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Fender Bender
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Re: Update 2.10: PP recalculation

Jan 27, 2013

May I ask everyone if the new problem cars (those FR cars with oodles of HP/Torque) are still a problem if you limit tires and ban TCS?

 

Just wondering.

 

Thanks,

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Gaming Beast
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Re: Update 2.10: PP recalculation

Jan 27, 2013

dmcallis wrote:

May I ask everyone if the new problem cars (those FR cars with oodles of HP/Torque) are still a problem if you limit tires and ban TCS?

 

Just wondering.

 

Thanks,


Here's what I think DM. If you limit tires to lets say sports hards...If you have a 700hp corvette vs a 1000hp vette, the 1000hp would still come out on top. Here's why. The 700hp vette will have to take it easy on the tires coming out of a corner on to a long straight, but it only has 700hp to push it down the straight. The 1000hp vette will have to take that turn just as easy but the same amount of grip is still available for each car so it should be able to accelerat just as fast. Once traction is established, the 1000hp will take off down the straight and blow the doors off the 700hp vette. 

 

Now, if you gave the 700hp vette sports soft tires and the 1000hp vette sports hards, that could be a close race. 

 

Just a thought, I might be wrong. 

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I Only Post Everything
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Re: Update 2.10: PP recalculation

Jan 27, 2013

tguns16 wrote:

dmcallis wrote:

May I ask everyone if the new problem cars (those FR cars with oodles of HP/Torque) are still a problem if you limit tires and ban TCS?

 

Just wondering.

 

Thanks,


Here's what I think DM. If you limit tires to lets say sports hards...If you have a 700hp corvette vs a 1000hp vette, the 1000hp would still come out on top. Here's why. The 700hp vette will have to take it easy on the tires coming out of a corner on to a long straight, but it only has 700hp to push it down the straight. The 1000hp vette will have to take that turn just as easy but the same amount of grip is still available for each car so it should be able to accelerat just as fast. Once traction is established, the 1000hp will take off down the straight and blow the doors off the 700hp vette. 

 

Now, if you gave the 700hp vette sports soft tires and the 1000hp vette sports hards, that could be a close race. 

 

Just a thought, I might be wrong. 


This

 

If you limit the room to horsepower as well as PP, you can weed out the super cars while taking advantage of the reworked system to get a whole bunch of new cars competitive with the old go to cars. For example, if you put a 404 or 414 horsepower limit on a 500pp room, many FR cars get just enough extra power to run the same lap times as an NSX or Evora or BMW M3.


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Fender Bender
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Re: Update 2.10: PP recalculation

Jan 27, 2013
Can you make a 700hp vette and the 1000hp vette (or whatever, but you are comparing simular cars) to the same PP?

If so, would it be a fair race at say, Deep Forest? In your opinion.

Does this differ from before the update? How?
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Fender Bender
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Re: Update 2.10: PP recalculation

Jan 27, 2013
Thanks to both of you for your help on this.

Yeah, MAYBE we can get PD to give us the controls we need (and actually have needed...) to kep things going until GT6.

And maybe GT6 will have this from the start...
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I Only Post Everything
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Re: Update 2.10: PP recalculation

[ Edited ]
Jan 27, 2013

dmcallis wrote:
Can you make a 700hp vette and the 1000hp vette (or whatever, but you are comparing simular cars) to the same PP?

If so, would it be a fair race at say, Deep Forest? In your opinion.

Does this differ from before the update? How?

The Buick Special can be at 500pp with 1550kg and 780 hp or 1150kg and 840hp. The latter has identical acceleration to the former until about 80mph, where the lighter and more powerful build takes off like it has nitrous. The lighter car also has better handling and braking.


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Re: Update 2.10: PP recalculation

Jan 28, 2013
An interesting side effect of the PP recalibration I noticed the other night is with GT500 / Super GT cars which we recently had a 600PP seasonal with. Cars with a Stage 3 Turbo on them range anywhere from 555PP to 635PP or so depending on the car.

Limit them all to say 575PP and you end up with cars that range from about 465hp to 572hp (as well as the few 572hp cars that only reach 555PP). I took 2 cars out today at the Tokyo R246 track in the seasonal, the Calsonic Skyline '00 at 572hp / 555PP and the Mobil 1 NSX at 480hp / 575PP.

Both cars won the races with ease and ran similar lap times, the Skyline was slightly faster overall due to the power advantage (though it wasn't a huge difference) while the NSX had much better downforce and carried more speed through the corners but was slightly slower accelerating to speed especially on the long back straight.

Since the cars were fairly even in actual performance (in the quick test I did) why is one car a good 20PP lower than the other now? I seem to remember before the PP system favoured the GT500 NSXs slightly but now it seems to be more in favour of the GT-Rs and Supras though the numbers now seem to be all over the place.



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Re: Update 2.10: PP recalculation

Jan 28, 2013

With GT6 still probably well over a year away (more likely two), leaving things the way they are shouldn't really be an option for PD. I certainly hope not. Unfortunately, admitting the PP system isn't any worse now than it was before is hardly a ringing endorsement! Given that big muscle FR's dominate at many PP's, all that has changed is the rabbit. And the PP system is supposed to at least even out the rabbits. Especially when they are now a whole class. Sure, there was the odd rabbit before, but now almost an entire class of cars have become rabbits. I am afraid I don't really consider that a step in place, more one backwards.

 

If the truth be told, the PP system is just as UNUSABLE as it was before!

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Fender Bender
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Re: Update 2.10: PP recalculation

Jan 28, 2013
And yet it was used quite successfully.

I'm just saying it still can be...
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Re: Update 2.10: PP recalculation

Jan 28, 2013

I agree wholeheartedly that many cars needed a pp boost. As with the vettes, the C5 also did not receive any additional pp and it is no longer competitive. Before update many 4-cyl cars would outrun the big v8's and it made no sense. I run 420pp and 450pp the most and I believe if the FR cars affected dropped from 450pp to 420pp (only 30pp instead of 50-60pp) it would not be so unbalanced. But there are many more cars that still suffer. With this update, most races now are drivetrain handicapped. FF cars race FF cars, 4WD cars race 4WD cars, etc. The game just lost its variety and has become a ho-hum game. A sad day for Gran Turismo franchise.

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