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Sackboy
MartB64
Posts: 436
Registered: ‎12-12-2008

Re: Patch Alert: MAG v2.10

Awesome - thanks for the quick reply :smileyhappy:
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Lombax Warrior
hemi_red_13
Posts: 135
Registered: ‎03-28-2010

Re: Patch Alert: MAG v2.10

these updates sound awesome, its too bad i only get to play on the weekend. as for the guy who says SVER is overpowered in pg2, i have the same problems with raven players. pump them with a shotty 2x and they turn and knife me once. its probably the connection between the two players. just because you see it against SVER doesn;t mean its just us.

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Lombax Warrior
L-H-D
Posts: 118
Registered: ‎10-30-2010

Re: Patch Alert: MAG v2.10

 


zpr_WhiteTiger wrote:

It's the knife angle, not the reach that was increased.  We were pretty cavalier in 2.0 with trying to fix the knife due to all the complaints we received.  It turned out that you were able to hit people off screen to the sides so we tightened up the angle significantly.  But it ended up being a bit too much since you have to basically be aiming directly at them to hit them.  So it's just a hair wider now but the range remains the same.

 


 

What's so bad about aiming with a knife? I got knifed from guys standing in front of me facing away from me!

 

Where are the servers for for the game located? There are no european servers? Sony shut down the european datacenter some month/years ago.

 

I have a lag of about 1.5 seconds when in contact with red dots.  I shoot like 20 bullets in body /head of an enemy and get instant hit markers. The 5xp for the kill comes with a delay of 2-3 seconds but I am already dead

 

The only "planned" kills I can get right now are with grenades.

 

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things to fix post 2.10:
- FREEZING FREEZING FREEZING FREEZING FREEZING FREEZING
- Server infrastructure: LAG LAG LAG: at 0500 GMT +1 there is no lag at 1500 GMT+1 there is 2second lag playing in Europe
- 'Sticky Grenade' = Can not throw grenade or use grenade launcher
- 'Killed By Own Grenade (KBOG)' = killed by own grenade exploding 30meters away
- make selection of game language available again as in pre 2.10
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Sackboy
ClovePsyKoz
Posts: 551
Registered: ‎07-28-2010

Re: Patch Alert: MAG v2.10

Hmmm, what exactly will the Clan Deploy performance updates show us?

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Cannon Fodder
gogo5455
Posts: 7
Registered: ‎08-24-2010

Re: Patch Alert: MAG v2.10

I'm glad we're able to take pictures now, but I personally think that there should be a video recorder, so we could record videos of when we do good.

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Cannon Fodder
control-SEVEN
Posts: 11
Registered: ‎01-18-2011

Re: Heads Up: MAG v2.10 Next Week

I like this idea. This would work better than the % multiplier being used now. It could even work within the story. Certain PMC assets could be unavailable due to the Shadow War shifting to one PMC's favor. While the other PMC could fight to regain assets to attack.
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Splicer
Dosx001
Posts: 63
Registered: ‎04-13-2010

Re: Patch Alert: MAG v2.10

lastest patch WHY!!! WHHHHHYYYYY!!!!! :smileysad: goodbye zipper c u in socom 4

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I Only Post Everything
Super-Pangolin
Posts: 1,139
Registered: ‎05-23-2010

Re: Patch Alert: MAG v2.10

Decreased effectiveness of “Marksman Recoil Stability” and “Marksman Steady Aim” skills

 

WHAT THE **bleep**, ARE YOU **bleep**ING KIDDING ME? Like I'm not penalized enough as it is for using a T2 rifle without a bipod? This patch was looking all sunshine and daisies until I read that, I'll see how it turns out, but that's really a kick in the balls to snipers to prefer that play WITH THE TEAM, ON THE RUN, NOT CAMPING ON A BIPOD.

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Splicer
WARDEATHFUN
Posts: 47
Registered: ‎04-01-2010

Re: Patch Alert: MAG v2.10

Interesting, nerf the sniper rifle when people complains more about the shotgun...

PSN: WARDEATHFUN (SVER)
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I Only Post Everything
Super-Pangolin
Posts: 1,139
Registered: ‎05-23-2010

Re: Patch Alert: MAG v2.10

 


WARDEATHFUN wrote:

Interesting, nerf the sniper rifle when people complains more about the shotgun...


 

Exactly. And the only time people complain about the sniper rifles is when somebody throws down a bipod on their T3 rifle and lays down a rain of OHK shots because the only way they can get kills is by camping. I'm almost certain that this patch won't effect bipod users because the bipod reduces recoil and wander nearly to nil anyway.

 

I don't see what Zipper are playing at, gimping the on-the-run snipers who actually contribute and play with the team, whilst effectively in-balancing it to reward those who drop down on their chest and live behind a scope the entire match.

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