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Lombax Warrior
ElementDuck
Posts: 202
Registered: ‎12-18-2012

The respawn rate in Team Favor is too high.

I think the respawn rate is too quick on Team Favor. A person you've killed can be back in action and spawn right by you as you're capturing an Altar. They'll have full health and in some cases magic, which sets you at a disadvantage since you won't have a moment to heal, gather magic, etc.

 

In some cases, it's faster and better for a severely wounded person to suicide for full health, the chance to spawn near an unguarded Altar and potentially free magic as well, not to mention depriving the enemy team of some potential points.

 

I'd say add two more seconds to the respawn timer.

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Lombax Warrior
SteampunkRuin
Posts: 230
Registered: ‎01-07-2013

Re: The respawn rate in Team Favor is too high.

Another idea is instead of spawning randomly on the map, have the players spawn in the area with the zipline so that they have to zipline to the battle field again, would help respawn rates, and help stop respawn capping.

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Lombax Warrior
ElementDuck
Posts: 202
Registered: ‎12-18-2012

Re: The respawn rate in Team Favor is too high.

Maybe, but then there is the possibility of camping, since those ziplines land you right near the edge of the map. Players could send you flying as you land.
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Cannon Fodder
FallenAssassin_9
Posts: 22
Registered: ‎01-10-2013

Re: The respawn rate in Team Favor is too high.

How about you make it to where you spawn on the opposite side of the map where you died that way you have no way of reaching the atlar before the person is done getting it.

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Lombax Warrior
SteampunkRuin
Posts: 230
Registered: ‎01-07-2013

Re: The respawn rate in Team Favor is too high.

Yea true, mabey you could get a few seconds of take invulnerability to compensate for camping, just enough to let you get out of harms way.

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