Hi Zipper... You guys are great! Some notes first,,, Back in 8/20/2009 during MAG Beta, BenjaminBreeg posted this about clan grouping.. "While I can't really comment on features that are or aren't in the game right now, I can at least say that the Group Join and team features have always been a high-priority for us, and continue to be. Personally, I feel MAG really shines when a good group is working together, and we try to encourage this.
Sorry I have to be vague on the subject right now, but I wanted to let you know that we hear you on this one "
Then zpr_DunhamSmash wrote:
Thanks for the suggestions, but to address one thing -- making clans 256 players big as has been suggested may be great for the one clan, but would be disastrous for anyone who plays with or against them. Giving that many people control of one game would prove counter-productive. Could you imagine joining a game where 120+ members are in the same clan? The likelihood of being vote-kicked or flat-out intimidated out of the match would be incredibly high if you were solo or if you were a n00b. Clans are here for unity, bragging rights, camaraderie, etc, but making them too big would really hurt the gameplay experience for non-clan players. We want the game balanced enough to include both types of mentalities.
So my question is: What are you planning on doing to accomodate the Clan society? If the grouping of 128 or 256 is too much (Which is understandable from what I read in above quote). Would you or are you considering of at least groupings for clans in multiples of 8? 8,16,24 n 32? This way not only would it help clans group together ( Which many are asking for) but then your able to do full clan vs clan in suppression. Doing so in suppression wouldnt change the outcome of the Shadow War. Please comment on this matter, as many people want more clan features and grouping capabilities.
okay first i am not a blogger... so to get me to take the time to write this, well the game is damn good.
the issue is Vetting! i want to have a reason to keep playing, i have been at level 60 for about 3 weeks as i dont want to have to start over again and if i do why i get 10% bonus to get back to where i am now....
so, give us guys that love the game and our faction a reason to stay...
more guns, better skills... a super power, LOL
PLEASE ADDRESS THIS ISSUE!
Yes i have vetted before... that is why i am not doing it again!
My questio is for the Mag game, are their any plans for a way to have Clan battes instead of always having to play against random players? Will we be getting more types of gun weaponry?
Do any of te creators or developers of Mag have an account on Mag or play Mag?
I never played socom 1 or 2, But i did play confrontations. The game was addicting fun but it had so many little problems i just totally lost my patience with it. I spent alot of time on the Socom forums and I loved the passion socom fans have. After only playing one socom game I can see why socomer's love the game. At least pick one of these!!!
What are the biggest changes someone will see from playing socom confrontations and socom 4 in multiplayer?
Will there be fully open mic's?
Will the game be built upon the same game engine as socom confrontations?
How long has the game been in development?
Will there be first person (can you shoot out of windows )
will there be distractible environments?
Will you be releasing some developer blog video's like mod racers?
Please tell me there wont be perks!
Are there still developers who worked on the original socom games at zipper?
Please go to the socom forums and digg back about a year ago when the community was actually alive and hopefully that things would be changed and just fix thoes things
When will we be seeing multiplayer video?
Will there be old classic maps in Socom 4? or are all the maps going to be new?
great game though i think the leveling system should be altered. You have to do alot of grinding and then after you only get one XP that doesn't do u much and after doing that lvl grinding 5 times u can only get one weapon. Is there any chances of u tweaking it?
Are there any plans to balance out MAG's maps, specificly SVER's.? If you look at Corvis Research, Ravens bunkers are spread out and none of the turrets have a clear view of other bunkers or even the gate. The other team can run up to the gate and plant charges and the only thing stopping them are other foot soldiers.
Then look at Arklum Mechanical. All their bunkers are side by side by side by side. Their turrets can reach people running to other bunkers, the Anti-air ect. Not to mention, they are all in front of the gate so they can easilly kill anyone trying to plant charges on the gate. It also makes it almost impossible to get bunkers or the AA down and keep them down for any length of time.
Just spreading them out and putting them on the other side of the wall would do a lot to balance those maps. All SVERs maps seem to be stacked in their favor to a degree that the other two factions don't have. I think that that is the big.
Also, why is it I can shoot a charecter in the face twice in a row, Then have that charecter swipe me with a knife and I am the one who dies?
Will you add more weapons and if so, how will they be unlocked? Will it be like the DLC weapons (available right away) or will they be added to the skill trees? Will you add more attachments?
Shameless (a bit shameful actually) self-promotion: http://forums.mag.com/t5/MAG-Discussion/Idea-to-si
Play Account: HeadhunterSweden - Valor