01-08-2013 10:14 AM
It is rediculous how many times ppl have managed to escape with no health left!! And we can not always rely on the grapple ( 3 out of 5 x it never grabs ppl that run/evade) so unless there is some kind of adjustment to the grapple ( I still think there needs to b a limit as 2 how much u can run/evade ) then I can c the raging now from ppl
01-08-2013 10:28 AM
01-08-2013 10:54 AM - edited 01-08-2013 10:55 AM
A STAMINA mechanic would be ideal in a game such as this. I doubt SSM would introduce such.. Only a month and a half before they start printing discs...
01-08-2013 11:09 AM
FieryCaptain wrote:A STAMINA mechanic would be ideal in a game such as this. I doubt SSM would introduce such.. Only a month and a half before they start printing discs...
What the----that is what I said. LOL. It seems as if the patch did nothing, if anything for balance issues. The dodge is just as spammable, and the grapple is just as unresponsive. Plus, Zeus magic and weapons are still wildly abused. I know that a stamina system is a must. As it is now, ppl just spam the crap out of dodge in battle and defensive situations. The i-frames are also just as bad. All of this culminates in unbalanced playstlyes being even more exaccerbated.
04-06-2013 03:24 AM
Heres a good thread, take a look. Hoping this Run=Win thing gets more attention. I really don't want this game to get even worse and die off before it even started (something it is doing right now...) but i fear it is too late.
04-08-2013 09:44 AM
Lets hope that Grapple tether is addressed in the upcoming patch.
Nothing more to say about it
04-08-2013 09:56 AM
04-08-2013 09:58 AM
04-08-2013 10:09 AM
04-08-2013 10:52 AM