GTP member Denur was on the floor, cam in hand.
Just got back from two days at the GamesCom. My hearing is slowly returning now, what a blast!
There are about 15 racing pods, but not the fancy ones with the circular contraption around it. Some of the TVs were in demo mode and showed the TV's features on screen (alternating between top and bottom). Only one setup had the two-minute time limit and we used that one for the sound recordings, because the waiting times were much shorter (unfortunately this TV was also in demo mode). As Alba said, most of the people were trying the Nurburgring (24h and Nordschleife) and with no time limit, the waiting could be really long at times (each run was limited to two laps though). For someone not used to GT5 even one lap around the NS can take forever!
The FFB on the wheels was good and I think it realy is a good wheel. Not so sure about the pedals, but then I'm spoiled with a G25.
Only one thing disappoints me with this GT5 build: There is still a lot of image tearing, especially at low speeds.
Now for the good stuff, where to begin? OK, the AI are impressive. They can be ruthless, but also timid. And they make mistakes, for example by braking too late and (almost) lose control of the car. In the SLS AMG demo it was suicide to even slightly tap another car on the rear bumper, you would spin-out immediately (looked like a tryout for a new penalty system). This was not the case in the demo used at the GC, now if you tap another car behind one of the rear wheels, that car will spin out, not you (just like the cops do in a car chase).
I did all my races in pro mode and that meant also the AI were pro's and were very hard to keep up with on these new tracks (for me, and having no sound did not help either). There was no indication what so ever of rubber banding, so spinning out means you have to do your darnest best to try and catch up.
We posted earlier today that the AI will back up and swerve around a car that is stuck on a wall (good thing that not everybody knows that the triangle is for reverse). I must add to that, that it took quite a while for the AI to decide that that car wasn't getting out of the way anytime soon (something like 10 seconds). The AI car wasn't trying to push the stuck car out of the way, but it was just waiting patiently at a meter distance.
I got to do one lap around Rome (man, I love that track, must be my favorite for now) with the headphones and everything got together. I loved it, really loved it. I used the GT-R and it has that deep rumble as in real life. The music was on (no way to turn it off), so I wasn't able to hear any car noises besides the 'normal' engine noise. When Alba gets the videos up tomorrow you can hear for yourself. Here is a picture of him at work:
Alba should have some sounds that he recorded through the audio jacks of the TVs on the show floor.
The list of people that just read that post is shorter than Verne Troyer (mini-me).
You got that right. I'm sure the poster only desired to be helpful, but if I had tried to read that I would have had vision problems the rest of the week.