Van it's a ps3 exclusive why would they have to get the patch through Microsoft?
I think he was just giving a general example. The patch first needs to be made, then its submitted to QA, then its submitted to Sony, and if it passes all of those then its good to go. If it fails any of those then they gotta fix and fix until its locked down.
Yep. I was talking about that patches, in general, can take time on console releases, or any platform for that matter. A month is no time at all for testing and getting a patch through QA.
I've said it in other threads, but things that seem like simple adjustments or fixes can be some of the most annoying changes you try to make. Spend any time sifting through code to find the one mistake you made and you will have some idea of how difficult it might be to figure out issues in a complex game these days. Not only do you have to pinpoint the cause of the issue, but you have to figure out how to fix it. That takes time.
Even then, once you know how to fix it you have to see that it doesn't break something else (which is very common). Again, more testing, more time. Once all that is finally done, you now have to get it through the approval process (in this case through Sony). Now they have to run through it, this takes yet more time.
Also, all this is if everything goes right. You find a problem and you're back to the start. Meanwhile new content is being developed, gameplay adjustments, I'm sure they're looking at balancing the claims of things being overpowered (most of which is garbage) and on and on. Sure, some of us may say gameplay fixes are first and foremost, but you've also got a large part of the community that thinks everything is great and just wants new content.
SSM's got to try to balance all of it out. They're working on the patch, they've given us an idea of some of the enhancements to expect (which have been requested over and over again) and they'll let us know more when it's ready to be released. If we were six months down the road and we had heard absolutely nothing, nothing in the works and we had a community manager that treated us with contempt and was absolutely useless, then I would be onboard with some of the tantrum posts regarding the patch, but that hasn't been the case here.
Generally when you do a patch preview, it comes with a patch release date. SSM's blind release date is what's causing all these commotions. I understand they want to show people that they are constantly working on the game, but this blind release date caused more chaos than excitement.
Even a generic time frame would've helped curb some of these rowdy attitude. Q1, Q2, Q3, Q4... early Q1, late Q1, etc etc (Q stands for Quarterly, Q1 is the first 3 months of the year, Q2 is the next 3 months, etc etc) atleast people will have a time frame and stop hoping everyday and be disappointed when they wake up.
In the future, SSM should be more careful about their patch previews. It would help calm the people if they just give a generic time frame of the release, if they can't give a specific.
anyway, that's my two cents.
I was a programmer for 4 years straight after college. I went into work and sat in a cube and wrote/modified code all day long, everyday. For anyone who has seen then movie "Office Space", that was my life, except I didn't have a young Jennifer Aniston as a GF So, that being said, here's my two cent on this coding/patch talk...