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Last Guardian
Registered: 02/25/2013
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Re: Countermeasure/CounterAttacks Discussion

May 19, 2013

what you should do is bait their discard....when u see it coming....hit dodge and it will go right past you Smiley Happy

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Wastelander
Registered: 03/11/2013
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Re: Countermeasure/CounterAttacks Discussion

May 19, 2013
World weapons hit detection is pure BS and the direction where you´r character or enemy is flying. Like yesterday i was back first in to pit and enemy was directly front of me i threw hammer and he flew straight to pit behind me!! Albert Einstein would shake he´s head about physicks in this game,that does not make sense that the enemy flyes in opposite direction.It´s like the pit is sucking you in when you discard WW
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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 19, 2013

That's why I never put it since WW is too unpredictable at such times and it can ruin the helpful tips easily sometimes. 

 

 

 

 

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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 20, 2013

Poseidon's Relic of Resilience can endure against Rage Mode to survive?

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Fender Bender
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Re: Countermeasure/CounterAttacks Discussion

May 20, 2013

Sparrow-Hawk wrote:

Poseidon's Relic of Resilience can endure against Rage Mode to survive?


Seems like it, but it isn't much of a deterrent.  Your best bet is to run, run, run.  Unless you think you can successfully keep juggling them.

----------------------
She's going to have to fall on her sword. Which means that we have to stick one in the ground, trip her onto it and get someone to jump up and down on her back for ten minutes. --

Malcolm Tucker. Modern day saint.
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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 20, 2013

Thanks.  Just what I needed for.

 


Updated on two jump slice tips; Last tip and Arkkienkeli83's tip being edited by Sparrow-Hawk with a small details

 

I put Arkkienkeli83's on top because I decided to put it there as a warning to all players

I battled insane jump slicers.

They don't seem to use jump slices at moment to encounter allies due to how they appeared to be defensive, baiting them to make a move to get jump sliced or ring out.  Interestingly, my guards didn't affected their battle styles, they still wait for a move.

 

I'd say that is nice impressive tactic(s)

 

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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 20, 2013

Finished for defense tactics

Added few tips for Zeus, good luck.

Now I may rest.

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Fender Bender
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Re: Countermeasure/CounterAttacks Discussion

May 20, 2013
Wow, thanks for putting this together Hawk. Smiley Happy
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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 26, 2013

Huh, is it just me or sword users always jump slice to combo that is similar to Poseidon's sword combo video which it ensures to KO hammer/spear users completely every time they encounter no matter what?

 

Hmm I don't think I can put any countermeasures for that.

I mean jump slicers grew so huge in population plus grapple combo.

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Uncharted Territory
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Re: Countermeasure/CounterAttacks Discussion

May 26, 2013

gypsy816 wrote:
Wow, thanks for putting this together Hawk. Smiley Happy

Glad to help any!

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