingand try to spot the ghosts trying to flank far left/right and move to take them out... Once they're dealt with, you can move up to flank the frontal assualt, just remember to check back on the ghosting routes periodically, because the vast majority of people use the same routes every spawn...

 

Skill Changes: I agree with you that speed is your best defence, but you left out a few skills that I view as essential, and threw in a few that I don't think are necessary...

 

-My weapon of choice is the Assault Rifle w/4x scope(faction doesn't matter): Max out reload speed, swap speed 2, Steady Aim 3, recoil reduction 3...

-CQC: Frequency 3, Damage 3, refire time 3....

-Spec Ops: Imp. Silencers 3, Sensor Jammer 3(Motion sensor is next to useless imo as all the good players carry maxed out SJ) ....

-Medical: rez 3, recharge rate 3, range 2....

-Athletics: Sprint duration 3, recovery 3, speed 3...

-Resistances: Health 3, explosive resist 3, chem resist 3.....

 

My reasoning behind the skill changes, the motion sensor isn't that useful so don't waste your points on it... Survivability, Speed, and Stealth, are key to being a ghost... Anything that makes you faster, quieter, and harder to kill are essential... recharge rate 3 is a godsend.. improved silencers, and sensor jammer 3, essentially makes you invisible unless they have line of sight on you....

 

Loadout: Tamsen/CIR/Gotha w/4x foregrip and silencer, Pistol(silencer optional it's 2c), medkit, sensor jammer, acoustic locator, 2c or 4c armor(if you take the silencer on the pistol, you'll have to take the 2c armor)

 

Note: This build isn't supposed to make you an invincible lonewolf, You should almost always be within 100m of your squadmates... What it will do, is allow you to provide excellent flanking support for your teammates, if you're playing the build right you'll have several guys actively looking for you which will weaken the frontline defense, and make it easier for the lemmings that run straight up the middle...

 

By no means is this the perfect build or playstyle, it's not for everyone, but it works for me...I've got pictures of 100+kill games to prove the validity of it in the right hands... and to those that say 'try hard' you're just mad that you can't catch me...

-------------------------------------------------------
Pssst......I'm better than you.....
Please use plain text.
Message 9 of 9 (176 Views)
Reply
0 Likes