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Cannon Fodder
BigFGun
Posts: 6
Registered: ‎04-04-2010

Re: MAG Beta vs. Final Game

ok so lets go in to charactor managment oh wait you can manage you charactor cuz you only have one whats there to manage? and **bleep** is with all that wasted space below your charactor you could have had up to 3 differnt charactors but no the devolopers said F%$@ you your only getting one haha look at that space we deliberately left to make players think they could make more you dumb S#@$'s hahaha thas all you get. hey lets not give players a variety cuz most players are to self centered to think about other peoples interests and dont care that other players might want to create more than one charactor
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Cannon Fodder
Aliwia
Posts: 8
Registered: ‎11-18-2009

Re: MAG Beta vs. Final Game

Oh my god.

After i enjoyed the bets i was very disappointed today when i put my disc in and played for a few hours.

It sucked ass.

The gameplay was horrible.

The ´character was either fat bastard or la´zy.The char moved so slow!!!!

The whole movement was sluggish.

I thought there was going to be more weapons at the full game but not a sinlge perk or weapon more....

I enjoyed the beta so much and i've been looking forward for this game since E3 2008 and Zipper....

You screwed the game up.

I'd Take the beta over this ANY time-

 

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Cannon Fodder
FlashyGuy
Posts: 1
Registered: ‎01-11-2009

Re: MAG Beta vs. Final Game

This game is amazing, but the only thing I don't like is that it takes 2-3 shots to kill someone with a sniper.  I thought when they made the full game they would fix that, but they didn't.  Please message me and reply saying what you think.

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Cannon Fodder
Snu_Pea
Posts: 2
Registered: ‎03-01-2010

Re: MAG Beta vs. Final Game

I have been having problems with the sniper, not necessarily having to shoot someone 3-4 times(depending on where you shot them it could take 3-4 hits and should) but with how the other person I am shooting is positioned on the map. For example someone is laying on top of a house with a slanted roof, if I stand, kneel, or prone and shoot at this person it does not affect them almost as if were to miss. I am willing to say I can miss a shot cuz it happens often. But in one game I took 6 shots from each S,K,P position and not a single bullet "hit" the guy I was shooting at. I know that he was not dead because after I fired one of my last shots he was able to shot me with one bullet from a heavy machine gun, it was not a head shot. I tried shooting this guy in the head, body, anywhere I could think of, nothing seemed to work. --I wonder if the heavy machine gun has a stronger impact ratio than the sniper?

Second problem I have seen is with the RPG, I had the same problem in the beta where I shoot the RPG and it doesnt go anywhere just kinda hoovers around the area that I shot it and kills me or my teammates.

 

Game has been fun..... I am also wondering why the preorder exclusive from game stop had to only be a SVER character? That is kinda homosexual... and yes I mean that in an offensive way. 

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Cannon Fodder
Munky00
Posts: 5
Registered: ‎01-21-2010

Re: MAG Beta vs. Final Game

Where are all of the additional costumes from the beta?! Sver has nothing now! I really don't understand the purpose of removing those we only get like 3 cosmetic upgrades between huge level gaps.... a mask at level 40 and 60 are you serious?
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Cannon Fodder
RynoAcoco
Posts: 2
Registered: ‎01-27-2010

Re: MAG Beta vs. Final Game

although the knife while reloading issue has been dealt with, the encompassing larger issue still exists; i'm talking about interruptability: I empty my clip at a group of SVER goons from about ten-fifteen ft away when the auto-reload kicks in, and the only instinct i have left is to make a dashing sprint to slash as many of em as possible before my inevitable fall, however this is an impossibility since i'm not allowed to drop the reload and sprint, so i take it like a man in cuffs, imprisoned by my debilitation.. interruptability. i get spotted whilst sniping, prone, i come under fire and instinctually desire to sprint away, but i'm stuck going through button combinations to get the job done, triangle to get up into a crouch and L3 to finally start cooking, only to find out that i can't come out of the sprint and immediately start to circle strafe in demonstration of my dominance on the field, no, another set of button combinations, why can't i toggle out of crouch during the sprint zipper? why cant i jump to my feet from prone with (x)? why am i forced to consider button combinations? (x) is forceful, it puts me up in the air, its meaningful, instinctual; (triangle) toggles are mentalistic and debilitating.

 

 

must haves in the next patch:

 

-sprint interrupts reload

-L3 to sprint up and out of prone

-ability to toggle out of crouch during sprint

-(x) to stand upright out of prone

 

 

everything else... is frackin awesome

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Cannon Fodder
kaisersosay112
Posts: 23
Registered: ‎03-14-2010

Re: MAG Beta vs. Final Game

You forgot to fix the group detail!  Only eight clan members can play at one time! Why not make it 32 or 64 in a group? or at least let groups piggy back into a game together! The game is great, but not playing with all my clan mates at once is LAME! Getting boring zipper, please fix ths!
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Cannon Fodder
Uzamaki_Naruto
Posts: 12
Registered: ‎01-17-2008

Re: MAG Beta vs. Final Game

this is a huge problem with the 256 player match it is super laggy. i was teleporting like a ninja. this needs to be fixed because 256 player is awesome
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Splicer
Druxk
Posts: 63
Registered: ‎09-17-2009

Re: MAG Beta vs. Final Game

I gotta say, I played the Qore beta and the public beta and I am very impressed on the final version.  The gameplay feels so much smoother than the first time around.  Some balancing frustrations but overall great.  Good job Zipper!  You've had me since SOCOM 1!
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Cannon Fodder
deathslayer25
Posts: 4
Registered: ‎04-27-2010

Re: MAG Beta vs. Final Game

Sonofa**bleep**! YOU GUYS TOOK OUT THE BALAKLAVA! YOU KNOW! THE MASK! I WAS LOOKING FOR IT! :smileysad:

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