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Jan 05 2011
By: commanderlewis Treasure Hunter 6086 posts
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Interview with Guerrilla Games' Hermen Hulst

6 replies 26 views Edited Jan 5, 2011

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Treasure Hunter
Registered: 07/20/2006
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 5, 2011

Wow! that was an excellent article! I'm glad they went back to Kz1 to draw some inspiration



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Survivor
Registered: 01/24/2009
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 6, 2011

Pretty good interview.  However the last comment by the interviewer makes it sound like he/she has never played a KZ game before.  "Dumb alien faces?"  Does he/she not know that the Helghast on human?  It really bugs me for some reason when people hype games up, but they don't know shit about them.

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Fender Bender
Registered: 10/17/2008
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 6, 2011

Nice find. I liked this part "we start with the things that weren’t so great in the previous game. In

I think one of those things was the close combat".  Im glad they know how frustrating it was to run around swinging my gun around and having said gun block my view so I cant see anything...

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Uncharted Territory
Registered: 09/23/2008
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 6, 2011

Hope the toxic jungle is big.

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Fender Bender
Registered: 05/15/2009
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 6, 2011

..um, yeah... they should probably stop taking "forum feedback" so seriously. Specially when it's not seen as part of the impressions people have of the larger package. Such as what happened with the controls and the "lag".. In KZ2, experienced lag was different depending on what sort of network conditions the game played in, and what your playing style was, for example. And simply changing the controls wouldn't remove the way it seemed that the view was lagging when your game was running a bit slowly, for example because the game didn't kick people who caused the client cluster to not complete, etc.. It just removed the players who didn't play by tweeking back and forth.

....anyway, agree with furyus - the part about how the melee turned up was the most interesting, imo.

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Fender Bender
Registered: 08/04/2009
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Re: Interview with Guerrilla Games' Hermen Hulst

Jan 6, 2011

Hungry_Xenomorph wrote:

Hope the toxic jungle is big.

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What if a Giant Helghan Tree was in the center?


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