The same goes for Poseidon's gauntlet. 10s is way to long be stunned. It reminds me of rogues in WoW.
I could see these effects in magic but not weapon specials.
That's why I suggested lowering the animation slightly and increasing the movement speed slightly and making it 3 to 5 hits that actually juggle and either keep the final hit as a knock back or change it to a bounce to chain into extended combos
Hnng- people who can't jump away from snail pacing flying L1+triangle special are quite sad, let alone if you can't dodge L1+square, really though, people fuss too much about it, these moves require time and space, and there aren't real combo's involved either, how easy do we need to make it for you?