Do you guys think it can be a bit excessive? I fought a few Ares and Hades players who managed to combo me for a long time because of the pretty ridiculous bounces their weapons do. I mean, my character didn't even get the chance to have that short period of invincibility (glowing white). I don't know if the players knew how to execute long combos through practice or if it's just a broken game mechanic. What I do know is that it was annoying. If I wasn't playing Poseidon, my guy would've been dead from a single combo string.
Speaking of glowing white, is there a certain requirement for a player to get that moment of invincibility? It seems so... random. I would hold Triangle in order to launch a guy into the air, except his character would just slide back with that white glow. Sometimes I'd get beat up by a bunch of people and after getting hit like 4-5 times, my character would enter that state of invincibility which gives him a chance to fight back and breathe. Other times... I just don't get the luxury of getting that reset. Anyone else bothered by this?
Bounce is broken period. Anyway reason for combos IS practice, certain attacks "reset" a person's timer, for example S S T gives I-frames but S S L1+S does not and may allow for a longer string. Most combos however require the use of both specials. Most sword combos start with a heavy attack of some kind that requires you to bounce thus they will most of the time use jump slice, parry it or block it. Hammer combos on the other one start WITH a parry or a special ie. Maul of Zeus combo needs parry or L1+S to start it. Spear combos start with it's launcher and certain specials and they have the LONGEST combos so far. Any weapon can also start it's combo with certain magics.
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Then I learned the trick: you jump slice and land, waiting 1 second before starting the S, S, X~T, R1. This must be done very quickly and require practice.
But yeah, bouncing is really annoying, sometimes you can't do nothing about it.
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Heavy Attacks were never meant to be placed into a combo. -____-
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What's even more annoying is when you're playing on a multi-story level (Labyrinth or Bog) and you get bounced off the top floor... then bounce off the bottom floor... then fall into the abyss. They should make it so that when you hit a button (like the jump button) exactly when your character hits the ground during bounce animation, your guy gets reset (or at least pops back on his feet).