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Jan 13 2013
By: Goldhawk1 Keyblade Wielder 10160 posts
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My ideas on balance.

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69 replies 423 views Edited Jan 14, 2013

World Weapons - 

 

Simply lower the respawn time on these puppies.  There are a lot of them going around and I feel they should be something fought over rather than something handed out to everyone who spawns.  

 

Ares - 

 

As it stands, theres a lot of things about ares that simply just sucks.  He has good attack power, but attacks can easily be avoided and countered.  

 

Magic - 

 

Level 1 Ares inferno moves super fast, but once you level it up it starts moving slower.  I don't think people should be able to evade out of this attack, as it's insanely easy to evade out of.  But if not, at least make it move as fast as the level 3 version does.  

 

Fist of ares should ignite players with a DoT if around the area.  Say you miss, but if you're still within a reasonable range of the attack it applies a flame DoT.

 

Demi god is pretty pathetic, what if you could use it as an enhancement to everything you have.  Currently it just seems like you just melee people but everyone can run away.  Why not let us grow and allow us to attack with stronger attacks, and applying a DoT to anyone we hit as well as people in the ring.  If not, allow us to keep punching but when you push circle you lay down a HUGE flaming AoE on the ground, a huge circle will appear covering a large portion of the map you're on and while people are in it they will have a DoT applied to them and slow down as to let the user catch up and not just be a waste of magic every time.  

 

Item - 

 

An escape item would be nice, much like Zeus has.  Maybe similar to Zeus's attack too but involve running away or pushing enemies away.  

 

Honestly items are pretty fine.  

 

Relics - 

 

Here's where it gets tricky, you don't want it to be too strong but yet they currently don't seem to help much.

 

Relic of ares might, change it to health and strength upon kill.

 

Relic of mastery, change it so that once you get on a kill streak you gain strength for an extended period of time (not necessarily a short period) and with every successive kill streak (such as when you go from 3 kills to 5 kills without dying, much like Uncharted where you have 3, 5, 10, 15 and 20 as kill streaks) you plant a permanent golden crossed swords on your character that won't run out until death.  The greater the kill streak, the stronger it is and will not run out due to time but rather reward ares players for doing well.  

 

Relic of Brutality, strength on grappe, ring out, and large combos.  Currently while this is a good relic it just doesn't seem to help all that often, and strength bonus seems low for as little as you get to use it. 

 

relic of fortitude, same chance to get health, smaller chance to get strength, even smaller chance to get defense.  If you gain health you CAN gain the other two as well, it's just a rare chance.  

 

relic of sacrifice, heal over time that lasts quite a bit followed by increased defense would be nice.

 

Relic of fate should be like Zeus's relic where the whole team will get health with a few chests.  

 

Zeus - 

 

Zeus should be more of a crowd control/keep away style character.  Currently they have insanely high damage in spells, and specials while having good defense and magic defense.  

 

Zeus characters should be able to gain more elemental defense than physical defense.  Much like Ares is vulnerable to magic, Zeus should be more vulnerable to melee but currently as it stands zeus can have good magic defense, regular defense, magic and attack.  

 

What I suggest is lower Zeus's physical defense a bit as well as their physical attack.  Turn their silence into a magic attack that covers the blade in lightning and adds a bit of magic damage to their attacks.  Lower the damage on spells, but give them more access to magic, such as relics much like Ares relics will give them magic with certain actions, but since their magic is lower damaging it'll be better when they spam it rather than be able to kill armies with one attack.  Also, lower the damage on the blade of Zeus's L1 + triangle, I accidentally got hit with all 3 attacks and it took out 50% of my health...FIFTY PERCENT... off of one attack that you can use whenever whereever and it has great cooldown... that's ridiculous.  I have 150 magic defense too... imagine if I had only 10 like most Ares players?  

 

Also, the Zeus teleport item needs to be nerfed.  You can teleport like what 6 times?  Before the item cools down?  It should be maybe 3 times...MAYBE.  It's not fair that every other item in the game just puts you back in the same spot but this item allows you to fly across the map super fast.  

 

Grapple/hazzards - 

 

As it stands, Zeus players can easily knock people off the map with magic and other attacks, do 25% damage on ground grapples, and 50% damage on map hazards.  This should change.  Zeus isn't about physical combat and ALL of the things I mentioned are based on physical attacks.  

 

Something like the spiked wall in hercules forum probably won't change, but there's no way a magic based player should be able to deal that much damage on a grapple or wall grapple.  I don't think it should be so easy to knock players off the map either.  Lightning cone whether used as magic or by the hammer can send opponents flying just as far as the world weapon hammer.  

 

No, Zeus players shouldn't feel like grapple is useless but there's no way the less physical class should deal the same damage as the burly brute force class  

 

Weapons - 

 

BoA - this weapon shouldn't be able to dribble as well as it does and the L1 + square has a huge range.  

 

Minotaur hammer - seems to do more damage than Ares hammer though it has much less damage.  Also, insane amount of combos... maybe ease up on the damage a bit if you're going to keep it as a combo machine.  

 

Gladiator hammer - Lower the AoE on the triangle special

 

Some additional ideas for random stuff - 

 

Brutal kills - 

 

#1 - Use your weapon to sweep their legs.  If it's a sword the legs come off, it it's a hammer they flatten and blood comes out.  Slam the weapon into their head and while it's still in their head, raise your fist in the air and yell like you're taunting.

 

#2 - Punch your opponent and they start to crawl. 

 

If hammer - smash the hammer into their back with the handle pointing vertically

 

If Sword - Stab it through their chest and into the ground

 

After that animation your warrior walks up and kicks the back of their head into the ground, picks up their weapon and holds it in the air and yells like the taunt. 

 

#3 - Environmental based brutal kills.

 

Ledge - if by the map you will punch them and they'll fall off the ledge and hang by their hands.  You'll then walk over slowly, lift up your leg or weapon and beat them off (giggidy) the map.

 

Spike trap - slam the opponent onto a spike trap, they'll start to crawl away and your character will just stand there menacingly looking at him.  Suddenly the spikes come up and pierce him through the head (was invisioning a spike going through the character's mouth and up to the back of the head), pierce the body and limbs.  

 

Fire trap - smack the player up into the air with your weapon, then as they're coming down place your weapon on their stomach and drive them down towards the trap and hold them down as the fire consumes them.  

 

Polyphemous (by the hand [where flags/bases are]) - Player punches the player like they do with every other brutal kill and instead kicks them.  The killer (person doing the brutal killing) will turn around and walk down the stairs of the platform eventually leaving sight of the camera.  The person being killed will stand up, laugh or taunt (was picturing the person dying pointing and laughing) and then polyphemous's hand comes crashing down on them.  

 

Polyphemous (if by Spear of Olympus spawn) - Same as by hand, player kicks them and walks off other player stands up confused and taunts then polyphemous comes down and eats the other player.  

 

When by a ledge that is a drop down onto another portion of the map - knock the player down so that they are laying down on their back with their head laying over the edge. 

 

If sword - cut the head off and show blood dripping down the edge.

 

If hammer - smash him in the head to break his neck.

 

#4 - Tag team kills 

 

Would be cool if you could Hold R1 for a bit and it would show the opponent sitting there with the hook in him and the warrior pulling back on the chain as if to hold him back.  For a bit, a team mate could come up and they could execute a team brutal kill after a while it would just execute a brutal kill. 

 

EDIT:

 

Some other things that have come up as I continue to play:

 

1. The spear world weapon is too powerful when jumping.  When on the ground it does very little but can be thrown a lot but if you jump in the air 3 spears will kill a man.  Seems pretty OP.  

 

2. Jump triangle needs to be looked into.  So far, swords have so much advantage over hammers.  The juggle is one of the biggest things.  Simply jumping in the air and pushing triangle while blockable and parryable is very fast and can catch most people off guard.  This leads into a series of bounces that can be abused and really makes hammers pointless as hammers jump + triangle is insanely slow and makes you vulnerable. 

 

3. Hammers seem to have no purpose in the game.  They aren't stronger, they ARE slower, they aren't as combo savvy, they don't juggle, the DoT hardly sticks on Ares side, they have low priority in battle meaning if it crosses a sword the sword will attack over it, hell it doesn't even have amazing ring out capabilities.  Sure air grapple does but any sword can knock a player off just by doing a simple square combo.  Not just "oh oops you fell off the map" but "holy hell that guy just launched me" ring out..  

 

4. You can grapple people while juggling them.  This adds even MORE uselessness to the hammer...as not only do you just pund them away and don't juggle, but you can jump triangle, square twice, and grapple for HUGE damage but hammers can't do any of that.  All I propose is make it so you can't grapple while juggling players.  

 

5. Zeus can use lightning vortex as an escape item.  If you time the attack right, you can use the magic attack as someone's about to land an attack that isn't an instant hit (all triangle attacks, specials, etc) which will make you complete the animation and be unable to move...and they get a free 50% damage attack on you.  

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Uncharted Territory
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Re: My ideas on balance.

Jan 13, 2013
Verry well thought out! Tank should see this ASAP

lawl.jpg

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First Son
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Re: My ideas on balance.

Jan 13, 2013

These ideas are awesome and I love how you would balance out  Zeus characters and weapons plus your ideas with Ares characters. I also thought your brutal kill ideas were pretty cool to. I think that if they added in everything you said it would make the game more fair.

- FallenAssassin_9
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Hekseville Citizen
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Re: My ideas on balance.

Jan 13, 2013

Absolutely agree with all these. Hope tank see this so he can do something about it. Right now Zeus has all the advantage, at least with Ares.

About Ares' magic, yes they're useless. Easy to evade, don't deal the amount of damage you spect. 

Zeus teleport... MY GOD! people are using it to scape from a combo. I've seen people use it like 5 times! You're like in the middle of the map figuring out what to do...

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First Son
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Re: My ideas on balance

Jan 13, 2013

These ideas are awesome and I love how you would balance out  Zeus characters and weapons plus your ideas with Ares characters. I also thought your brutal kill ideas were pretty cool to. I think that if they added in everything you said it would make the game more fair.

- FallenAssassin_9
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Keyblade Wielder
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Re: My ideas on balance.

Jan 13, 2013
I was thinking a while back why not make all Ares magic just power gaining attacks since they're so easy to dodge but I think having the demi god being the "power gaining" attack would be the best because there's still diversity in the magic.

If applied, Ares punch wouldn't be totally useless and inferno wouldn't be as easy to avoid.

But still with demi god even if you had no knockback, higher damage, defense, and DoT much like you would expect with a larger character model people would still run away too often. I mean, people run away from good players all the time, let alone demi god. If they fixed demi god players would probably keep a huge distance away so I figure why not reduce speed/increase gravity so they aren't so eager to make Ares waste MP.
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Hekseville Citizen
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Re: My ideas on balance.

Jan 13, 2013

I don't understand that thing about power gaining attack? Something like making your attacks more damaging? 

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Keyblade Wielder
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Re: My ideas on balance.

Jan 13, 2013

alacarpa wrote:

I don't understand that thing about power gaining attack? Something like making your attacks more damaging? 


Oh like you would gain power via a spell, such as higher damage, heal over time, etc taking place over more damaging spells.  Or more Ares oriented spells.  

 

Like in GoW 1 Ares uses a lot of fire and what not, so maybe throw a huge fireball that lands as an AoE or something else idk.  I keep thinking AoE based with Ares but not everything can be an AoE.  

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Hekseville Citizen
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Re: My ideas on balance.

Jan 13, 2013

Goldhawk1 wrote:

alacarpa wrote:

I don't understand that thing about power gaining attack? Something like making your attacks more damaging? 


Oh like you would gain power via a spell, such as higher damage, heal over time, etc taking place over more damaging spells.  Or more Ares oriented spells.  

 

Like in GoW 1 Ares uses a lot of fire and what not, so maybe throw a huge fireball that lands as an AoE or something else idk.  I keep thinking AoE based with Ares but not everything can be an AoE.  


That will make more sense. Ares is the damage dealing of these 4 gods, so yes it makes more sense that spells make Ares' champs gain attack damage.

Great idea btw. 

 

About the brutal kills. Another cool idea will be if these 4 gods have different brutall kills that kills the opponent with the elemantal power they use. Ares could burn him, Zeus could summon a thunder and so on...

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Keyblade Wielder
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Re: My ideas on balance.

Jan 13, 2013
Oh, and Hades could taunt as the hands of Hades come up and rip people to pieces.

Another idea, is water traps. Like fire traps but instead of burning the floor opens up and you fall in and closes above you and your character drowns to death.
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