04-14-2010 05:28 PM
Our new Zipper Interactive podcast launches April 23, and our special guest, SOCOM lead designer, Travis Steiner, and your hosts Jeremy Dunham and Chris Roper will answer your questions. What do you want to know about SOCOM? MAG? Zipper Interactive? The Planet? Fine Dining? Whatever?
Ask us here and your question could appear on the show.
Have at it!
04-14-2010 05:59 PM
I would like to know if Zipper is looking at SOCOM 2 as a template for SOCOM 4? DO they know we want socom 4 to be like socom 2?
04-14-2010 06:09 PM
what kinda game is socom 4 gonna b?
a call of duty game, or more tactical, large battles/veichles or small infantry..
will u include killzone 2s rolling objectives(big fan^^)
differences in development from MAG?
(english is not 1st language)
04-14-2010 06:11 PM
My experiences with MAG have been exciting and memorable, but not without some dissapointments. One of my biggest let downs in the game was its lack of vehicle variations. Currently, the PMCs have access to mobile spawn points, the APCs, and quick moving light armor vehicles, the jeeps. I'm hesitant to mention the helicopters, as they are stationary spawn points with turrets. So, if I count the helis, I may as well call the bunkers vehicles too. (Although I think SVERs bunkers are VW buses on steriods.)
As a game that prides itself in being the biggest war game on consoles, I expected a bit more fun behind the wheel. The maps seem to favor on foot warfare as they are littered with empty crates, winding alleyways, and other various knick-nacks for cover. There's not much room for cars to get by.
Will someone like me that likes the idea of new unique vehicles, and maybe even the thought of a pilotable airborne craft like a helicopter be pleasently surprised with some of Zippers ideas for the future?
04-14-2010 06:13 PM
Is there gonna be any big changes to mag in the future patches. Will there be more map changes, gun balancing, and what about more features, like more gun and costume customization and more clan support?
04-14-2010 06:34 PM
In the Hazard map pack, it had a mask over the soldiers mouth, i had though it was already in th emap pack when u got it, but it wasnt
and i been waiting for that cool looking mask ove the mouth to come out but it didnt. Do u have it in the next map pack? or something like that?
04-14-2010 06:34 PM
04-14-2010 06:36 PM
04-14-2010 06:53 PM
I've been a fan of Socom since Socom 2 which is still my favorite in the series. With Slant Six as the first Developer of Socom for the PS3 they introduced a sprint button which made the gameplay sluggish and stiff.
Are you going going to be using the same control scheme and gameplay pacing as Confrontation?
Are you planning to put vehicles in the game or keep it with the original formula?
Are you going to be using the Faction system like in Confrontation?
Does the implementation of the MOVE controller comprimising anything for the dualshock or gameplay?
Please use Socom 2 as your foundation! Majority of the community have been waiting for an experience like Socom 2 in the sequels. Please deliver! This is my most anticipated game of the year.
And Congratz to Chris Roper! I was mad that he would no longer be on podcast BEYOND! But the Roper Report lives on!
04-14-2010 06:53 PM