It is rediculous how many times ppl have managed to escape with no health left!! And we can not always rely on the grapple ( 3 out of 5 x it never grabs ppl that run/evade) so unless there is some kind of adjustment to the grapple ( I still think there needs to b a limit as 2 how much u can run/evade ) then I can c the raging now from ppl
It IS ridiculous how so many people can just get away...say I'll be in a hardcore fight with someone then they just run away...they go get almost full health and I'm sitting here bleeding out and they come back with full magic or a world weapon...not really fair at all.
A STAMINA mechanic would be ideal in a game such as this. I doubt SSM would introduce such.. Only a month and a half before they start printing discs...
What the----that is what I said. LOL. It seems as if the patch did nothing, if anything for balance issues. The dodge is just as spammable, and the grapple is just as unresponsive. Plus, Zeus magic and weapons are still wildly abused. I know that a stamina system is a must. As it is now, ppl just spam the crap out of dodge in battle and defensive situations. The i-frames are also just as bad. All of this culminates in unbalanced playstlyes being even more exaccerbated.
Heres a good thread, take a look. Hoping this Run=Win thing gets more attention. I really don't want this game to get even worse and die off before it even started (something it is doing right now...) but i fear it is too late.
Thanks for referring to the thread I created about Sprinting. We've seem them try to tweak the Grapple system repeatedly to no avail. It still doesn't work as intended in a lot of cases. So, just give Sprinting and Dodging a Cooldown. Simple enough solution eh?
"Flesh that burns, bones that break; But to break a man's spirit is to truly destroy him" - Ares, GOW