Reply
Jul 01 2012
By: ForgetfuI Umbrella Scientist 12272 posts
Offline

DriverSports GT5 Online League Racing Events

[ Edited ]
11 replies 329 views Edited Jul 10, 2012

www.DriverSports.org

 

Welcome to the DriverSports GT5 Online League Racing Events thread. Send a PSN friends request to 'Driversports' to gain access to our practice lounge.

 

As a governing body for online league racing this organization works to establish an environment of competitive online simulation racing that can best be described as Driversports. With the mechanical element withdrawn the term Motorsports is not quite appropriate, so we coined a term that is. The focus of sim racing is on the driver and we are here to provide a sports like atmosphere. Welcome to DriverSports.org

Currently, our sim of choice is the Gran Turismo series for the Sony Playstation. GT5 provides the best balance of access, quality physics, functionality and of course car choice for a diverse and well rounded league.

 

As a testament to the caliber of racing we provide, one of our founding members and a big part of the DriverSports administration, Rackattack, scored the 2nd overall time in the 2012 US GT Academy rankings.  Having missed the 2011 semi-finals by one position, Rack assures us that racing with an increased level of difficulty with serious competitors was a factor in putting him over the top in 2012. We wish him the best of luck in San Diego, where we hope his head to head racing experience shines even more than his ability to cut a single fast lap, sending him to Siltstone to be the next GT Academy pro driver.

 

This first post will be updated with our active race events and the following posts will contain our rules, regulations and all the information drivers need to know to participate in our events. Please feel free to post any questions or comments here as well.

________________________________________________________

 

 

Tuesday: DLC Track Test | Tuesday July 10 | FR-S and 86 GT | Motegi East

 

  • These cars were more fun than what the OCD refresh gave us, so here we go (with a little more break-in) on the East road course.

 ___________________________________________________________________

 

Friday: Cappucino Cup RM | Friday July 13 | Tsukuba

 

  • The Cappuccino Cup is a six week series using three phases of car specification based on the '95 Suzuki Cappuccino. Drivers will run the first two weeks on the default Comfort Medium tires with Tuning Prohibited. The second stint of the series will move to an Improved Specification (fully lightened, with Stealth Modifications to the engine, and fully tuned except aero) on Comfort Soft tires. We will then finish the last two weeks with the Race Modified version (again limited to Stealth Modifications on the engine but with any turbo upgrade) on Sports Medium tires. This series runs two shorter races per night.

___________________________________________________________________

 

 

Saturday: DriverSports NASCAR RRS Pre-Season | Saturday July 14 | GP/D


  • Cup cars on road courses! This is the DriverSports NASCAR Road Racing Series, a championship for 2011 NASCAR Cup Cars with no driver aids on Race Hard tires. 2 Pre-season races will be followed by a 6 week championship series over the next 8 Saturdays. Races will run approximately 45 minutes.

 

___________________________________________________________________

 

 

Sunday: DriverSports G Production Series | Sunday July 15 | Madrid Reverse

 

  • This class consists of a large portion of pre-1975 cars under 2 liters available in GT5. They have all been matched in performance to create a highly competitive field. We will be running a six week series in these vintage machines on some of GT's original tracks. Drivers will have to commit to a single car to run for the entire duration of the series. No driver aids and C-s tires make for exciting driving. Tuning is allowed but cars must be built with specific parts.

 

___________________________________________________________________ 

 

Registration for all events close at 9:00 PM Eastern on race day. All drivers must be present to race by 9:30 and all events run between 40-50 mins.

DriverSports.org
Message 1 of 12 (329 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

[ Edited ]
Jul 1, 2012

Race Entry, Drivers Meeting, Qualifying and Scoring


Our system of racing has no limit on how many drivers can participate, while still offering everyone a shot at the race win.

Registration - To participate in a race a driver needs to fill out our simple form with their PSN ID and car selection before the listed deadline. When events reach more than 11 drivers and need to be split in to multiple divisions, drivers will be sorted by their current championship points standings. The first race of a series will have its divisions sorted by the results of an official test session, the details of which will be event specific.

Drivers Meeting - The Race Host will open the drivers meeting no later than 20 minutes after the close of registration by inviting the drivers to a PSN Text Chat. The meeting will be open for 10 minutes or until all registered drivers arrive, at which point the host will build the room. This allows the host to build the room specifically for the number of drivers present in the drivers meeting text chat. If you do not attend the text chat the host will assume you are not present, and there will not be room for you in the race lobby. Once the room is ready the host will call all drivers to join the room. The host will allow reasonable accommodation for resetting, freezing and hangups.

Live Qualifying - With all drivers present in the race lobby the host will set the room up for live qualifying. A short race will serve as the live qualifying session. The host will call all cars to the pits and start the countdown timer. Please remain in the pits during the countdown. On the first lap drivers will spread out as to be able to run unobstructed and to prevent drafting. All laps between are eligible for flying qualifying laps. Drivers must respect all track and contact rules. A lap with contact or departure from the track is not eligible. On the final lap drivers will not finish the race, rather they will slow down or stop and post their fastest (legal, clean) lap time in the PSN text chat (please don't use the GT lobby chat as it has a short history), after which they can quit out of the race. The host will sort and post the qualifying order in to the text chat, save the replay and set the lap count for the full race distance, while the racers take to the track in Free Run and line up in grid order (Fastest to Slowest) near turn 1. Once everyone is in order the host will start the race.

Scoring - Event hosts will collect the finish positions and completion times of all participants and post them to the forum. Once all division's results are in totals will be collaborated in to a final standings where the driver with fastest completion time is declared the winner. During a championship series a number of 'drops' will be used to ignore a drivers worst finishes, the number of which is dependent on the length of the series and frequency of disconnected divisions. Timed-out drivers will be scored based on finishing position, ahead of any retirements. Individual disconnections will be recognized as mechanical failure and drivers will score a DNF.

 

 

Host Responsibilities and Authority

Hosts are responsible for the smooth and punctual operation of the race room. They are responsible for inviting drivers to their friends list and to the PSN text chat/Drivers Meeting on time, starting the event on time, as well as creating the race lobby, setting the correct restrictions and coordinating the live qualifying session and grid staging. In the event of connection issues Hosts may request that another participant with a better connection set up the room under their supervision, and may also enlist a volunteer to post final race results if necessary.

Reasonable time can be given to those with minor issues, at the hosts discretion. A host can call for a restart of a race if lag is a serious issue on the first lap.

Post race, hosts must collect the race replay, finishing order and completion times of all drivers and post them to the forum.

Hosts possess the authority and responsibility to remove disruptive drivers from the race room.

 

 

Penalties

The method of enforcement depends on the severity of the incident(s). Minor incidents will usually result in a time penalty of 30 seconds (roughly equal to a stop-and-go). Serious infractions will see a driver lose points on their license and the most serious of offenses will end up with a driver receiveing penalties related to their start and finishing positions. All penalties will be administered after a marshal's review. All race results will remain unofficial until the close of any incident reviews. All penalties are modifiable at the discretion of the reviewing race marshal.

Minor - Minimum 30 second time penalty
Serious - 1-3 Points
Major - Grid Penalties, Reduction in finishing position, etc...

Appeals - All penalized drivers have the right to appeal their penalty. To file an appeal, reply to the penalty notice with your intent to appeal. Review the race replay and make notes describing the incident in question and how the ruling is incorrect from your car, preferably using the 'balloon cam' third person point of view. Submit those notes to the Marshal as well. A second review will be made by another marshal and a final decision made.

 

 

Cars, Tires and Damage

We aim to replicate real world race events and their unique conditions, however our priority is to ensure a level playing field and to that end we will not apply restrictions that cannot be enforced. We have constructed a competitive ladder that replicates the real world of sports car, open wheel and stock car racing and identified a quality series that will represent each level of racing with a competitive championship. For many events a one-make series will be in place to ensure the most level playing field for all competitors. We have also established some competitive classes for multi-car racing, identifying closely matched groups of cars for diverse and unique fields. This is limited mostly to street cars and the classes of race cars included in GT5 (SuperGT, NASCAR, etc...), due to the nature of the restrictions available, however the staff is always researching new systems of enforcement to expand the selection.

We believe that for each kind of car there is an appropriate tire. There's a place for Comfort tires and Racing slicks should only be used where appropriate. Street cars will tend to run Comfort or Sports tires and Race cars, Sports and Race tires.

 

 

Restrictions

The appropriate restrictions will be used for the kind of event being run. The driving line, ASM and Active steering are never allowed. TCS and ABS will be allowed or disallowed where appropriate. Weak Slipstream, Real Grip Reduction and Tire Wear/Fuel Consumption will be used for all events. Visible and Heavy damage will be used at all times to create a realistic racing atmosphere and encourage considerate and safe driving. Boost and Penalties will not be used. When Grid starts are used the false start check will be active.* As of update 2.02 the false start mechanism is not functioning properly so we will be operating without it until the issue is resolved.

It is our philosophy that we will not implement rules that we can not enforce. If an event calls for a specific list of parts it will be verifiable and it will be made clear to all competitors how it will be enforced. If the intention is for an event to allow for a driver to build their car as they please, that will be made clear to all competitors also.

Our methods of enforcement include;

PP Restriction only - Multi-car events. Build you car as you please and restrict it to the prescribed PP.

Max hp/ Min kg - Multi-car events. Build you car as you please and restrict it to the prescribed hp/kg.

Triple Cap - You car must meet a PP restriction as well as hp/kg restrictions. This involves a pre-race check where the cars enter the track under one restriction then the host changes to the other restriction, verifying all cars meet all restrictions.

Stealth Mods - Modifications that cannot be detected are allowed. Replays show a car's redline and boost gauge, which means events can be set to allow only the parts that do not increase a car's redline beyond it's stock setting. These 'undetectable' parts are the Intake and Exhaust manifolds, Air Filters and Supercharger, as well as oil change and break-in hp gains. Suspension and Drivetrain parts are also unverifiable so those modifications are always allowed as well. On most cars the different turbos produce different boost values, visible in replays, allowing for restriction by individual turbo modification. Superchargers can not be detected but often provide so much power that the redundant PP restriction should make it obvious and deter its use, though the league will usually allow it instead. Transmission upgrades can be detected by the audible gear whine, so events can be run with the stock transmission or the Fully Customizable Transmission, at the event creator's discretion. The same audible test allows for specific exhausts to be selected in certain cases. Specific number plates, colours, rims and aerodynamic parts are easily restricted by visual inspection. All weight reductions will be required to maintain consistency, though ballast weight may be required. League officials will check event replays to ensure the legality of all competitors in events where these restrictions are in place. Hosts will set the appropriate PP restriction as a redundant precaution.

Max RPM - All modifications to the engine are required, not including turbos, resulting in the car achieving the maximum engine rpm. Oil-change and engine break-in gains are necessary to achieve full power. Specific Turbos and/or Ballast weight will be required on an event specific basis.

No Tuning - Utilizing GT5's 'no tuning' restriction, events will be open to specific unmodified cars, usually street and tuner cars or those on the Recommended list in the online lobby. Oil change, engine break-in, restorations, rims and paint are allowed for cars that the driver owns. ABS and Brake Balance adjustments are allowed.

Car Specific Restriction - Each car is built with a specific set of parts that are the best possible combination to produce a specific redline, boost gauge reading and exhaust note/tip. This allows organizers to level each car to a performance standard producing a level playing field across a diverse field of cars.

 

Sporting Driver's Code

Participants will drive to the best of their abilities for the duration of the race. Should a driver need to retire it is preferable that they park their car safely off track but stay in the room. Pausing to make use of the auto-drive is not allowed.

A driver must maintain the defined racing surface with 2 wheels of the same side of the car on or above the white line or curbing. Should a driver leave the track they cannot gain advantage by short cutting or overrunning and following through. A brief but deliberate lift of the throttle, once in full control and in a safe manner, is the acceptable way to indicate no intention of gaining advantage after leaving the track. Re-entering the track is to be done without interfering with cars still on track.

Contact with walls, cones, barriers and other cars is discouraged. Minor contact is excusable. Excessive minor contact may be penalized. Contact causing another car to leave the track and/or suffer damage, or gaining advantage by causing contact of any kind will result in an automatic penalty. Do not pull over or slow down after an incident. Time based penalties will be administered after a race review, before the results are finalized. 

A driver can choose their line in to and through a corner unless there is a reasonable side by side overlap at which point the cars are engaged and all drivers must maintain their lane and make every reasonable attempt to avoid contact. A following driver must earn inside overlap under control and before the leading car commits to its turn in and without pushing in to the opponent. A leading car being passed on the inside must not turn down on to a car that has gained overlap to their inside. Drivers are responsible for being aware of getting lapped and must deviate from the normal racing line to allow lappers to pass. Extra care is to be given when approached to be lapped by multiple cars and near the end of the race. Lapped traffic must not interfere with lappers and should only challenge if they have an obvious pace advantage.

On 'straightaways' drivers are allowed one move to change their line before half distance and one move in the final third to choose their corner entry. Deliberate weaving to block an opponent and repetitive swerving to break the draft is expressly forbidden. 

The pit lane is to be entered and exited inside the appropriate lanes with no more than 2 tires of the same side of the car crossing the sidelines of pit lane. Drivers on track must not interfere with cars inside those lanes. Drivers exiting the pit lane must not interfere with cars on track. 

Please contact the race officials to request a review of any incidents, on track or otherwise. All participants are encouraged to report anything they feel might be a violation of the DriverSports.org Rule Book by contacting the race officials privately. Public accusations or outbursts towards another driver are not allowed.

These events take place on our forum and others, as well as on the Playstation Network. Participants will treat others with respect and dignity and adhere to all Forum and PSN rules and restrictions.

DriverSports.org
Message 2 of 12 (328 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

[ Edited ]
Jul 1, 2012

DriverSports Youtube Channel

 

Check out our full length, HD race videos

 

 

 

 

 

 

 

DriverSports.org
Message 3 of 12 (328 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 1, 2012
As a testament to the calibre of racing we provide, one of our founding members and a big part of the DriverSports administration, Rackattack, scored the 2nd overall time in the 2012 US GT Academy rankings. Having missed the 2011 semi-finals by one position, Rack assures us that racing with an increased level of diffculty with serious competitors was a factor in putting him over the top in 2012. We wish him the best of luck in San Diego, where we hope his head to head racing experience shines even more than his ability to cut a single fast lap, sending him to Silverstone to be the next GT Academy pro driver.
DriverSports.org
Message 4 of 12 (310 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 2, 2012

DriverSports.org
Message 5 of 12 (275 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 5, 2012

___________________________________________________________________

 

 

Saturday: DriverSports NASCAR RRS Pre-Season | Saturday July 7 | Suzuka East


  • Cup cars on road courses! This is the DriverSports NASCAR Road Racing Series, a championship for 2011 NASCAR Cup Cars with no driver aids on Race Hard tires. 2 Pre-season races will be followed by a 6 week championship series over the next 8 Saturdays. Races will run approximately 45 minutes.

 

___________________________________________________________________ 

 

Registration for all events close at 9:00 PM Eastern on race day. All drivers must be present to race by 9:30 and all events run between 40-50 mins.

 

Join us for open practice sessions by sending a PSN Friends Request to the PSN ID Driversports


 

DriverSports.org
Message 6 of 12 (257 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 6, 2012

Tuesday: DLC Track Test | Tuesday July 10 | FR-S and 86 GT | Motegi East

 

  • These cars were more fun than what the OCD refresh gave us, so here we go (with a little more break-in) on the East road course.

 

DriverSports.org
Message 7 of 12 (242 Views)
Reply
0 Likes
Treasure Hunter
Registered: 01/04/2009
Offline
8245 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 7, 2012

ForgetfuI wrote:

 ___________________________________________________________________

 

Friday: DriverSports Cappucino Cup | Friday July 6 | Grand Valley East

___________________________________________________________________

 



Live quali:
1'26.670 Rooster
1'26.850 clacksman
1'27.284 wall
1'27.737 Agent
1'28.030 saint
1'28.308 no_aff
1'29.x Juan (I didn't write it down for ? reason)

Race 1 :
1st clacksman
+.183 Rooster
wall
Agent
no_aff
Juan
saint

Race 2 :
1st Rooster
+.003 clacksman
wall
Agent
Juan
saint
no_aff

Race 2 finish I was drafting past Rooster, and saw my name on the list upgrade to 1st with about one grid line to go. Partway into the *fist pump* Roosters avatar and win message came up on screen, and the time list showed me second by .003. I got screwed out of the replay as my XMB locked up postrace, or I'd have grabbed a pic already.

Message 8 of 12 (227 Views)
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 8, 2012

 

Sunday: DriverSports G Production Series | Sunday July 8 | Laguna Seca

 

  • This class consists of a large portion of pre-1975 cars under 2 liters available in GT5. They have all been matched in performance to create a highly competitive field. We will be running a six week series in these vintage machines on some of GT's original tracks. Drivers will have to commit to a single car to run for the entire duration of the series. No driver aids and C-s tires make for exciting driving. Tuning is allowed but cars must be built with specific parts.

 

___________________________________________________________________ 

 

Registration for all events close at 9:00 PM Eastern on race day. All drivers must be present to race by 9:30 and all events run between 40-50 mins.

 

Send a PSN friends request to 'Driversports' to gain access to our practice lounge.


 

DriverSports.org
Message 9 of 12 (211 Views)
Reply
0 Likes
Umbrella Scientist
Registered: 05/06/2008
Offline
12272 posts
 

Re: DriverSports GT5 Online League Racing Events

Jul 9, 2012

DriverSports.org
Message 10 of 12 (198 Views)
Reply
0 Likes