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Uncharted Territory
Dark_Lord_Null
Posts: 1,853
Registered: ‎01-13-2010

Re: Killzone 3 - Ask the Dev thread

PlasticPulse wrote:

GuilhermeB wrote:

How much longer do we have to put up with the marksman class in its current form ? or, in other words, are you aware that many players perceive it as being too strong and without counters, and if so, are there any plans to adjust it ?

guilhermeb Gamer Card

my only issue is that they get an automatic weapon. If that were replaced with a shotgun or something I'd be ok with it.

Yeah, because it makes more sense for a Marksman to use a weapon that sprays pellets at short range instead of an assault rifle that is effective even at medium long range with some marksmanship.

The Marksman class needs some changes (primarily the weakening/replacement of his abilities) but giving him a shotgun makes even less sense than giving him an assault rifle.






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Last Guardian
motherh666
Posts: 11,232
Registered: ‎10-05-2004

Re: Killzone 3 - Ask the Dev thread

Feel free to start threads outside of here.  Hint: Take it outside!

Seb Downie - Producer - Guerrilla Games
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Lombax Warrior
pnetrw
Posts: 186
Registered: ‎12-01-2009

Re: Killzone 3 - Ask the Dev thread

Hi Seb,

I'm a MAG veteran and one of the things the MAG Blog did was to have a number of community votes where they asked the community a direct question/poll via the Blog and the community voted for their preference.  You could see the results of the poll in real time on the Blog.  With a lot of people seemingly interested in further Killzone Retro maps I wondered if you guys:

1.  Are open to any further retro Killzone maps being re-worked for Killzone 3 and released as DLC ala Blood Gracht and Salamun Market?

2.  If so, would you consider doing some kind of community vote via the Killzone Blog to allow the community to directly influence this?

Thanks.

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Last Guardian
motherh666
Posts: 11,232
Registered: ‎10-05-2004

Re: Killzone 3 - Ask the Dev thread

We did some poles about 'which maps' quite a while ago as well as looking at which maps were being played most and based our decisions on that along with which maps we like most ourselves. 

Seb Downie - Producer - Guerrilla Games
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Cannon Fodder
DrWnstonOboogie
Posts: 5
Registered: ‎03-09-2011

Re: Killzone 3 - Ask the Dev thread

Could you please let us save our loadouts?

Like many other players, I have a prefered loadout for each individual class and it bugs me that I constantly have to re-select weapons and accessories and perks when I switch back to a class when all I want to do is get back in to the game.  Not only does it take time, but it's also frustrating when I respawn with the default items.

At least have it autosave your last selections. 

Is this something you think you might add in the future?

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Last Guardian
motherh666
Posts: 11,232
Registered: ‎10-05-2004

Re: Killzone 3 - Ask the Dev thread

I have already sent this to the MP designers.

Seb Downie - Producer - Guerrilla Games
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Cannon Fodder
DrWnstonOboogie
Posts: 5
Registered: ‎03-09-2011

Re: Killzone 3 - Ask the Dev thread

An e-high five to you, good sir!

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Cannon Fodder
DrWnstonOboogie
Posts: 5
Registered: ‎03-09-2011

Re: Killzone 3 - Ask the Dev thread

Also, I'm new to these boards and trudging through 109 pages of Q&A is a little daunting, so apologies if this has been addressed.

What is the cause of the Move w/ Sharp Shooter combination that causes tracking issues and is the problem being addressed at the moment?

Thanks!

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Last Guardian
motherh666
Posts: 11,232
Registered: ‎10-05-2004

Re: Killzone 3 - Ask the Dev thread

What problem are you having?  Perhaps its a calibration issue?  Ensure the camera is centred and you are aiming at the centre of the screen.

Anyway, I am out of here till Wednesday, so I wont be answering questions. HOWEVER there are guys on www.killzone.com watching the forums and answering questions, so if you have any problems go there.

Seb Downie - Producer - Guerrilla Games
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Splicer
Weshzu
Posts: 68
Registered: ‎01-06-2011

Re: Killzone 3 - Ask the Dev thread

DrWnstonOboogie wrote:

Also, I'm new to these boards and trudging through 109 pages of Q&A is a little daunting, so apologies if this has been addressed.

What is the cause of the Move w/ Sharp Shooter combination that causes tracking issues and is the problem being addressed at the moment?

Thanks!

Here's the link to the thread with people having the similar problem

http://community.killzone.com/t5/Killzone-3-PS3/Move-Controller-constantly-losing-calibration/m-p/72...

I have sharpshooter and move as well but they have never caused any problem that people have been mentioning oddly enough anyways hope it gets resolved!

also motherh666 i have a irrelevant question haha hope you don't mind do you play any playstation network games?  if so which one would you prefer dead nation, castle crashers or pixeljunk shooter 2.  Planning on purchasing my first psn game want one with great reply value and co-op which they all seem to have this is why this is a tuffy can't decide >.<

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