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Lombax Warrior
Registered: 08/14/2013
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Re: Nerf the Jumping

Sep 3, 2013
Alliteration* auto correct Smiley Sad
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Sackboy
Registered: 04/01/2013
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Re: Nerf the Jumping

Sep 3, 2013
People still dont understand the point.
The point IS NOT the ability to counter js

THE POINT IS that the game is becoming monotone, repetitive, and full of swords users!

Remove the bounce, idunno. But this mist be balanced for the good of the game
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Wastelander
Registered: 08/29/2013
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Re: Nerf the Jumping

Sep 3, 2013

why dont they just make the jump triangle a n unblockable red move with a mini cooldown like all the other weapons. and its not all that easy to block and parry the js, some times your in the middle of an attack and dont have time to react fast enough. and when someone fakes a js with blocking and you parry, its not fair. you cant read their mind how the fnck areyou supposed to know theyre gonna block and fake the js.it leaves you open and it really is a cheap tactic for any player, no matter how skilled orunskilled you are.

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Uncharted Territory
Registered: 01/16/2013
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Re: Nerf the Jumping

Sep 3, 2013
Half of the blame lies on the players themselves. There are over 50 weapons to use but on a good day you won't see more than 10 being used. Most people want the 'easy to win with' method which is why you're not seeing variety. It's not the JS on its own. It's that couple with the fact that some weapons, whether the be swords or not, are not as user friendly and no one wants to take the time out to learn their potential, God forbid they might lose a game for experimenting.


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Sackboy
Registered: 08/29/2013
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Re: Nerf the Jumping

Sep 3, 2013
@Charlescockroach2ndplacenotreallyachamp
Dude seriously, I'm not arguing with you, are you f_cking five? Grow up, and leave me the H3LL alone man. It's kinda creepy that you're stalking my page to see if I have more followers than you, IMO. Why does that matter so much to you? I'm just here to agree that I don't like the jump slice, leave me alone. Really.
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Uncharted Territory
Registered: 04/08/2013
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Re: Nerf the Jumping

Sep 3, 2013

sNsReal wrote:
People still dont understand the point.
The point IS NOT the ability to counter js

THE POINT IS that the game is becoming monotone, repetitive, and full of swords users!

Remove the bounce, idunno. But this mist be balanced for the good of the game

Shouldn't it make swords useless without bounce?

 

And yup, rabbits kept raging at it like no tomorrow, now look at it. Populations rapidly bombed up.

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Wastelander
Registered: 06/18/2013
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Re: Nerf the Jumping

Sep 4, 2013

Sparrow-Hawk wrote:

sNsReal wrote:
People still dont understand the point.
The point IS NOT the ability to counter js

THE POINT IS that the game is becoming monotone, repetitive, and full of swords users!

Remove the bounce, idunno. But this mist be balanced for the good of the game

Shouldn't it make swords useless without bounce?

 

And yup, rabbits kept raging at it like no tomorrow, now look at it. Populations rapidly bombed up.


You mean they (swords) will become like any other weapon type?

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Lombax Warrior
Registered: 02/16/2013
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Re: Nerf the Jumping

Sep 4, 2013

In the BETA you could grapple people who jumped or were climbing walls. 

I don't know why they removed such a feature that leneded balance to the game. 
Without it this is what happens,  a regular jump attack becomes the best attack in the game totally unbalancing combat. 

I really want them to bring it back as when it was removed this nonesense became a real problem. 

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Lombax Warrior
Registered: 02/16/2013
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Re: Nerf the Jumping

Sep 4, 2013

Not to mention the 'Call of Duty' jump and run routine would be instantly nerfed too. 

BRING BACK THE GRAPPLE FOR JUMPERS AND CLIMBERS!

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Wastelander
Registered: 04/22/2013
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Re: Nerf the Jumping

Sep 4, 2013

lol I fake so many times in the air that my character pretty much hovers for like 5 sec lol i love it.

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