Alright, I know that this belongs elsewhere on the forums, but I couldn't find the thread I was looking for. Anyway, I wish PD would give us more parts options for the cars, as in Twin turbo upgrades, different pulleys for the SC's, maybe even a tubular chassis upgrade for the premium cars. Also along with the twins idea, I wouldn't mind being able to actually TUNE the engine...shift points for automatics, boost levels at a given rpm, maybe even some go fast gas for poops and giggles. Being able to tell the turbo when, and how much to turn on could be mighty handy with the wheelie cars...
Just sayin, I know it'll never happen...
I know man, I have in my neighborhood alone, a 900+ hp 03 Cobra in the high 8's, a 770 hp twin turbo 04 Mustang GT, and a 1740 hp 06 Ford GT. And yes I have seen the dyno sheets on all 3 cars. I have also seen a claimed 1,800 hp Monte Carlo around the area, yet to see the dyno sheets on this car though. I just wish we had more options to mess around with.
TVR Tamora on it's hind end.http://s196.photobucket.com/albums/aa195/SnakeEyesRacing/GT5/
"Speed only counts if you can make the next turn."
Jessica King #22
Wow, thats pretty sweet! Pretty dang rediculous too!
It seems we are devoid of screenage filled with things standing on end...
Here is the first car, a gift from 7Kitty in it's first serious wheel stand: (..Click pics to make bigger..)
It ran the entire length of the Rome Mini circuit, stopping only because of the guard rail at the end of the straight.
This is my first "home grown" car, doing a run on the High Speed Ring long front stretch:
After a few minutes, I was running the entire length of the straight on the rears alone...
Here's what happens when you drop too quickly out of a wheelie...
I then took Kitty's Cobra, and with a few transmission tweaks had it running up and down the HSR's stretch:
I currently have the Cobra shared online for anyone to borrow. The basic suspension setup is the same for 99% of the cars that will pop. The only changes are the transmission settings. This works in the track test and arcade, but not in a lounge. I had both the TVR and the Cobra both to the tipping point, but they get 2 inches off the ground and slam down. Truly sad that, as a couple Cobra's side by side would be epic wheel standing down the strip...
I've had the Cuda, the P Challenger and the 71 Mustang pop using the bounce method, but have yet to hit the sweet spot gear wise. Also had the 71 pop slightly, but she just may be too much car to lift off. No luck with the P Camaro yet... The small blocks revs vs the low end torque needed are proving to be a tough mix.
Also been playing with many of the TVR cars and a Lexus IS 200. Have bought a ton of potentials too. One of these days when I can get some time, I'll be on the strip seeing what can be made to go up, up and away...!
some excellent pics from Dan as well!
Super jealous of you guys that actually understand how to tune a car, and know how changing various settings will affect the car.
I SMELL BACON...!!!
Oh wait, that's dinner... Sorry.
But mayhap there's a TVR in SV's future...?
As for an FF, I did a giggle the other day... No where near the speed, and all the weight is dead, very little transfer. The game doesn't do wt transfer vertically very well. Once you get a car up in the air, rolling or whatever, there are times it just plain defies every known law of physics in existence. The best so far is the GTO sliding sidways on the E Brake, getting to the end of the skid and then just rolling over on it's roof in slow motion... ?BD