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First Son
Registered: 07/14/2009
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7 posts
 

Re: MAG Developer Interview: Test Leads

Dec 1, 2009

 

  i just want to make a couple of coments:  i think we take to much time to respawn, also we respawn to far of the objective so if we play a 20 min game we really play 15 min or less.  and I hate when the bullets cross ttrought the walls in some places if u put ur machine gun in the wall the bullets can pass t the wall. 

 

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First Son
Registered: 07/14/2009
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7 posts
 

Re: MAG Developer Interview: Test Leads

Dec 1, 2009
  I think this game could be better if we can respawn more closer  and if the respawn only takes 5 sec  may be a some kind of respawn gas, machine ( that coul be fix or destroy, box etc.. 
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Monster Hunter
Registered: 07/30/2009
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Re: MAG Developer Interview: Test Leads

Dec 8, 2009
  i have two main complaints u need to create a barrier around data base C in sabotage to keep both teams from camping out, this takes away from the game, its ridiculous when your deploying and you think your about to enter a game because there's enough players to launch and u get skipped because groups seem to take priority over individuals, groups should have to wait just like everyone else
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