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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Nov 24, 2010
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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Nov 25, 2010

Adapting..... lowering your standards, it's all the same thing. 

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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Nov 26, 2010

 


CHEEZITS-CHRIST wrote:

Adapting..... lowering your standards, it's all the same thing. 


no. no it is not. you better check your understanding of the words meaning.

 

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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Nov 27, 2010

 


bigdaddytim wrote:

 


CHEEZITS-CHRIST wrote:

Adapting..... lowering your standards, it's all the same thing.


no. no it is not. you better check your understanding of the words meaning.

 


 

..so what you're saying is that yes, inserting auto-aim that broke the game, increasing the speed, and crippling the aiming mechanic, along with tweaking bots until they laid waste to anything that didn't lag at two frames per second - was something you approved of wholeheartedly, and think improved Killzone 2. Actually, you would go as far as saying it raised the standard of the game, and objectively improved it so it became a better game.

 

Can you use your great understanding of words to explain why that is, specifically - rather than simply rest on your ego and status, to declare it against any sort of observation by people who actually have played the game?

 

Or do you think that is not necessary, since your opinion is more worth?

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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

[ Edited ]
Jul 1, 2012

Bumping a classic thread from the beta period that predicted all the shortcomings of Killzone 3 and proved anyone who uses the "it's just a beta" argument should just keep their mouths shut.

 

I was a KZ2 vet with 100s of hours put into the game and played the final release of KZ3 for about 2 days before realizing it was terrible and would never be fixed, went back to playing MAG and never picked KZ3 back up again.

 

_________
youtube.com/moejoewins
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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Jul 16, 2012

Same, KZ3 was a joke, downgraded for some kids.

U3´s COD syndrom fixlist: Nerf Gmal damage&scope INSTEAD OF RECOIL, Remove all ROF & Quickboom, Remove grenade throwback and replace it with a Slot 2 booster, Move Bargain to Slot 1, Nerf the enterly OP hipfire, INSTEAD OF DESTROYNG UNCHACHARTEDS FLUIDITY!
Nerf the sprint to 2sec/recovery to 5sec, Nerf T-Bolt KB to 12 medals,
NO stopping power effect while ADS, make FF usefull again (pain wobble is ENOUGH!), FIX delay on grenade throw, FIX shooting delay while hanging, FIX the cover system, its inferiour than in U2, FIX the Pull-down camera(U2>U3), FIX map rotation, FIX the reticles on ALL weapons( U2>U3), FIX overall weapon handling(U2>U3), FIX U3 lame COD corridor/hotspot map design(U2>U3), Add an only-party playlist for partys above 2 players OR Change U2 back to the original 1.04 setting.
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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Jul 17, 2012

As much as I hate to admit it kz3 did suck. I loved kz2 so much and I still play it today. kz3 had so much potential but it just didn't deliver. It felt like a game used to attract the cod audience. That's what it was cod in space.

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Re: Killzone 2 > Killzone 3. Guerrilla Has Ruined Killzone.

Nov 10, 2012
Disagree, kz3 is the greatest fps ever!!! Just happy that mercenary will run on this engine!
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