I believe that there should be some sort of consequence for switching Gods. You should have to make a decision at the beginning and choose. If you change gods then give the player a mark of shame or something. Make them have to wear a chicken suit or some type of armor that is a sign that they are not loyal. I feel like it would be a better game if it had higher stakes.
Solved! Go to Solution.
I was thinking if you switched God's you could keep your stats but your level's and armour would be reset from the beggaining. Also it would take 24 hours for the full switch to engage, in the mean time perhaps you are not allowed to wear armour and maybe a chicken suit. lolol.
Not only that, but it gives us a lot more replayability say we max out our favorite god then switch and start leveling again.
I mean, if they played a bigger part in the MP I would understand but for now all that the whole "choosing what god you follow" thing doesn't really matter.
If we had some form of leaderboard that shows wins, losses, kills and deaths per god then it would make more sense to have a severe punishment. But for now it just seems more like a class system that they are trying to portray.