Sorry guys...I have enjoyed using this relic but it is WAY too powerful and does need to be toned down some. I am an Ares main but I gotta say that this relic is a bit overpowered.
Some ideas I've had to nerf it:
* Level 3 yields 10-15% per minute, resets at spawn at 10-15%. It currently resets on spawn at 20% so you keep at least 20% buffs even if you die.
* Alternate 20% Physical, 20% Elemental power per minute instead of both at once.
* Have the 20% buffs RESET TO ZERO on death. It doesn't currently do this.
* Have the buffs stack after 90 seconds instead of 60.
Also, I think the Relic of Plenty could use a boost. As of now, it's a complete waste of space since other relics yield MUCH MORE physical power for doing simple tasks. Perhaps make it give Elemental power +15% as well? Or increase the physical buff a bit? This may not be needed since it's basically an infinite buff if you never use your magic (or keep it at least half full) but it really seems like a waste to me, especiallly compared to the Relic of Determination.
Disagree? Please reply and state why! Or give your own suggestions below
I haven't really come across an Ares with glowing hands that has done an insane amount of damage. I prefer parry for health and def on my ares just cause I don't really see a difference in how fast my enimies die. But I don't really play ares all too much. So I guess I dont experience it long enough to see the difference.
ty for asking for it to be toned down now they r going to do it. u suck ty for this noob
THe noob is the guy who likes knowingly using overpowered items/tactics and get angry when they are nerfed
I am simply trying to keep this game balanced. Or at least trying to CONTRIBUTE to idea that will make it/keep it so. I am also an advocate of toning down the Gladiator Hammer and Reckoning of Zeus
^I still dont know what the big deal is with the glad hammer....and i dont want to. Reckoning needs to last a shorter amount of time and have a smaller radius
Haha if you'd like I'll bring it into a match with ya. HIGH base damage, quick specials, short cooldown, huge range, easy combos.