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Mar 08 2011
By: DareDareCaro Uncharted Territory 1422 posts
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Design error on Salamun Market

4 replies 23 views Edited Mar 8, 2011

Like in KZ2, I am playing the engineer, so I am use to minigun and WASP.  In Salamun market map, there is a huge advantage for ISA for the engineer and the team.  The WASP in basecamp 2 cover the TSP near the search and destroy spot while the WASP at the Helghast basecamp 2 doesn't...  Huge disadvantage!

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Treasure Hunter
Registered: 01/07/2007
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Re: Design error on Salamun Market

Mar 8, 2011

Yes, in my opinion GG really didn't do a good job at map balance.

Complete domination and spawn camping happens every single game.

I usually join games late due to "amazing" matchmaking, and there is literally nothing I can do.

But yes, there are a few glaringly obvious mismatches on almost every map. 

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Uncharted Territory
Registered: 05/18/2009
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Re: Design error on Salamun Market

Mar 9, 2011

Nobody have comments on this basic design error...  For me that's really representative of rushed developing. 

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Hekseville Citizen
Registered: 07/22/2008
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Re: Design error on Salamun Market

Mar 9, 2011

well killzone 3 warzone is brutal and vicious and i love it, i hope that this fixes your problem bro.

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I Only Post Everything
Registered: 12/05/2008
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Re: Design error on Salamun Market

Mar 10, 2011

Most maps are prone to camping. Snow, Turbine, Corinth....

Also, its not only the design of the maps, but the fact that once the camping starts there's no way of breaking it. In KZ2 you always had tact+boost as a resource to break base-camping, which I used a LOT with good results. Now if I enter a game where all I see is green dots and crosses on my base, I just quit and try again.

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