05-06-2011 08:49 AM
05-06-2011 09:21 AM
05-06-2011 09:37 AM
No, thanks. Unfortunately I can't go to Redmond, Washington on 06/19/11. I know it's a big loss, but Zipper will have to figure out about MAG 2 by themselves.
05-06-2011 09:52 AM
here's the post on magvets if you want to add something
Recently a SOCOM 4 Easter Egg has hinted about an event that is MAG-related on June 19th, 2011. Everyone from community long-timers like Fleinn and PhoenixArcher have thrown their opinions around relating to what it could be. Now it's the expert's turn: on 6/19/11, eighteen lucky players will be lucky enough to attend MAG Community Day in Redmond, Washington in preparation for contributing their opinions on MAG 2 gameplay.
Or atleast that's what SHOULD happen.
You see Zipper's most popular title, SOCOM 4, had a Community Day late in the developmental cycle where they brought in many of the longtime, hardcore fans of the series and let them enjoy what would be Zipper's first SOCOM on the PS3 platform. We got to thinking here on our blog, while the people who got to enjoy going to Zipper's offices gave feedback, it's our opinion that the earlier in the Dev Cycle real fans of the series get to influence the game, the better. And let's keep in mind, fans improving games isn't anything new. great wishlist items that make their way into gameplay happens all the time, look no further than "de-repairing" in MAG as proof.
Let's start out with the truth. MAG had flaws, plenty of them. But in this age of blah-blah-blah COD-ification it was a gutsy, genre-changing, revolutionary break from the norm. AND IT WORKED. A massive-scale shooter with MMO elements and an underrated social aspect that was quite possibly its crowning jewel. A sequel to MAG could fulfill the promise of greatness much like the first Uncharted did for UC2. While many of us look for games like SOCOM, Brink, BF3 and Dust 514 to give us what MAG didn't, there's also the chance that they'll drop the ball on overlooked elements that MAG flat out nailed. Games with less than 64 players? NO THANKS. Peer-to-Peer? UGH. No Proximity Chat? Small Maps? See what I mean? At some point we've got to come to the realization that Zipper already has the tech, and that NO ONE could do a MAG 2 better than they could. People get fed-up and furious at MAG for one reason and one reason alone: Because they see the potential and its a wicked tease, they know how GOOD MAG could be.
So who gets to go? Who gets to star in Zipper's MAG version of Charlie and the Chocolate Factory to influence the direction MAG takes in the future? That's a hard one, and there's really no right or wrong answer. The game has an abundance of hardcore/knowledgeable players that care about its future, but its also important for that zeal to be focused and realistic (it does us no good to send a Zipper Hater who'll just argue and complain) in addition to individuals who won't be so starstruck they won't remember they're supposed to be contributing to the future of MAG. For what it's worth, here's our guestlist: Fleinn, Yamomoto, Shaka Zulu, ContraBanJoe, Plymco Pilgrim, Flonig23, Thagmor, DocEroc, Stylie77, Mudmaster23, English_Snake, AimFix, Jumpman23, KageHoshi, Autumn Windz, PDiggy22, The Last Ninja and Power Extreme. We've watched the message boards and in-game events for over a year, in our opinion these eighteen individuals provide a pretty broad player base to choose from based on their skill levels, opinions and contributions to the MAG-verse.
Here's a compiled list of some of the great suggestions we've seen over the 12+ months since MAG released, we couldn't list every great suggestion, but we've tried our best to list the ones we thought were the best contributions.
Training Mode - More games are WON in MAG by virtue of playing incompetent enemies than they are by skill. This has to change. People should be taught the right way to play the game. MAG is a game with a bit of a learning curve when compared to most of the FPS genre. The training mode should be in-depth, interactive, mandatory (meaning you can't just bypass it) should teach you how to succeed in every game type and should be the only offline mode in the game.
I agree, a good training mode should be add. Or tutorials maybe.
Regular Content - If anything killed MAG it was lack of content. Show me a model where you either get new weapons/skills or a new game mode every month and i'll show you a game people will play for a long time. We'll explain how support like this is feasible later.
who would say no to that ? But new game modes , new weapons ? not the best idea...
Game Integrity - Allowing unlimited alt accounts and allowing people to leave games w/o consequence destroyed MAG's integrity. Reward rage-quitters with Deserter Ribbons, zeroed out end-of-game stats, a 5 minute rejoin game penalty and loss of XP and CP in addition to a loss. Allow the purchasing of alternate PMC slots but with the same Username only, and each game disc should have a one-profile validation code to prevent the use of alts.
I agree with punishing the quitters, but only if the dispatch in game is better. sometimes i just DONT want to defend SIX TIMES in a row...
Clan Wars - Contrary to popular belief, this has to be balanced or its a disaster, allowing clans to mass deploy spells utter disaster for randoms. While Clan Wars will most certainly be a queue (that pulls in any clan member logged on into the match) lets see fewer instances where clans match up .vs. randoms so the early game experiences of new players aren't ruined. Groups of 6+ people should be pulled into a separate queue so that they match up with other groups of similar size. Let's do our best to limit randoms playing against organized groups of elite players.
**bleep** ? If 6+ groups dont play randoms ? How the hell are random supposed to be recruited or even learn ?
And clans dont especially like destroying defenseless random..
Bulky Weapons -You have to admit, it was nice to have a game where people couldn't leap in the air and fire RPGs and use them like an anti-personnel weapon wasn't it? The slow turn speed was well-done (and balanced). While we all know people who can dominate with weapons like the early-tier sniper rifle and LMG, isn't it a better game when people can't use those as CQC weapons or strafe easily while using them? We'd like to see bulky weapons like those reducing players to RPG-style movement when equipped.
I agree with the RPG nice that its not an anti infantery weapon but still. Swallowing a rocket and stay alive really ?
And what about the grenade launcher ? Mostly use at close range and not dealing damage to the user...
OIC/PL Abilities - Many have pleaded for more abilities for officers and we tend to agree. We'd like to see the ability to address players pre-game, change fragos, draw on the mini-map and spawn with any squad under our command, the ability to change the spawns of our subordinates to reinforce high-traffic areas is key as well. Let's see our officers with more user-friendly abilities in a MAG sequel.
I agree with more abilities.
More Neutral Maps - Along the lines of Interdiction and Escalation, maps w/o a true attacker/defender are a great way to avoid imbalances.
Weapon Damage - This dead horse has been beaten quite a bit. NO PMC's WEAPONS DO MORE DAMAGE than another's.
AGREED. but keeping differences between the weapons of the different PMC's would be nice. accuracy, ROF, etc...
More MMO Elements - Persistent elements like XP and leveling-up were some of the aspects that really helped MAG create a sub-genre of its own. We'd like to see more of this.
YEs but what are you suggesting exactly ?
PMC HQ -What could add more to the game's social aspect than a non-combat area that we can explore via our avatars and interact with others like a smaller version of Playstation Home? The ability to tour the Barracks/Clan Areas, recruit players, purchase weapons and gear, share screenshots, talk to others via proximity or group chat, test new weapons, interact via an in-game PMC message board and shoot on practice ranges? a PMC area that expands the game and provides a great place to frequent before we deploy would be epic.
I agree with adding some community tools in the game. Something to search a team.
The ability for clans to define if they re recruiting or not. For players to apply for a team and be tested etc...
Maybe a small forum or lobbies inside the game.
But the "i can walk inside the HQ yeaaaah HOME style" nooooooo ! go play the sims.
Revolutionary Economy - While the ability to buy weapons and gear is a given, what about the excess we get when we max out and already have our gear set? Let's make a use for it! Truly revolutionize economy by allowing us to buy/create/own clan areas at our PMC HQ where we can socialize, plan, recruit and upgrade our clan areas. Imagine the ability to purchase overhead maps where we can show our teammates alternate routes to attack/defend, buy add-ons like website links, clan patches and uniforms, shooting ranges/killhouses and even Suppression sized maps for intersquad scrimmages.
Are your 12 y-old ? Undoable and MUCH MUCH useless.....
Movement - In the opinion of many, allowing people to "armor up" and not sacrifice movement was a very bad idea. Let's see more movement restriction with more protection. seeing people jump/sprint in heavy armor is a big NO-NO. Movement or Protection. CHOOSE.
I think its pretty well done in this MAG. Maybe push it a little further but not the first thing that comes to mind.
Knife - MAG is an FPS, not a first-person knifer. Using the melee button while an enemy faces us should cause us to attack with the butt of the weapon we have equipped (15-20 points of damage) stealth kills with the knife should only happen when we catch someone unaware/from behind.
DISAGREE. If i think the area of action of the knife should be reduced (stop knifing me 5 meters away plz...) . It should stay lethal for a 2 cc armor. Maybe a 8 cc armor could stand one hit.
Customization - Gamers love choice, and they love the ability to craft the way their avatars look in-game. Games like Uncharted 3 are improving gameplay by allowing a brand of customization seldom seen. MAG should follow suit.
I dont givea **bleep** about that but some players do. so knock yourself out.
True Flanking Routes - Allowing us to use more of the maps to out-flank an enemy and even get behind their spawn is important, but it means making the maps larger--no easy feat. What it would do for gameplay would be groundbreaking, however.
TERRIBLE IDEA ! how many spaw campers would there be...... even now people are trying to do it even if its difficult. imagine if you could get to the spawns undetected.. LAME !
Local Server Option - LAG. While it will never truly be eliminated until we have T1-type speeds in every household, it can be less of an issue. While many love the ability to play with players from other regions across the planet, for some its NOT enjoyable.
Would need a bigger players base to do that but why not.
Winners Prosper - At its basic level, MAG is about teamwork. The problem? Online games are usually totally devoid of teamwork without some kind of incentive. SO GIVE US MORE. In the end, players want to progress and advance. MAG encouraged teamwork by giving players twice as much XP for reviving a player than it did for killing one. If winning is truly the goal, make a bigger disparity between winners and losers. here's a novel idea: LET'S STOP REWARDING LOSERS. Losers should get 1/10th the XP they would normally get when they win. XP is the ultimate goal, and nothing will make players "put the win first" than a bigger gap between the rewards for winners and losers.
Ok. Give a bigger bonus to Winners and a small malus to losers. But 1/10th !!! Oo no way.
New Game Modes - We've seen some really good suggestions as far as this goes. Convoy Mode, an Accumulation game type that incorporates every mode from the game, and an Assassination /VIP/ Envoy/ Hostage mode that uses players instead of AI.
Those suggestion are ........ empty
Classic Modes - As much as everyone likes new modes, we also love to revisit older ones. Its all about MORE. not LESS. a sequel must include the sabotage, acquisition and domination modes.
Yes, i'd rather have sabo, acqu and dom 2.0 than new modes...
Weapon Balance - Let's see more specialized weapons and less weapons that are perfect for any occasion. weapon balance hurt MAG and we all know it. As an example, the shotgun is notoriously unbalanced and should suffer from less range and a slower refire rate if its going to be a one-shot kill. Run-and-Gun snipers ran rampant, and weapon ranges made the sniper almost obsolete. In the end, every weapon in the game should have Pros and Cons.
THinsgs needs to be done i agree. But an assault rifle IS a quite good for any occasion weapon ! That's why military use them....
Bundled Mics - Communication is the lifeblood of MAG, there's no disputing it. Every copy of a sequel must ship with a mic. Even if the game costs more.
Improved Gameplay - Grids, the ability to "spot" snipers, Self/Ally Healing, labeled maps. There are a ton of improvements that would greatly improve a MAG sequel, hopefully we'll see many of them.
YES, no to spotting snipers. ??? self/ally healing ???? again empty suggestions !
Subscription Fee - We can hear the whining already, but isn't a great, evolving experience worth paying for? YES. IT IS. As gamers we can't ask for the great features and new content that make games into one-of-a-kind experiences, but continue to support a free model that will cause companies to lose money instead of making it. Great gameplay, monthly new content, a social experience second to none? Who wouldn't pay $4.99 a month for that? The most important part? Allowing people a free 30 day period to see if the game is worthy of paying for.
Controversial but i would be OK to pay if the game has great support by ZIPPER.
But the game should be released at a smaller cost (1/2 the price)
Well that's our list, maggots. Let's hope that Zipper does the right thing and gets those plane tickets out in early June. For some other great user suggestions by the MAG Community, you can view KageHoshi's outstanding MAG 2 Suggestions thread that has been trending since MLK Day. here you go: http://**bleep**/3b5mkxd
In conclusion, i 'd say that this is a crappy piece of work.
they make the more obvious suggestion and it's not accurate. It's more leads than real suggestions.
Nothing compared to the MAG 2 A massive action dream we have hear.
05-06-2011 10:17 AM
Ok I'm glad we agree on the knife and winning suggestions. I don't mind rewarding the winners with more xp's (which they already do) but to take away from the losers is absurd. Interesting though.......I thought everyone would like the idea of being able to have use for extra xp...........I can't ride with you on that one
i edited my post with my opinion.
In the end, i d say that list is EMPTY. if they thought about it for more than 2 hours, it's a shame.
05-06-2011 12:47 PM
absolutely armor should greatly reduce movement. i know they have to allow it to still be playable, but with that amount or armor and rounds there's no possibility of them jumping and sprinting for more than a few seconds.
if someone invests all the points to max the knife then it should be a one hit kill regardless. all reviews of the game have said the same thing "the knife is inconsistent" knifing a person then getting knifed in return and dieing ruins the game experience and leaves the player feeling cheated, probably because that is being cheated.
better community support would be great ingame. most players probably have never been to the forums and with a different outlet to meet friends and recruiting clans it should greatly increase player loyalty to mag.
the in game economy could be even greater and could kill two birds with one stone if they tied into char customisation. all the money that builds up after everything's been purchased could go towards patches and other character mods that give players a greater sense of self in a shooter mmo and get rid of that excess cash.
05-06-2011 12:55 PM
The REGIS agrees on somethings and disagrees on others.
Guns need to feel a little more realistic, the knife is better post 2.0 than pre, The REGIS says no to a premium because there are plenty of other shooters that dont ask for a premium and MAG would alienate itself in the shooter market by doing so. There are other things The REGIS would like to touch base on but wont for now.
05-06-2011 01:40 PM
The convoy suggestion isn't empty when you think about supply lines and how they absolutely MUST stay up for anybody to win battles. Hell, you can outnumber the attackers 2 or even 3 to win, but give them obvious terrain advantages.
05-06-2011 01:45 PM
These are all the suggestions and failed ideas that had been posted here in the past and the MAG community rejected..time and time again, and were taken somewhere else for acceptance. Let's take the Pay Per Play for example: We have always struggled with player numbers in MAG....AND IT'S FREE! So why in the world would you want to cut MAG numbers in half?