01-11-2011 10:14 AM
All the MAG players who also post on these forums and think that zipper should not nerf anything else in this game please give a shout out here with your opinion.
Let me clarify what I mean by "no more nerfs":
If there is a weapon that people think is overpowered DO NOT weaken it but strenghten the other weapons.
If there is a game mode where someone has a tougher map to attack than everyone else's don't nerf it, make everyone else's defensive setup stronger.
Thats all I have to say.
PLEASE join me in the fight to make MAG harder not easier!!!!
MEMBERSHIP IS TOTALLY FREE!!!! LOL
EDIT ADDED FOR 2.0:
Its time to leave the guns and gameplay alone zipper. You've done it as far as I can tell, MAG is in a sweetspot right now for weapons and gameplay. The weapons have been nailed down for the most part (Yes I have 2 very minor complaints so minor i'm not going to ask them to change it or list them). I have to try out my Valor account today just to verify but as far as raven/sver goes everything seems 100% legit to me.
All you guys need to do at zipper is work on the little gremlins with the freezes some people (not me yet) are experiencing. And possibly find a way so that we can chat with each other, on the headset, in the clan deploy lobby. Thats all I'm finding for legitimate issues.
ADDED FOR ESCALATION:
And no complaining to nerf the new guns people, leave it alone!!!

03-25-2010 08:08 AM
Here here. Obviously fix exploits and bugs but try to fix something that was fine in the open beta and release such as the guns was dam ridiculous. Peeps should learn to play as a team and use strategy to win and stop trying to solo with a ar with limited ammo.
03-25-2010 08:12 AM
03-25-2010 08:14 AM
iDagurasu wrote:In, but only if there aren't any hidden fees 'n' such.
i made a special edit for you ![]()
03-25-2010 08:15 AM
03-25-2010 08:18 AM
VOODOO-x- wrote:IN!
Rather than nerf, they should do this:
AR1: Base line gun (4 to 5 rounds at center mass to kill depending on what armor people are wearing). More ammo needed to balance the LMG (8 magazines of 30 rounds). C value should be 500c .
AR2: shoots faster and more accurately both up close and at range than the AR1. More ammo needed to balance the LMG (8 magazines of 30 rounds). C value should be 600
Battle Rifle (AR3): (3 to 4 rounds at center mass to kill depending on what armor people are wearing). shoots as fast as AR1 but has much more power than either AR1 or AR2 with less accuracy at long range. Also more recoil than AR1 and AR2. More ammo needed to balance the LMG (8 magazines of 25 rounds). C value should be 600c
LMG: (4 to 5 rounds at center mass to kill depending on what armor people are wearing). shoots as fast as AR2 with the same power as AR1 and AR2 with a bit less recoil than ARs (because it's heavier) but far less accuracy at long range than any of the ARs. C value should increase to 700c
MMG: (3 to 4 rounds at center mass to kill depending on what armor people are wearing). Shoots with the same power and similar RPM as the battle rifle but with less accuracy at range and with more recoil than AR1 and AR2. C value should stay 800c
SMG: Shoots faster than AR2 (it should be super deadly in CQ's do to the amount of rounds it can put on target with very little recoil) At close range it should be 5 to 6 rounds to kill, but is inaccurate at medium and long range and loses almost power beyond 90 meters. More ammo needed to balance the LMG (Valor needs 8 magazines of 30 rounds to balance with SVER and Raven higher capacity mags). C value should be 400c (this would encourage medics and engineers to use it because they'd have room for other things)
Pistol: Similar power as they do now with range characteristics as SMG. C value should stay 100
Machine Pistol: Similar to how SMGs are only with even less accuracy at medium and long range. Similar power and range characteristics as SMG as they shoot the same rounds as SMGs. C value should stay 300c
Shotgun: Okay as is (1.04)
Sniper Rifle1: Okay as is (1.04)
Sniper Rifle2: Okay as is (1.04)
Sniper Rifle3: Okay as is (1.04)
Differences between PMC's guns would be:
* Raven: Guns shoot fastest and with more accuracy and a bit less power
* SVER: Guns shoot slowest with less accuracy and the most power
* Valor: Happy medium between Raven and SVER's power, accuracy, and speed
I think that increasing the C value of the LMG, lowering the C value of the ARs and SMGs and giving ARs and SMGs more magazines (more total ammo with the same magazine capacities), as well as giving the AR1 and AR2 the same power as LMGs would stop MAG from being so LMG heavy.
Stop it.
03-25-2010 08:19 AM
That macro does kinda belong in this thread. Its spirit is in the same spirit as the "Club"
03-25-2010 08:21 AM
PLYMCO_PILGRIM wrote:That macro does kinda belong in this thread. Its spirit is in the same spirit as the "Club"
Yeah, but it's the fourth time I clicked a thread and saw a wall of orange @.@
03-25-2010 08:22 AM
03-25-2010 08:24 AM
Ainokeato wrote:
VOODOO-x- wrote:IN!
Rather than nerf, they should do this:
AR1: Base line gun (4 to 5 rounds at center mass to kill depending on what armor people are wearing). More ammo needed to balance the LMG (8 magazines of 30 rounds). C value should be 500c .
AR2: shoots faster and more accurately both up close and at range than the AR1. More ammo needed to balance the LMG (8 magazines of 30 rounds). C value should be 600
Battle Rifle (AR3): (3 to 4 rounds at center mass to kill depending on what armor people are wearing). shoots as fast as AR1 but has much more power than either AR1 or AR2 with less accuracy at long range. Also more recoil than AR1 and AR2. More ammo needed to balance the LMG (8 magazines of 25 rounds). C value should be 600c
LMG: (4 to 5 rounds at center mass to kill depending on what armor people are wearing). shoots as fast as AR2 with the same power as AR1 and AR2 with a bit less recoil than ARs (because it's heavier) but far less accuracy at long range than any of the ARs. C value should increase to 700c
MMG: (3 to 4 rounds at center mass to kill depending on what armor people are wearing). Shoots with the same power and similar RPM as the battle rifle but with less accuracy at range and with more recoil than AR1 and AR2. C value should stay 800c
SMG: Shoots faster than AR2 (it should be super deadly in CQ's do to the amount of rounds it can put on target with very little recoil) At close range it should be 5 to 6 rounds to kill, but is inaccurate at medium and long range and loses almost power beyond 90 meters. More ammo needed to balance the LMG (Valor needs 8 magazines of 30 rounds to balance with SVER and Raven higher capacity mags). C value should be 400c (this would encourage medics and engineers to use it because they'd have room for other things)
Pistol: Similar power as they do now with range characteristics as SMG. C value should stay 100
Machine Pistol: Similar to how SMGs are only with even less accuracy at medium and long range. Similar power and range characteristics as SMG as they shoot the same rounds as SMGs. C value should stay 300c
Shotgun: Okay as is (1.04)
Sniper Rifle1: Okay as is (1.04)
Sniper Rifle2: Okay as is (1.04)
Sniper Rifle3: Okay as is (1.04)
Differences between PMC's guns would be:
* Raven: Guns shoot fastest and with more accuracy and a bit less power
* SVER: Guns shoot slowest with less accuracy and the most power
* Valor: Happy medium between Raven and SVER's power, accuracy, and speed
I think that increasing the C value of the LMG, lowering the C value of the ARs and SMGs and giving ARs and SMGs more magazines (more total ammo with the same magazine capacities), as well as giving the AR1 and AR2 the same power as LMGs would stop MAG from being so LMG heavy.
Stop it.
The word "nerf" was mentioned in the thread in regards to weapons (therefore by rule, the macro must be placed into the thread). And, it went along perfectly with the topic. And, the original poster kudoed me for it... so I think it was a good idea putting it in here.
Goes to show you how much the word "LMG" and the topic of "nerfing" shows up here on the mag forums that somehow you're angry at me for just posting my (and many other people's) opinion of what the best way to balance the weapons in MAG would be.