Reply
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

Jun 6, 2012

thanks mate!  that would have been awesome to see.

i'll let you know if I need help with creating videos and stuff.  I probably will need help.

concerning TDF rules, I've just watched faithfully for a few years and picked up on stuff as I go.  if you get the streaming video service that (in the states) is provided by NBCSPorts now (versus previously) you get hours of footage every single day (except rest days) with hours of commentary.

I'm thinking of recording commentary over race videos for non-participants to follow the sport as it progresses.  Though, I'll probably shy away from tyring to do a Brittish accent to mimic Paul Sherwin and Phill Liggit, who do most of the English-Language TDF commentary for the world.   It might not come across so well.  There's even an Aussie guy who does the first half of the stages before Paul and Phil come on for the "important stuff".  It chacks me up the way he says the world, debut.  "Day-boo".

"Such and such rider is making his day-boo in the Tour"..  what, is that different than his night-boo?  lol

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 10 of 67 (96 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 05/20/2012
Offline
410 posts
 

Re: Tour de Kart - Event Info Thread

Jun 6, 2012

a kart racing series!  what a novel idea!  sounds fun! 

Message 11 of 67 (96 Views)
Reply
0 Likes
First Son
Registered: 10/20/2010
Offline
5 posts
 

Re: Tour de Kart - Event Info Thread

Jun 6, 2012

Thanks Ex,

I've always wanted to try more karting, this could be fun.

I can do it Monday - Wednesday and some Thursdays after 9 EDT.

Message 12 of 67 (96 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

[ Edited ]
Jul 2, 2012

Scoring and Awards in Detail:


Stage wins – the first racer across the finish line of each stage is awarded the stage win and will receive a graphic to display on forums and websites (indicating # of stage wins)

 

Qualifying – There will be no qualifying for any stage.  Instead, all racers will slowly and orderly begin racing upon passing the first checkpoint marker, with the leaders in each competition acting as pace karts crossing that line together for photo ops.

 

General Classification (GC) – Each racer’s time from each stage is accumulated over the course of the race/tour, with the current leader at the beginning of each stage wearing a specific yellow racing suit for recognition.  Each day in yellow is a prize of its own, with a graphic to display on forums and personal stats kept.  (When you hear someone say “so and so has x number of yellow jersey’s”, they are referring to days spent wearing the yellow jersey.)  The victor of the tour, or final person in yellow will be awarded the grand prize of a special graphic signifying a Tour de Kart win.

 

Scoring for the GC is straightforward, with the exception of gaps in the field of racers.   In keeping with the Tour de France tradition, a group of racers arriving at the finish line together will all be awarded the same time.  In this situation, “together” will mean that they are all safely inside the draft of the rest of the group.  That generally equates to 1.5 seconds of time.  Any time gap greater than 1.5 seconds will be assessed by the real time displayed on that individual’s race clock.  If racers 1,2,3 and 4 all arrive in one drafting group, they all get the time displayed on racer 1’s race clock.  This is done both to avoid unnecessary crashes at the finish and to award members of a breakaway group for working together throughout the stage.

 

Scoring at the end of each stage is unofficial until a full replay has been reviewed by tour organizers, where adjustments could be made in consideration of incidents on the road, and potential penalties assessed.  A quick view of replay will be conducted immediately after each stage on race days if it possible that a change in lead has occured.

 

Stage completion deadlines – For the sake of being able to score each classification at the conclusion of each stage, we must enforce a time cut-off for the completion of each stage.  However, disqualification will not be the outcome.  The Tour de France involves over 180 riders at the beginning of the first stage, and by the end of the last stage, many are disqualified for various reasons.  (Injuries, doping, or generally not following rules.)  They also impose disqualification for any rider who cannot complete each stage within a % of the total time of the winner of the stage.  However, the field in the Tour de Kart will be much smaller.  We don’t want to lose anyone.  The race will become boring if slower racers are forced to quit.  Alternatively, we’ll use the race clock to assess a default finishing time for those who cannot make the end of the stage by the time the clock runs out.  The post-race clock can only be set to a maximum of three minutes (180 seconds).  All racers have three minutes to complete the stage once the stage winner has crossed the finish line.  Any and all racers who cross the line after the time has run out will receive a stage time equal to the last valid time registered (person crossing the line last within the time limit) plus 5 seconds for each additional racer.  This rule will keep the tour going even if some racers’ times cannot be calculated based solely on their finishing time.

 

Crashes in the final 30 seconds – (subject to adjustment) Just as with the Tour de France, we will make allowances for crashes that occur in the final portion of each stage.  If a racer has a serious crash or spinout in the final 30 seconds of a stage, he or she will receive the same time as the group they were racing with towards the finish.  If not racing with a group when the crash occurs, then the time is treated as real time and tabulated as such.  See section titled “Special Circumstances” for disconnection issues, which will be handled in a similar manner.  Review of incidents of this nature will be reviewed for genuine unintentional nature.

 

Points Classification (Sprinting) – points are assessed for each racer’s position across the finish line of each stage, as well as for intermediate sprints within certain stages.  Straighter stages will receive more points, making them the ideal place for a battle in this competition.  The current points leader will wear a specific bright green racing suit during each stage for recognition.  A graphic signifying a lead in this category will be provided, and a more detailed and spectacular graphic will be awarded, signifying an overall win in this category.

 

Scoring will be determined by position as follows, which depends on the difficulty of the stage.  (these are Tour de France official rules – ignore the fact that we will not have this many racers participating)

 

  • Straight stages (Category 1): 35,30,26,24,22,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
  • Medium twisty (Category 2): 25,22,20,18,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1
  • Complex twisty (Category 3): 20,17,15,13,12,10,9,8,7,6,5,4,3,2,1
  • Time trial (individual): 15,12,10,8,6,5,4,3,2,1
  • Intermediate sprints: 6,4,2

 

Twisties Classification – A separate point scheme based on a racer’s ability to climb their way through stages with a high degree of difficulty and handling turns well.  The current leader in this category during each stage will wear a specific spiral racing suit.  As is sometimes the case with the Tour de France, a yellow jersey hopeful may also wish to attempt to grab this award as well.  Though, yielding this competition to a teammate who has helped you win the yellow jersey may be a good display of appreciation for their hard work.

 

Instead of all points for twisty stages being awarded merely at the conclusion of the stage, specified “climbs” will be defined in the stage profile, where at a specified lap number, points will be awarded for the difficulty of the climb.  As an example, a stage with 30 laps may have two climbs defined at 15 and 25 laps.  In such a case, the final 5 laps would not award twisty points, but finishing first would still result in a stage win.  This is done to more closely mirror how climbing points are awarded in the Tour de France where some stages end after a mountain descent rather than having a mountain top finish, and also creates more situations where the Yellow Jersey winner may not always be the winner of the Twisties competition.

 

There are four categories of climbs which will be defined primarily by the difficulty of the course, and secondarily, by the placement of the climb in the stage.  A categorized climb defined as HC at the finish of a stage may have been defined as a Category 1 if conducted earlier in the stage.

 

  • Hors (beyond) Category - 20,18,16,14,12,10,8,7,6,5
  • Category 1 - 15,13,11,9,8,7,6,5
  • Category 2 - 10,9,8,7,6,5
  • Category 3 - 4,3,2,1
  • Category 4 - 3,2,1

 

If the leader in one competition is also the leader in a less prestigious competition, such as the Yellow Jersey holder also leading the Twisties category, the second place racer in the Twisties competition will wear the Spiral Jersey until the situation resolves itself.  Holding the Jersey in either the Points or Twisties competition at the end of the tour due to this situation does not constitute an overall, outright win in the category.  Conceivably, one could win the yellow, green, and spiral jerseys at the end of the tour.  This is done solely for allowing each jersey to be worn by a racer during each and every stage (except stage 1 or Prologue, where everyone will wear team colors).

 

The “Podium” consists of the best three ranked racers in the G.C. in terms of time.  Receiving a podium position at the end of the tour will result in a special graphic for display, separately for first, second and third places.

Only the leader at the end of the tour in the Points and Twisties categories will be awarded prizes.

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 13 of 67 (96 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

[ Edited ]
Jul 2, 2012

Team Tactics & Tuning:


There are a few strategies which will prove useful on various stages.  I’ve outlined some of them here.  Fine tuning tactics for each stage will pit team vs. team in epic battles.

 

Break-in your Karts – Karts will attain approximately 2hp of additional power after being driven extensively (approx. 200 miles).  Through practice and other racing with the karts, they should be at optimal performance at the start of the tour.  It is unknown whether a kart will eventually lose power, as oil changes are not offered for this type of vehicle in the game.  Chassis and engine rebuilds, however, are offered inside “GT Auto” and are fully legal.  It is unknown if and when these types of rebuilds are necessary for a kart.  A broken-in kart is not only faster in straight line, but seems to better hug the corners than a fresh kart with few miles driven.

 

Transmissions –  Setting your singular gear’s top speed lower than the default will allow for greater acceleration off the line and out of slower corners.  Recovering from crashes will be easier as well.  Setting your gear higher than the default will result in slower acceleration with a higher top speed.  That may seem obvious to most, but there will be more advanced technique discussed below.

 

If everyone on a team runs with the default transmission setting, they will only travel one mph faster in a draft.  The higher the top speed, the more mph is increased by a racer within the slipstream of another kart.  Testing will reveal whether this is the case once the top speed of the front car is also increased.

 

While the exact settings will be determined based on a team’s strategy, it will be futile to use a lower top speed on a course that is meant for sprinting, and equally futile to use a high top speed on a course with no long straights.  The higher top speed kart will likely still be faster once they have broken the draft of the other racers and nothing except poor driving will cause them to lose.  For this reason, all participants will naturally up their top speed in order to be in line with what other teams are likely to do for each stage.

 

Weight Ballast – The only other setting on a kart that can be adjusted is to add additional weight and to shift that weight forward or backward in position.  This may affect the slipstream created by the kart, and certainly affects the stability of the kart on bumpy pavement, in sharp turns, heavy breaking, and during elevation changes.  The trade-off with using additional weight is slower acceleration and longer braking.  Racers who encounter frequent spins may want to add at least 1kg of ballast to their Kart and experiment with the location of that additional weight.  Using ballast of up to 10kg may yield even greater results in some applications.

 

The “leadout train” – Using a combination of ballast and gear settings, a team may set up what is known as a leadout train for their sprinter.  See suggested reading for more info.  The team’s strongest sprinter will usually employ a higher gear setting than anyone else in the race, causing their kart to become bogged down under acceleration and possibly not able to reach its top speed without a drafting partner.  However, their top speed will greatly exceed that of other racers.  The leadout train for their team may consist of one or more teammates with gear settings specifically designed to assist in getting his/her kart up to speed and away from competitors at just the right moment in order to cross the finish line or location of intermediate sprint points.

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 14 of 67 (96 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

[ Edited ]
Jul 2, 2012
Message 15 of 67 (95 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

Jun 10, 2012

updated OP and newposts with detailed event format and rules.

do not be intimidated by the sheer volume of information.  much of it is there to provide clarification for issues that may arise.

due to the detailed planning i've put into those documents, there should be few questions not able to be answered by an existing reg.

if you require clarification or elaboration on any items, please post here!

EDIT: 

PS> if anyone wants to see where they stack up competiveness-wise, I set what I think is a really good lap at Eiger Nordwand Short-track last night.  A 1:13.6xx. (100cc kart)

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 16 of 67 (95 Views)
Reply
0 Likes
Hekseville Citizen
Registered: 01/31/2011
Offline
334 posts
 

Re: Tour de Kart - Event Info Thread

Jun 11, 2012

Ok, I havent read half of this stuff so dont get mad at me, but I have a few questions?

When are the races?

If I don't have a team can I join one or do I have to make my own?

There are 4 kart in GT5 I think does it matter which one we use.

Some great car pictures:
http://pictcars.blogspot.com/

My garage:
http://www.mygranturismo.net/24879
Message 17 of 67 (95 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

Jun 11, 2012

lol... nope not mad that someone hasn't read all of that insanity!

I'm happy to copy and paste answers to questions...

When? Shooting for Sunday or Monday evenings.  Would like to start Tour by Early or Mid-July.  After a few people announce the formation of teams, then we'll have an idea of how soon we can start the weekly races.

Weekly, two or three s tages per day, taking around 2hrs+ to race and regroup in between those.  Participants should plan for a couple hours on race days.

Don't have a team?  Then plan to show up for a "Get to know the Tour" race night where we'll demo some stuff and where you can get some practice with others.  Teams may start to form at that point.  Others may already have an idea of who they'd want on their team.

Kart Choices – Each stage’s profile will specify whether kart choice is unrestricted or if 125, 100, or Jr. series karts are required for that stage.  It is required that all participants have purchased the DLC content from Oct 25th 2011 in order to have all four karts available (Original PDI 100, DLC 100, DLC 125, and DLC Jr.)  If there is a night stage, which is possible merely to create more of a challenge, DLC karts will be required for their headlight.

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 18 of 67 (95 Views)
Reply
0 Likes
Keyblade Wielder
Registered: 11/24/2010
Offline
8815 posts
 

Re: Tour de Kart - Event Info Thread

[ Edited ]
Jul 2, 2012

Rules and Regulations (tentative):


Kart Choices – Each stage’s profile will specify whether kart choice is unrestricted or if 125, 100, or Jr. series karts are required for that stage.  It is required that all participants have purchased the DLC content from Oct 25th 2011 in order to have all four karts available (Original PDI 100, DLC 100, DLC 125, and DLC Jr.)  If there is a night stage, which is possible merely to create more of a challenge, DLC karts will be required for their headlight.

 

Team Names – Teams should choose a name for recognition.  This name can be anything you like, so long as it does not contain derogatory or hateful language, and is not the proper name of a real-life company/entity which is not affiliated with the team.  For instance, for Team A to choose the name “Team SONY”, it would imply endorsement of the team by SONY.  This will not be allowed.  However, teams with the name of “Team KartSpace Kowboys” would be allowed, and not purely because it’s an awesome name.

 

Racer/Team number scheme – A returning champion who is defending his/her tour title will wear the number “1”, with teammates wearing other single digit numbers.  The next team to register receives numbers ranging from 11 to 19, with the team leader wearing the first in the sequence.  The next team will use 21 through 29, and so on.  (note the “1” in the ones place of each team’s leader)  The wearer of number “1” for the inaugural “grand tour” will be determined by the winner of the “mini-tour” if they should wish to participate.  Otherwise, no one will wear it.  The number a racer wears will not change for the entirety of the tour.  No special requests for numbers will be recognized.  However, teams may select their number range (10's, 20's andso on) on a “first come, first serve”, basis.

 

Team Colors/Suits – Each team will work together to decide on a racing suit to be worn by all of its members, the main color of which will match all karts driven by the team at the start.  For example, if a team’s chosen suit is mostly blue, the team is required to paint their karts blue, with each member using the same color paint chip.  Each racer will wear their team’s designated suit for the entirety of the tour unless they lead one of the various competitions, in which case they will wear the corresponding racing suit until they relinquish control of that competition.  A team’s suit choice may not change once the tour has begun.  For the purpose of distinguishing between teams, they should not wear suits that are similar to that of another team’s, nor dominated by the colors yellow or bright green.  A stripe or small amount of yellow or green are permitted, however.  Showing these colors on one’s helmet may indicate that the individual is hopeful to win the corresponding competition. Allotment of team colors will be done on a “first come, first serve” basis.  Team colors for the karts need not be the stock “manufacturer” colors available when purchasing new karts.  Racers leading either the yellow or green jersey competition may paint their karts the designated color for the competition while they lead it, though it is not required.  Furthermore, no one who is not leading the corresponding competition may use a Yellow or Green kart.

 

(Optional)

Jaune Genet – designated color for painting the kart of the leader of the tour if they should choose to do so.  Chips will be sent to participants ahead of time.

 

Lime Green – designated color for painting the kart of the leader in the points classification if they should choose to do so.  Chips will be sent to participants ahead of time.

 

Helmets – Each team member may choose his or her own helmet to be distinguished visually from the rest of the team.  Any and all helmets will be permitted, even predominantly yellow and bright green varieties.  However, it would be seen as distasteful to wear green or yellow if one does not intend to be a contender in those competitions.  Perhaps, if one realizes that hopes for winning either competition have faded, they should change the helmet worn.  Helmets may change from stage to stage, but keeping consistency for the entirety of the tour is preferable for recognizing racers in replays.  Replays of every stage will be shared with the larger Gran Turismo Community and possibly rendered into video with commentary added.

 

Disqualification – There are few things that would cause disqualification from the Tour.  However, in order to conduct a fair competition where the participants respect each other, a few hard rules need to be enforced.  Experimentation with testing and mini-tour formats will ensure viability of rules, which are subject to change for the time being.

 

For all rules, repeated offenses may result in ejection from the entire competition.  Extreme cases will result in a lifetime ban.

 

Short-cutting will not be allowed on any course, except where apparently by accident and does not result in any significant gain for the individual taking the shortcut.  Leaving the boundaries of the course on the outside edge of a corner is not generally considered short-cutting, but should be avoided if possible.  However, leaving the confines of the course on the inside of a corner does in fact shorten the length of the course and provides an advantage, and is prohibited.  If a racer is seen doing this sort of maneuver, they should concede any advantage gained or risk being penalized.  A racer will be warned on the first offense over race radio if witnessed during a race.  Additionally, using run-off areas, or the area outside the painted boundaries of the track, in order to break the draft in an unfair manner may also result in official review.  See penalties section below.

 

Contact and Blocking

While it is understood that no racer can always be aware of exactly what is going on around them at all times, and know what every other racer around is planning to do next (especially in Karts), all contact except for small bumps that are unlikely to result in loss of control for either party, should be avoided at all costs.  If you should accidentally cause a collision which results in a moderate to serious loss of momentum or vehicle control by another competitor, you must attempt to restore the position of the person you wrecked, perhaps working to draft with them for a time.  It is better to err on the side of caution and assist rather than being penalized later when the replay is reviewed.   See penalties section below.

 

Blocking consists of changing your driving line specifically to prevent someone else from passing.  If a racer is merely keeping an optimal driving line through corners, and that interferes with an overtake attempt, it will not be construed as intentional blocking.  However, especially in sprinting, racers who see someone with greater momentum about to overtake must never change their line to prevent the overtaking racer from gaining position, even if that means remaining parallel to the edge of the course rather than taking the optimum driving line.  Points may be deducted/adjusted from that points competition, or time in the G.C. - whichever is more appropriate for the given situation.

 

When providing assistance for a sprinter as part of a leadout train (see team tactics and suggested reading below.) and then moving aside to allow a sprinter to move forward, the leadout racer should move toward the closest edge of the track in order to avoid collisions with other teams or one’s own teammates and possibly create a blocking situation that could be penalized.  It will be the responsibility of all racers to avoid blocking in this situation.  Watching in front, behind and left and right will be necessary for good organization.  In other words, if two teams are leading out their sprinters at the front of a pack, one on the left and one on the right, then they should not all drop off and move towards the center, as this would create the most chaos during the sprint and possibly prevent the sprinters from maintaining forward momentum.

 

Bump drafting is permitted where the track is relatively straight, but should not involve hard hits that are designed to hurt another racer’s ability to control their kart.  Bump drafting partners need not be on the same team.  If engaging in bump-drafting with another team’s members, be especially courteous and “bump with care” so as not to upset the race.  Alternatively, racers may find it safer to do a touchless draft, alternating who is in front, and causing each to go faster as a result.

 

Penalties and avoiding them

After the first warning, or if the first warning does not result in an intentional “good faith” effort by the offending racer to correct the situation he/she has created, penalties may be assessed at the end of the stage when scores are tabulated.  A suggested action for correcting a short-cutting warning would be to slow down for a few seconds, negating any advantage gained by the short-cut maneuver.  If corrections are not made, a time or points penalty will be assessed by tour official(s) upon reviewing the replay.

 

 

Special Circumstances


Absenteeism – if a racer should miss a stage, they will receive no sprint or twisty points for the stage, but for the G.C, will receive the time of their slowest team member on that stage, plus 10 seconds.  This is done so that the tour may remain intact if racers cannot avoid missing participation of a stage, while at the same time preventing someone from intentionally missing a difficult stage in order to maintain their ranking.  However, multiple consecutive absences may result in disqualification.  Racers should not simply elect to participate in another race during the agreed upon time and expect to remain in the Tour.

 

Stage Start Resets – A procedure for restarting a stage due to issues within the game is necessary for keeping the tour equitable.  Occasionally, especially when a room is relatively full, some racers will become stuck at the black screen and never receive notification of the countdown.  Meanwhile, other racers have already begun to race around the course.  If any racer is caught by this bug and is not able to start the race or is allowed to begin driving after the countdown has already finished, that racer will announce it has occurred and whether they desire a restart.  That must be done immediately so that almost no progress is made on the stage before restarting.  All racers will be asked to leave the track.  Starting position is almost irrelevant for most stages, so leaving the track will not be detrimental to the process except for a delayed start.  Stages in the tour will not utilize the setting for “Grid start with false start check”, so hopefully this error will occur less frequently.

 

Connectivity issues –While we will take steps to optimize the connectivity for the stages, it is inevitable that some disconnections will occur.  This may include those within reach of a stage win or in high places within the rankings.  This generally equates to a rider’s challenge of dealing with issues on the road during a bike race, such as punctured tires, avoiding obstacles, cramped muscles, lack of energy and nutrition, and of course, injury due to crashes.  The “yellow jersey” will enjoy special treatment in this regard, but within reason.  If the leader in the General Classification cannot join the race lounge or is being disconnected during pre-race setup due to connection problems, several attempts will be made prior to the start of the stage to allow entry of said individual before beginning the stage without them.  This may include delaying the start of the stage for up to 30 minutes, changing room hosts, or any other prescribed method for alleviating such issues.

 

Disconnections mid-race – if a racer is disconnected during a stage, the scoring action taken in the G.C. will depend on the point in the stage where the disconnection occurred.  It is undesirable to have network issues decide the outcome of the tour.  At the same time we cannot assume what would have occurred had the disconnection not taken place.

 

If the disconnection occurs in the final 60 seconds of the stage, the racer will be awarded the same time as the group they were travelling with (upon review for genuine unintentional disconnection).  If the group splits or completely dissolves by the finish of the stage, the disconnected racer will receive the time equal to that of the last person across the line who was formerly of that drafting group.  If not in the draft of a group at the time of disconnection, but still within 60 seconds of the conclusion of the stage, the racer will receive the time of the racer directly ahead of them in the stage plus the number of seconds between them and that racer using live timing monitor from within the replay.  For instance, if the racer in 5th position is suddenly disconnected within the final 60 seconds, he or she will receive the time of the person who is 4th across the line at the finish plus whatever time was required to catch the 4th position at the time of the disconnection.  That is almost as if the disconnection had not occurred.  (Stage replay will be analyzed to determine exact circumstances).

 

If the disconnection occurs outside of the final 60 seconds of the stage, a racer’s time will be decided according to the absentee rules, which will be the time of their slowest teammate plus 10 seconds.

 

Team member replacements – Captains, choose your team members wisely.  Choose only those who can commit to a schedule and can both handle the courses we’ll be racing on, and race cleanly and courteously.  Of paramount importance is choosing members who will support the team primarily, and set aside their own egos.  If you suspect someone you’d like to recruit will actually attack you out on the course, then they should probably form their own team.  It is up to the team’s leader to negotiate a shift in strategy for the team if one is necessary, as the leader may realize his or her chance of winning the tour is not as great as another member of the team.  Shifting the focus of the team towards the best racer is sometimes necessary in securing the victory for someone on the team rather than having it end up in the hands of another team.

 

Under no circumstances will a member of one team be permitted to switch to another team once the tour has begun, either under main account name or another alias.  Allegiance to the team one finds oneself serving is essential, as having the appearance of switching teams in a virtual way out on the course would signify that the racer is not adhering to the spirit of the tour format and may not be a good teammate for another prospective team.

 

You may want to choose one or two substitutes who can be on standby if a member cannot attend a stage, or if one is disqualified from the event.  Replacements must be announced as official team members or as a stand in for another member prior to the meeting time for each stage.  Teams should attempt to properly assimilate replacements and substitutes into the team structure during practices so that they are familiar with the format of this event and do not cause disturbances.

 

A substitute may stand-in for an absentee member for only one race day in a row.  Otherwise, that substitute or another racer should be announced as the team’s official replacement for the original in order to continue in the tour after that race day.  (Race days will likely contain multiple stages.)  Time and points will not be transferred from stand-ins to absentee members, nor from members to their replacements.  (See below for further clarification)

 

Team leaders may wish to make a change to their lineup in the middle of the tour.  This will be permitted for any reason that the team leader sees fit, but the time and points associated with the former member will not be transferred to the new member.  Instead, new entrants will begin their first stage with a GC time equal to that of the lowest ranked racer in the GC, plus 5 seconds for each stage missed, and with no sprint or twisty points.  The teams classification would retain times from retired racers from previous stages.  Ultimately, changing one’s team should be avoided as a strategy.  A team that maintains its cohesion throughout the tour has the best chance of winning the various competitions.

aka Ex_Stream_Tuna -FR's & Racing done here. ExXboxfan = Netflix only
GT Saturdays Event Thread

Track ShareEx's Racing Videos SupaTunaGTPhoto Mode Pictures
Message 19 of 67 (95 Views)
Reply
0 Likes