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Wastelander
Registered: 03/11/2013
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Re: Serious discussion about combos in this game.

May 29, 2013
Absolutely no more i-frames.
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I Only Post Everything
Registered: 04/03/2013
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Re: Serious discussion about combos in this game.

May 29, 2013

100% combos prove that someone can master a weapon. They should be allowed.

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Uncharted Territory
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Re: Serious discussion about combos in this game.

[ Edited ]
May 29, 2013

I'm not against combos, but I feel like the 100% ones shouldn't be allowed.

 

Some may say "that's what your item is for", however if you use up your item and it's on cooldown, there's no way to fight back if you're caught up in such a combo again. The idea of a 100% infinite combo loop just doesn't seem fair.

 

Some may say "just practice and learn the combo too, then use it", but my feeling is the game would just degenerate into who can get off that first hit to initiate their string. This game is a different from fighting games; it seems built for more short combos than long strings.

 

Posted this in another thread, but thought I'd add it here too. Just my opinion; everyone has their own.


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Splicer
Registered: 01/09/2013
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Re: Serious discussion about combos in this game.

May 29, 2013
It would be like wow as a rogue you could 100 % combo most classes to dead. Except frost mages and paladins. Really cheesy but it was in there. I like the back and forth hack and slash also. Combo all the time would get old.
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Uncharted Territory
Registered: 12/15/2012
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Re: Serious discussion about combos in this game.

May 29, 2013

@People saying about Zeus      I use Elm Resist on my Poseidon and my Hades, still hate Zeus, it's not because it's magic is OP, it's because of the absurd stunlocking it has.  Poseidon players don't focus on healing because it sucks, yes a Poseidon with Resilience and BoA can't die but the point is, BoA is a black sheep, it heals TOO well and it can 100% combo every time doesn't matter the amount of enemies........I'd use ToR if it wasn't 75 magic, I have no problem being full healer as I am already with a Hades

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Uncharted Territory
Registered: 04/08/2013
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Re: Serious discussion about combos in this game.

May 29, 2013

Hmm

 

Any God of War series allowed to have 100% or less combos

 

God of War Mutliplayer aren't allowed to have that for fairness?

 

Huh

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Wastelander
Registered: 04/16/2013
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Re: Serious discussion about combos in this game.

May 29, 2013
almost all the "good" combos lead your opponent to death...
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Survivor
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Re: Serious discussion about combos in this game.

May 29, 2013

The problem with combos is that this is not a fighting game through and through. A fighting game needs balance and no lag for it to play smoothly. I'd hardly say multiplayer has either of these things.

 

If this was meant to be a fighting game and not a social brawler then it should have been made a fighting game and nothing else. There are too many kinks that need ironing out and if this was Street Fighter, Mortal Kombat or Tekken this game would be black listed and discarded with how bad the servers are among other things.

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Wastelander
Registered: 03/15/2013
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Re: Serious discussion about combos in this game.

May 29, 2013
I mean, you have unlimited life in this game unlike other fighting games where you only have two lives. And their combos can do 60% damage, so it really is reasonable
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Uncharted Territory
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Re: Serious discussion about combos in this game.

May 29, 2013

Well just take a look at those combos from certain warriors carefully

 

if you got combo'ed to death, just look at which move started that lead up to combo.

Avoid the same move = rejected combo

will have many opening which is obviously focusing on only one certain combo all they can do.

 

See? It's not hard.

 

If they are good at mixing combos and have another different combos, well I can't answer that... But obviously it's poke and dodge tactics may be helpful for sure.

 

 

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