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Jan 11 2013
By: ElementDuck Lombax Warrior 205 posts
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The respawn rate in Team Favor is too high.

4 replies 114 views Edited Jan 11, 2013

I think the respawn rate is too quick on Team Favor. A person you've killed can be back in action and spawn right by you as you're capturing an Altar. They'll have full health and in some cases magic, which sets you at a disadvantage since you won't have a moment to heal, gather magic, etc.

 

In some cases, it's faster and better for a severely wounded person to suicide for full health, the chance to spawn near an unguarded Altar and potentially free magic as well, not to mention depriving the enemy team of some potential points.

 

I'd say add two more seconds to the respawn timer.

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Lombax Warrior
Registered: 01/08/2013
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Re: The respawn rate in Team Favor is too high.

Jan 11, 2013

Another idea is instead of spawning randomly on the map, have the players spawn in the area with the zipline so that they have to zipline to the battle field again, would help respawn rates, and help stop respawn capping.

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Lombax Warrior
Registered: 12/18/2012
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Re: The respawn rate in Team Favor is too high.

Jan 11, 2013
Maybe, but then there is the possibility of camping, since those ziplines land you right near the edge of the map. Players could send you flying as you land.
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First Son
Registered: 01/11/2013
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Re: The respawn rate in Team Favor is too high.

Jan 11, 2013

How about you make it to where you spawn on the opposite side of the map where you died that way you have no way of reaching the atlar before the person is done getting it.

- FallenAssassin_9
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Lombax Warrior
Registered: 01/08/2013
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Re: The respawn rate in Team Favor is too high.

Jan 11, 2013

Yea true, mabey you could get a few seconds of take invulnerability to compensate for camping, just enough to let you get out of harms way.

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