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Nov 12 2010
By: zpr_Roper Uncharted Territory 1796 posts
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Zipline - Episode 25 Now Live!

9 replies 292 views Edited Nov 12, 2010

Enjoy!

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Chris Roper
Community Manager, Zipper Interactive
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Sackboy
Registered: 07/28/2009
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Re: Zipline - Episode 25 Now Live!

Nov 12, 2010
Woot epic zipline this week Smiley Very Happy
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PlayStation MVP
Registered: 12/21/2007
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Re: Zipline - Episode 25 Now Live!

Nov 13, 2010

Thanks for answering my question Smiley Happy.

 

I like the base rate adjustment idea better than the idea in my question.   That would be better for everyone.

 

-"Pympco"  I love the nickname

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Splicer
Registered: 04/13/2010
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Re: Zipline - Episode 25 Now Live!

Nov 13, 2010

New patch that means new features n more players coming back 2 c how the game is now

 

 

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First Son
Registered: 11/29/2008
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Re: Zipline - Episode 25 Now Live!

Nov 15, 2010

Agree that the CP needs to be fixed a bit.  It was killing me that I didn't have a Med Kit until lvl 15 with my new Valor slot.  Like the idea of adjusting the CP rate to match the XP bonuses if nothing else.

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First Son
Registered: 10/28/2010
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Re: Zipline - Episode 25 Now Live! (Upgrade SMG Vipera-2 Ammo PLease)

Nov 15, 2010

Please UP the Sver Vipera-2 ammo.  It has half the rounds of assault rifles, with not near the damage potential at ANY range.  Please upgrade this gun so it useable against the hordes of assault rifle users now.

 

128 rounds is a joke.  Having to camp near ammo replenishment sites while getting outgunned by every other type of weapon (AR, shotgun, LMG, etc....) is frustrating.

 

Please upgrade the vipera-2 ammo.

 

thanks, 

Mag Player from the Beginning.

 

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PlayStation MVP
Registered: 12/21/2007
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Re: Zipline - Episode 25 Now Live! (Upgrade SMG Vipera-2 Ammo PLease)

Nov 15, 2010

I was just listening to the podcast more closely (IE not with 2 other people listening) and had a comment about some of your damage bar contract commets

 

You asked about how making it move faster fits into the story, it doesn't at all.  The idea of having the faction holding 2 contract's bar move faster was just to help ease the feelings of those in the community that cry its unfair SVER is dominating domination.   That way if SVER was dominant (with 2 contracts) then they would be dissadvantaged.   I know that as a player I would still rather have both contracts even if it meant my bar moves faster just for the cooldown bonus and being able to get 4 jams in during 1 dom game.

 

I dont think that people would be discouraged from owning the contracts due to the negative nature of owning contracts=faster bars.

 

Not that you guys seemed like you were planning on changing it anyway but I just wanted to put that out there.

 

 

I didn't know people actually wanted to make the bars move slower for the faction that holds the contracts, that wouldn't be fair at all it would be a double stack of benefits.

 

 

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Lombax Warrior
Registered: 08/27/2009
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Re: Zipline - Episode 25 Now Live! (Upgrade SMG Vipera-2 Ammo PLease)

Nov 17, 2010
I just listened to the podcast and I found this real funny.

They were listing which game modes they enjoyed the most:

Acquisition, Escalation,
Domination,
Sabotage, and Suppression

I just found it funny that no one mentioned Interdiction. Now it could be b/c no one queues into it and they don't have a lot of opportunity to play that mode. My favorite mode is (and has been) Acquisition and I'm glad it's had more activity recently - since there are still a lot of people having trouble freezing in Domination.
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First Son
Registered: 11/02/2010
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Re: Zipline - Episode 25 Now Live! (Upgrade SMG Vipera-2 Ammo PLease)

Nov 25, 2010
Hopefully this next dlc mentioned is a new close quarters package =]
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First Son
Registered: 12/30/2010
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Re: Zipline - Episode 25 Now Live!

Dec 30, 2010
Smiley Happy
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